More progress
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b5be52c801
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445d02ad0f
2 changed files with 45 additions and 7 deletions
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@ -1,17 +1,20 @@
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extends Node2D
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class_name GL_Node
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var rows : Dictionary
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var uuid : int #REMEMBER TO SET THIS ON CREATION
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# Called when the node enters the scene tree for the first time.
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func _ready():
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_init_visuals()
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pass # Replace with function body.
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _create_uuid():
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var rand = RandomNumberGenerator.new()
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rand.seed = Time.get_unix_time_from_system()
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uuid = rand.randi()
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func _init_visuals():
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var nodeVisuals = load("res://Scenes/Nodes/Node.tscn")
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call_deferred("add_child",nodeVisuals)
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@ -53,5 +56,16 @@ func _create_row(name:String,input,output):
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_update_visuals()
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func _recieve_input(inputName:String,value):
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if rows.has(inputName):
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rows[inputName]["input"] = value
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func _send_input(inputName:String,value):
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func _send_input(output_name: String, value):
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if not rows.has(output_name):
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return
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var connections = rows[output_name].get("connections", [])
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for conn in connections:
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var target = conn.get("target", null)
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var input_name = conn.get("input_name", null)
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if target and input_name:
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target._recieve_input(input_name, value)
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@ -1,4 +1,28 @@
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extends Node
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extends Area2D
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class_name GL_Node_Point
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var valueName:String
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var mainNode : GL_Node
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@export var isOutput:bool
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var valueName:String
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var dragging:bool
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func _on_input_event(viewport, event, shape_idx):
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
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if event.pressed:
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_start_drag()
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else:
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_finish_drag()
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func _start_drag():
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if (not isOutput):
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return
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dragging = true
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func _finish_drag():
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if not dragging:
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return
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dragging = false
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