Hours figuring out how animation systems work
This commit is contained in:
parent
8359479243
commit
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4 changed files with 266 additions and 16 deletions
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@ -1,19 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://cry2msqosqx0u"]
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[gd_scene load_steps=3 format=3 uid="uid://cry2msqosqx0u"]
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[ext_resource type="PackedScene" uid="uid://m7s5j51nrkg1" path="res://Models/Animatronics/Chica/Chica.fbx" id="1_4j8or"]
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[ext_resource type="PackedScene" uid="uid://m7s5j51nrkg1" path="res://Models/Animatronics/Chica/Chica.fbx" id="1_4j8or"]
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[ext_resource type="Script" uid="uid://iqrmm33dxvui" path="res://Scripts/GL_Animatronic.gd" id="1_vcqxk"]
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[ext_resource type="Script" uid="uid://iqrmm33dxvui" path="res://Scripts/GL_Animatronic.gd" id="1_vcqxk"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vcqxk"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_aslrn"]
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graph_offset = Vector2(-475.5, -2.24493)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_vcqxk")
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nodes/Animation/position = Vector2(-180, 120)
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[node name="Chica" type="Node3D" groups=["AA_CHICA"]]
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[node name="Chica" type="Node3D" groups=["AA_CHICA"]]
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script = ExtResource("1_vcqxk")
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script = ExtResource("1_vcqxk")
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[node name="Chica" parent="." instance=ExtResource("1_4j8or")]
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[node name="Chica" parent="." instance=ExtResource("1_4j8or")]
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeBlendTree_aslrn")
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@ -10,10 +10,9 @@ mouse_filter = 1
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[node name="Node" parent="." instance=ExtResource("1_6fnvm")]
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[node name="Node" parent="." instance=ExtResource("1_6fnvm")]
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layout_mode = 0
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layout_mode = 0
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offset_bottom = 100.0
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script = ExtResource("2_6fnvm")
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script = ExtResource("2_6fnvm")
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identification = "AA_CHICA"
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identification = "AA_CHICA"
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names = PackedStringArray("Jaw")
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names = PackedStringArray("Armature_001|Jaw")
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types = PackedStringArray("float")
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types = PackedStringArray("float")
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[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
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[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
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@ -10,13 +10,74 @@ func _ready():
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# Initialize the AnimationTree and set up the blend tree
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# Initialize the AnimationTree and set up the blend tree
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anim_tree = AnimationTree.new()
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anim_tree = AnimationTree.new()
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anim_tree.anim_player = anim_player.get_path()
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add_child(anim_tree)
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add_child(anim_tree)
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# Create and assign the root node for the blend tree
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# Create and assign the root node for the blend tree
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anim_tree.tree_root = AnimationNodeBlendTree.new()
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anim_tree.tree_root = AnimationNodeAnimation.new()
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anim_tree.active = true
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anim_tree.active = true
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var animations = anim_player.get_animation_list()
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if animations.size() == 0:
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return
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blend_tree = AnimationNodeBlendTree.new()
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anim_tree.tree_root = blend_tree
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# Handle single animation case
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if animations.size() == 1:
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var node_name = "Anim_" + animations[0]
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var anim_node := AnimationNodeAnimation.new()
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anim_node.animation = animations[0]
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blend_tree.add_node(node_name, anim_node, Vector2.ZERO)
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var output := AnimationNodeOutput.new()
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blend_tree.add_node("Output", output, Vector2(200, 0))
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blend_tree.connect_node("Output", 0, node_name)
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return
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# Start with the first animation
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var prev_name = "Anim_" + animations[0]
