More progress

This commit is contained in:
The 64th Gamer 2025-04-06 05:01:23 -06:00
parent b5be52c801
commit 445d02ad0f
2 changed files with 45 additions and 7 deletions

View file

@ -1,16 +1,19 @@
extends Node2D
class_name GL_Node
var rows : Dictionary
var uuid : int #REMEMBER TO SET THIS ON CREATION
# Called when the node enters the scene tree for the first time.
func _ready():
_init_visuals()
pass # Replace with function body.
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _create_uuid():
var rand = RandomNumberGenerator.new()
rand.seed = Time.get_unix_time_from_system()
uuid = rand.randi()
func _init_visuals():
var nodeVisuals = load("res://Scenes/Nodes/Node.tscn")
@ -53,5 +56,16 @@ func _create_row(name:String,input,output):
_update_visuals()
func _recieve_input(inputName:String,value):
if rows.has(inputName):
rows[inputName]["input"] = value
func _send_input(inputName:String,value):
func _send_input(output_name: String, value):
if not rows.has(output_name):
return
var connections = rows[output_name].get("connections", [])
for conn in connections:
var target = conn.get("target", null)
var input_name = conn.get("input_name", null)
if target and input_name:
target._recieve_input(input_name, value)

View file

@ -1,4 +1,28 @@
extends Node
extends Area2D
class_name GL_Node_Point
var valueName:String
var mainNode : GL_Node
@export var isOutput:bool
var valueName:String
var dragging:bool
func _on_input_event(viewport, event, shape_idx):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
_start_drag()
else:
_finish_drag()
func _start_drag():
if (not isOutput):
return
dragging = true
func _finish_drag():
if not dragging:
return
dragging = false