visual changes, refactoring to prevent future bugs

This commit is contained in:
The 64th Gamer 2025-04-08 02:16:29 -06:00
parent 0ca3911519
commit ddfa591400
7 changed files with 35 additions and 9 deletions

View file

@ -21,6 +21,9 @@ ssil_intensity = 3.0
glow_enabled = true
fog_enabled = true
fog_light_color = Color(0, 0, 0, 1)
adjustment_enabled = true
adjustment_contrast = 1.1
adjustment_saturation = 1.3
[node name="Freddy\'s" type="Node3D"]
@ -63,7 +66,7 @@ omni_attenuation = 2.0
environment = SubResource("Environment_h0i1e")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.01889, 2.26498, -0.257163)
transform = Transform3D(0.999998, 0.00163928, -0.000874432, -0.00163943, 0.999999, -0.000166072, 0.000874161, 0.000167496, 1, 1.01889, 2.26498, -0.257163)
script = ExtResource("2_stiks")
toggle_key = 4194305
overlay_text = false