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var prev_anim_node := AnimationNodeAnimation.new()
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prev_anim_node.animation = animations[0]
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blend_tree.add_node(prev_name, prev_anim_node, Vector2.ZERO)
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# Iteratively add and connect animations through Add2 nodes
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for i in range(1, animations.size()):
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var anim_name = "Anim_" + animations[i]
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var add_name = "Add_" + str(i)
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var new_anim_node := AnimationNodeAnimation.new()
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new_anim_node.animation = animations[i]
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blend_tree.add_node(anim_name, new_anim_node, Vector2(i * 200, 0))
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var add_node := AnimationNodeAdd2.new()
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anim_tree.set("parameters/" + add_name + "/add_amount", 1.0)
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blend_tree.add_node(add_name, add_node, Vector2(i * 200, 100))
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blend_tree.connect_node(add_name, 0, prev_name)
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blend_tree.connect_node(add_name, 1, anim_name)
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prev_name = add_name
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# Final output node connection
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#var output := AnimationNodeOutput.new()
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#blend_tree.add_node("Output", output, Vector2((animations.size() + 1) * 200, 100))
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blend_tree.connect_node("Output", 0, prev_name)
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blend_tree = anim_tree.tree_root as AnimationNodeBlendTree
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func _sent_signals(anim_name: String, value: float):
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func _sent_signals(anim_name: String, value: float):
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pass
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if not anim_tree:
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return
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var anim_path = "parameters/Anim_" + anim_name + "/time"
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var anim_player = get_child(0).get_node("AnimationPlayer") as AnimationPlayer
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if not anim_player.has_animation(anim_name):
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print("Animation not found: ", anim_name)
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print(anim_player.get_animation_list())
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return
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var anim_length = anim_player.get_animation(anim_name).length
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var time_value = clamp(value, 0.0, 1.0) * anim_length
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anim_tree.set(anim_path, time_value)
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200
test.tscn
Normal file
200
test.tscn
Normal file
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@ -0,0 +1,200 @@
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[gd_scene load_steps=40 format=3 uid="uid://b34dmo17ul30r"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_mf4mk"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_37kl0"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_8uh7m"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_6uqi0"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_ppyta"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_ykrsh"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_g14j6"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_vbegm"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_ehkex"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_xersf"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_00tp4"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_77dp3"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_5tkv4"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_0m0f1"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b0q6j"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_mhym6"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_a3se8"]
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_uty7l"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_45l4g"]
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animation = &"Armature_001|Eyebrow L Down"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4uo0j"]
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animation = &"Armature_001|Eyebrow L Up"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vxl6d"]
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animation = &"Armature_001|Eyebrow R Down"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_eski5"]
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animation = &"Armature_001|Eyebrow R Up"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pdf00"]
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animation = &"Armature_001|Eyelid L"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_a6gra"]
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animation = &"Armature_001|Eyelid R"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dwqlq"]
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animation = &"Armature_001|Eyes Down"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_15c7i"]
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animation = &"Armature_001|Eyes Left"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_xpeyw"]
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animation = &"Armature_001|Eyes Right"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dpmuy"]
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animation = &"Armature_001|Eyes Up"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_j75vh"]
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animation = &"Armature_001|Head L"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_rrpoi"]
