everything can be a little better
This commit is contained in:
parent
8b399bc69c
commit
771a83c718
9 changed files with 45 additions and 177 deletions
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@ -1,38 +0,0 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://gyotcpgjltlo"
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path="res://.godot/imported/cupcake.fbx-00f911e52cd8416932c7ac1063d8fe57.scn"
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[deps]
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source_file="res://Models/cupcake.fbx"
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dest_files=["res://.godot/imported/cupcake.fbx-00f911e52cd8416932c7ac1063d8fe57.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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@ -1,38 +0,0 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bu3cf620necik"
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path="res://.godot/imported/thechica.fbx-8fdaad8cf1f7faa751bda52ef5e72e72.scn"
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[deps]
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source_file="res://Models/thechica.fbx"
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dest_files=["res://.godot/imported/thechica.fbx-8fdaad8cf1f7faa751bda52ef5e72e72.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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@ -18,6 +18,7 @@ layout_mode = 0
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tooltip_text = "Controls Chica's movements. All eyelid movements can be set to a particular position using values of 0.0 to 1.0."
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script = ExtResource("2_1w6x8")
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identification = "AA_CYBERHELEN"
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visual_name = "Helen Henny (Tux)"
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names = PackedStringArray("Mouth", "Head Up", "Head Right", "Head Left", "Eyes Right", "Eyes Left", "Eyelids", "Right Arm")
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types = PackedStringArray("float", "float", "float", "float", "float", "float", "float", "float")
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File diff suppressed because one or more lines are too long
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@ -3,11 +3,12 @@
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[ext_resource type="Script" uid="uid://i4p62x8fnqpn" path="res://Scripts/GL_Node_Map.gd" id="1_jyqbx"]
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[ext_resource type="PackedScene" uid="uid://mowdu1i1rldt" path="res://Scenes/UI/Search.tscn" id="1_xwfut"]
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[sub_resource type="Gradient" id="Gradient_xwfut"]
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colors = PackedColorArray(0.448074, 0.0582233, 0.099986, 1, 0.330802, 0.066494, 0.0423852, 1)
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[sub_resource type="Gradient" id="Gradient_jyqbx"]
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0.121569, 0.121569, 0.121569, 0.501961)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_jyqbx"]
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gradient = SubResource("Gradient_xwfut")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_2eix6"]
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gradient = SubResource("Gradient_jyqbx")
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[node name="NodeMap" type="Control"]
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layout_mode = 3
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@ -25,7 +26,11 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture1D_jyqbx")
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texture = SubResource("GradientTexture1D_2eix6")
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stretch_mode = 1
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[node name="Search" parent="." instance=ExtResource("1_xwfut")]
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visible = false
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layout_mode = 1
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offset_right = -1400.0
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offset_bottom = -700.0
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@ -1,19 +1,13 @@
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extends Control
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var background:TextureRect
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func _ready():
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visible = false
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background = get_node("Background")
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed:
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match(event.keycode):
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KEY_ESCAPE:
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visible = not visible
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if visible:
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background.self_modulate.a = 1
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KEY_TAB:
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background.self_modulate.a = abs(background.self_modulate.a - 1)
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if visible:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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@ -1,12 +1,13 @@
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extends GL_Node
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@export var identification : String
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@export var visual_name : String
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@export var names : PackedStringArray
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@export var types : PackedStringArray
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func _ready():
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super._ready()
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_set_title(identification)
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_set_title(visual_name)
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for i in names.size():
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match(types[i].to_lower()):
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"float":
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@ -6,6 +6,9 @@ border_width_left = 5
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border_width_top = 5
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border_width_right = 5
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border_width_bottom = 5
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border_color = Color(0.533333, 0.4, 0.8, 1)
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border_blend = true
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corner_radius_top_left = 2
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corner_radius_top_right = 2
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corner_radius_top_left = 15
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corner_radius_top_right = 15
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corner_radius_bottom_right = 15
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corner_radius_bottom_left = 15
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@ -12,16 +12,23 @@ config_version=5
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config/name="Give LIFE Cybers"
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config/description="Cyberamics Simulator and programmer using Give LIFE's engine"
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config/version="rolling"
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config/version="0.0-base0.1a"
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run/main_scene="uid://qvo7vlvac8o5"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="uid://c3hmtf0h6vtnr"
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[display]
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window/size/viewport_width=1600
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window/size/viewport_height=900
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[filesystem]
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import/blender/enabled=false
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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anti_aliasing/quality/msaa_3d=2
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