More epicness

This commit is contained in:
The 64th Gamer 2025-04-07 08:06:42 -06:00
parent d06e9b0355
commit 1608b8f6f5
26 changed files with 260 additions and 17 deletions

11
Scripts/GL_Float.gd Normal file
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@ -0,0 +1,11 @@
extends GL_Node
func _ready():
_set_title("Float")
_create_row("Output",null,0.0,true,0.0,1)
pass
func _process(delta):
super._process(delta)
rows["Output"]["output"] = rows["Output"]["pickValue"]
_send_input("Output")

1
Scripts/GL_Float.gd.uid Normal file
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@ -0,0 +1 @@
uid://b325grg0122jn

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@ -24,7 +24,7 @@ func _create_uuid():
uuid = rand.randi()
func _update_visuals():
var holder = get_node("Holder")
var holder = get_node("Margins").get_node("Holder")
for child in holder.get_children():
if child.name != "Title":
child.queue_free()
@ -39,11 +39,31 @@ func _update_visuals():
input.mainNode = self
output.valueName = str(key)
output.mainNode = self
if rows[key]["picker"] == true:
match typeof(rows[key]["pickValue"]):
TYPE_FLOAT:
assignPick(nodeRow.get_node("Pick Float"),str(key))
var slider = nodeRow.get_node("Pick Float") as HSlider
slider.max_value = rows[key]["pickFloatMax"]
slider.value = rows[key]["pickValue"]
TYPE_BOOL:
assignPick(nodeRow.get_node("Pick Bool"),str(key))
(nodeRow.get_node("Pick Float") as ColorPickerButton).color = rows[key]["pickValue"]
TYPE_COLOR:
assignPick(nodeRow.get_node("Pick Color"),str(key))
(nodeRow.get_node("Pick Float") as CheckButton).button_pressed = rows[key]["pickValue"]
_set_inout_type(nodeRow.get_node("Input") as Button,rows[key]["input"])
_set_inout_type(nodeRow.get_node("Output") as Button,rows[key]["output"])
func assignPick(pick:GL_Node_Picker,key:String):
if pick != null:
pick.mainNode = self
pick.valueName = key
func give_input_point_pos(name:String) -> Vector2:
var holder = get_node("Holder").get_node(name)
var holder = get_node("Margins").get_node("Holder").get_node(name)
if holder == null:
return global_position
else:
@ -65,10 +85,10 @@ func _set_inout_type(label:Button, value):
label.visible = false
func _set_title(name:String):
(get_node("Holder").get_node("Title") as Label).text = name
(get_node("Margins").get_node("Holder").get_node("Title") as Label).text = name
func _create_row(name:String,input,output):
rows[name] = {"input": input, "output": output, "connections": []}
func _create_row(name:String,input,output,picker:bool,pickDefault,pickFloatMaximum:float):
rows[name] = {"input": input, "output": output, "connections": [], "picker":picker,"pickValue":pickDefault,"backConnected":false,"pickFloatMax":pickFloatMaximum}
_update_visuals()
func _recieve_input(inputName:String,value):
@ -86,6 +106,11 @@ func _send_input(output_name: String):
if target and input_name:
target._recieve_input(input_name, rows[output_name]["output"])
func _confirm_backConnection(input_name:String):
if !rows.has(input_name):
return
rows[input_name]["backConnected"] = true
func _create_connection(target:GL_Node,input_name:String,output_name:String):
if not rows.has(output_name):
return
@ -113,6 +138,7 @@ func _create_connection(target:GL_Node,input_name:String,output_name:String):
connections.append(thenew)
rows[output_name]["connections"] = connections
target._confirm_backConnection(input_name)
func mouse_enter():
canDrag = true

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@ -0,0 +1,9 @@
extends Control
class_name GL_Node_Picker
var mainNode : GL_Node
var valueName:String
func _process(delta):
if mainNode == null:
return
visible = !mainNode.rows[valueName]["backConnected"]

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@ -0,0 +1 @@
uid://csv3oi505a3yw

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@ -0,0 +1,4 @@
extends GL_Node_Picker
func toggled(value:bool):
mainNode.rows[valueName]["pickValue"] = value

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@ -0,0 +1 @@
uid://b7ysqwtxh8pf

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@ -0,0 +1,4 @@
extends GL_Node_Picker
func color_changed(value:Color):
mainNode.rows[valueName]["pickValue"] = value

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@ -0,0 +1 @@
uid://dflftb37a7ind

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@ -0,0 +1,4 @@
extends GL_Node_Picker
func value_changed(value:float):
mainNode.rows[valueName]["pickValue"] = value

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@ -0,0 +1 @@
uid://q5qlhwvjb16w

14
Scripts/GL_Random.gd Normal file
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@ -0,0 +1,14 @@
extends GL_Node
var rng : RandomNumberGenerator
func _ready():
_set_title("Random")
_create_row("Output",null,0.0,false,null,0)
rng = RandomNumberGenerator.new()
rng.seed = Time.get_ticks_msec()
pass
func _process(delta):
super._process(delta)
rows["Output"]["output"] = rng.randf()
_send_input("Output")

1
Scripts/GL_Random.gd.uid Normal file
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@ -0,0 +1 @@
uid://3vek1806nwqj

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@ -1,6 +1,6 @@
extends Control
var rows : Dictionary = {"Sine":99}
var rows : Dictionary = {"Sine":99,"Random":99,"Float":99}
var searching : bool
var lastMousePos : Vector2

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@ -2,11 +2,13 @@ extends GL_Node
func _ready():
_set_title("Sine")
_create_row("Output",null,0.0)
_create_row("Length",0.01,null)
_create_row("Output",null,0.0,false,null,0)
_create_row("Length",0.01,null,true,0.01,0.05)
pass
func _process(delta):
super._process(delta)
rows["Output"]["output"] = sin(Time.get_ticks_msec() * rows["Length"].get("input",1))
if rows["Length"]["picker"] == true && rows["Length"]["backConnected"] == false:
rows["Length"]["input"] = rows["Length"]["pickValue"]
rows["Output"]["output"] = (sin(Time.get_ticks_msec() * rows["Length"].get("input",1)) / 2) + 0.5
_send_input("Output")