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animation = &"Armature_001|Head R"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_34fux"]
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animation = &"Armature_001|Head Tilt L"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ppv7d"]
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animation = &"Armature_001|Head Tilt R"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_naet1"]
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animation = &"Armature_001|Head Up"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6qlrc"]
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animation = &"Armature_001|Jaw"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_shobf"]
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animation = &"Armature_001|Underlid L"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lb1cv"]
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animation = &"Armature_001|Underlid R"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_yww54"]
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animation = &"Armature_001|Head Down"
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[sub_resource type="AnimationNodeOutput" id="AnimationNodeOutput_2h37t"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_adp8l"]
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graph_offset = Vector2(1784.38, 49.2519)
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nodes/Add_1/node = SubResource("AnimationNodeAdd2_mf4mk")
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nodes/Add_1/position = Vector2(200, 100)
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nodes/Add_10/node = SubResource("AnimationNodeAdd2_37kl0")
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nodes/Add_10/position = Vector2(2000, 100)
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nodes/Add_11/node = SubResource("AnimationNodeAdd2_8uh7m")
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nodes/Add_11/position = Vector2(2200, 100)
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nodes/Add_12/node = SubResource("AnimationNodeAdd2_6uqi0")
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nodes/Add_12/position = Vector2(2400, 100)
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nodes/Add_13/node = SubResource("AnimationNodeAdd2_ppyta")
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nodes/Add_13/position = Vector2(2600, 100)
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nodes/Add_14/node = SubResource("AnimationNodeAdd2_ykrsh")
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nodes/Add_14/position = Vector2(2800, 100)
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nodes/Add_15/node = SubResource("AnimationNodeAdd2_g14j6")
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nodes/Add_15/position = Vector2(3000, 100)
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nodes/Add_16/node = SubResource("AnimationNodeAdd2_vbegm")
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nodes/Add_16/position = Vector2(3200, 100)
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nodes/Add_17/node = SubResource("AnimationNodeAdd2_ehkex")
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nodes/Add_17/position = Vector2(3400, 100)
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nodes/Add_18/node = SubResource("AnimationNodeAdd2_xersf")
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nodes/Add_18/position = Vector2(3600, 100)
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nodes/Add_2/node = SubResource("AnimationNodeAdd2_00tp4")
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nodes/Add_2/position = Vector2(400, 100)
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nodes/Add_3/node = SubResource("AnimationNodeAdd2_77dp3")
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nodes/Add_3/position = Vector2(600, 100)
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nodes/Add_4/node = SubResource("AnimationNodeAdd2_5tkv4")
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nodes/Add_4/position = Vector2(800, 100)
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nodes/Add_5/node = SubResource("AnimationNodeAdd2_0m0f1")
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nodes/Add_5/position = Vector2(1000, 100)
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nodes/Add_6/node = SubResource("AnimationNodeAdd2_b0q6j")
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nodes/Add_6/position = Vector2(1200, 100)
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nodes/Add_7/node = SubResource("AnimationNodeAdd2_mhym6")
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nodes/Add_7/position = Vector2(1400, 100)
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nodes/Add_8/node = SubResource("AnimationNodeAdd2_a3se8")
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nodes/Add_8/position = Vector2(1600, 100)
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nodes/Add_9/node = SubResource("AnimationNodeAdd2_uty7l")
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nodes/Add_9/position = Vector2(1800, 100)
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"nodes/Anim_Armature_001|Eyebrow L Down/node" = SubResource("AnimationNodeAnimation_45l4g")
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"nodes/Anim_Armature_001|Eyebrow L Down/position" = Vector2(-200, 120)
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"nodes/Anim_Armature_001|Eyebrow L Up/node" = SubResource("AnimationNodeAnimation_4uo0j")
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"nodes/Anim_Armature_001|Eyebrow L Up/position" = Vector2(-200, 340)
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"nodes/Anim_Armature_001|Eyebrow R Down/node" = SubResource("AnimationNodeAnimation_vxl6d")
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"nodes/Anim_Armature_001|Eyebrow R Down/position" = Vector2(400, 0)
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"nodes/Anim_Armature_001|Eyebrow R Up/node" = SubResource("AnimationNodeAnimation_eski5")
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"nodes/Anim_Armature_001|Eyebrow R Up/position" = Vector2(600, 0)
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"nodes/Anim_Armature_001|Eyelid L/node" = SubResource("AnimationNodeAnimation_pdf00")
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"nodes/Anim_Armature_001|Eyelid L/position" = Vector2(800, 0)
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"nodes/Anim_Armature_001|Eyelid R/node" = SubResource("AnimationNodeAnimation_a6gra")
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"nodes/Anim_Armature_001|Eyelid R/position" = Vector2(1000, 0)
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"nodes/Anim_Armature_001|Eyes Down/node" = SubResource("AnimationNodeAnimation_dwqlq")
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"nodes/Anim_Armature_001|Eyes Down/position" = Vector2(1200, 0)
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"nodes/Anim_Armature_001|Eyes Left/node" = SubResource("AnimationNodeAnimation_15c7i")
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"nodes/Anim_Armature_001|Eyes Left/position" = Vector2(1400, 0)
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"nodes/Anim_Armature_001|Eyes Right/node" = SubResource("AnimationNodeAnimation_xpeyw")
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"nodes/Anim_Armature_001|Eyes Right/position" = Vector2(1600, 0)
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"nodes/Anim_Armature_001|Eyes Up/node" = SubResource("AnimationNodeAnimation_dpmuy")
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"nodes/Anim_Armature_001|Eyes Up/position" = Vector2(980, -200)
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"nodes/Anim_Armature_001|Head L/node" = SubResource("AnimationNodeAnimation_j75vh")
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"nodes/Anim_Armature_001|Head L/position" = Vector2(1480, -220)
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"nodes/Anim_Armature_001|Head R/node" = SubResource("AnimationNodeAnimation_rrpoi")
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"nodes/Anim_Armature_001|Head R/position" = Vector2(1780, -220)
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"nodes/Anim_Armature_001|Head Tilt L/node" = SubResource("AnimationNodeAnimation_34fux")
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"nodes/Anim_Armature_001|Head Tilt L/position" = Vector2(2120, -240)
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"nodes/Anim_Armature_001|Head Tilt R/node" = SubResource("AnimationNodeAnimation_ppv7d")
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"nodes/Anim_Armature_001|Head Tilt R/position" = Vector2(2500, -260)
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"nodes/Anim_Armature_001|Head Up/node" = SubResource("AnimationNodeAnimation_naet1")
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"nodes/Anim_Armature_001|Head Up/position" = Vector2(2860, -180)
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nodes/Anim_Armature_001|Jaw/node = SubResource("AnimationNodeAnimation_6qlrc")
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nodes/Anim_Armature_001|Jaw/position = Vector2(3100, -140)
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"nodes/Anim_Armature_001|Underlid L/node" = SubResource("AnimationNodeAnimation_shobf")
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"nodes/Anim_Armature_001|Underlid L/position" = Vector2(3340, -120)
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"nodes/Anim_Armature_001|Underlid R/node" = SubResource("AnimationNodeAnimation_lb1cv")
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"nodes/Anim_Armature_001|Underlid R/position" = Vector2(3660, -80)
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"nodes/Anim_Armature_new_add_name001|Head Down/node" = SubResource("AnimationNodeAnimation_yww54")
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"nodes/Anim_Armature_new_add_name001|Head Down/position" = Vector2(1200, -460)
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nodes/Output/node = SubResource("AnimationNodeOutput_2h37t")
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nodes/Output/position = Vector2(4000, 100)
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nodes/output/position = Vector2(4040, 280)
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node_connections = [&"Add_1", 0, &"Anim_Armature_001|Eyebrow L Down", &"Add_1", 1, &"Anim_Armature_001|Eyebrow L Up", &"Add_10", 0, &"Add_9", &"Add_10", 1, &"Anim_Armature_new_add_name001|Head Down", &"Add_11", 0, &"Add_10", &"Add_11", 1, &"Anim_Armature_001|Head L", &"Add_12", 0, &"Add_11", &"Add_12", 1, &"Anim_Armature_001|Head R", &"Add_13", 0, &"Add_12", &"Add_13", 1, &"Anim_Armature_001|Head Tilt L", &"Add_14", 0, &"Add_13", &"Add_14", 1, &"Anim_Armature_001|Head Tilt R", &"Add_15", 0, &"Add_14", &"Add_15", 1, &"Anim_Armature_001|Head Up", &"Add_16", 0, &"Add_15", &"Add_16", 1, &"Anim_Armature_001|Jaw", &"Add_17", 0, &"Add_16", &"Add_17", 1, &"Anim_Armature_001|Underlid L", &"Add_18", 0, &"Add_17", &"Add_18", 1, &"Anim_Armature_001|Underlid R", &"Add_2", 0, &"Add_1", &"Add_2", 1, &"Anim_Armature_001|Eyebrow R Down", &"Add_3", 0, &"Add_2", &"Add_3", 1, &"Anim_Armature_001|Eyebrow R Up", &"Add_4", 0, &"Add_3", &"Add_4", 1, &"Anim_Armature_001|Eyelid L", &"Add_5", 0, &"Add_4", &"Add_5", 1, &"Anim_Armature_001|Eyelid R", &"Add_6", 0, &"Add_5", &"Add_6", 1, &"Anim_Armature_001|Eyes Down", &"Add_7", 0, &"Add_6", &"Add_7", 1, &"Anim_Armature_001|Eyes Left", &"Add_8", 0, &"Add_7", &"Add_8", 1, &"Anim_Armature_001|Eyes Right", &"Add_9", 0, &"Add_8", &"Add_9", 1, &"Anim_Armature_001|Eyes Up", &"output", 0, &"Add_18"]
|
||||||
|
|
||||||
|
[node name="_AnimationTree_3" type="AnimationTree"]
|
||||||
|
root_node = NodePath("../Chica")
|
||||||
|
tree_root = SubResource("AnimationNodeBlendTree_adp8l")
|
||||||
|
anim_player = NodePath("/root/Freddy\'s/Chica/Chica/AnimationPlayer")
|
||||||
|
parameters/Add_1/add_amount = 1.0
|
||||||
|
parameters/Add_10/add_amount = 1.0
|
||||||
|
parameters/Add_11/add_amount = 1.0
|
||||||
|
parameters/Add_12/add_amount = 1.0
|
||||||
|
parameters/Add_13/add_amount = 1.0
|
||||||
|
parameters/Add_14/add_amount = 1.0
|
||||||
|
parameters/Add_15/add_amount = 1.0
|
||||||
|
parameters/Add_16/add_amount = 1.0
|
||||||
|
parameters/Add_17/add_amount = 1.0
|
||||||
|
parameters/Add_18/add_amount = 1.0
|
||||||
|
parameters/Add_2/add_amount = 1.0
|
||||||
|
parameters/Add_3/add_amount = 1.0
|
||||||
|
parameters/Add_4/add_amount = 1.0
|
||||||
|
parameters/Add_5/add_amount = 1.0
|
||||||
|
parameters/Add_6/add_amount = 1.0
|
||||||
|
parameters/Add_7/add_amount = 1.0
|
||||||
|
parameters/Add_8/add_amount = 1.0
|
||||||
|
parameters/Add_9/add_amount = 1.0
|
Loading…
Add table
Reference in a new issue