visual changes, refactoring to prevent future bugs
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parent
0ca3911519
commit
ddfa591400
7 changed files with 35 additions and 9 deletions
5
Materials/Eye Black.tres
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5
Materials/Eye Black.tres
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@ -0,0 +1,5 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://eh4k2esv6081"]
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[resource]
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albedo_color = Color(0, 0, 0, 1)
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roughness = 0.06
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5
Materials/Eye Pink.tres
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5
Materials/Eye Pink.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://c64nx5pjielba"]
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[resource]
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albedo_color = Color(0.905882, 0.329412, 0.564706, 1)
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roughness = 0.17
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5
Materials/Eye White.tres
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5
Materials/Eye White.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cjmaxbq2g1fac"]
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[resource]
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albedo_color = Color(0.849464, 0.806876, 0.753358, 1)
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roughness = 0.17
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@ -38,9 +38,17 @@ _subresources={
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"use_external/enabled": true,
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"use_external/enabled": true,
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"use_external/path": "uid://b51m30fupimsx"
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"use_external/path": "uid://b51m30fupimsx"
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},
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},
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"Material.015": {
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"use_external/enabled": true,
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"use_external/path": "uid://c64nx5pjielba"
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},
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"Material.016": {
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"use_external/enabled": true,
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"use_external/path": "uid://cjmaxbq2g1fac"
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},
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"Material.017": {
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"Material.017": {
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"use_external/enabled": true,
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"use_external/enabled": true,
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"use_external/path": "uid://2a27fe7w8jef"
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"use_external/path": "uid://eh4k2esv6081"
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},
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},
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"hair yellow": {
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"hair yellow": {
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"use_external/enabled": true,
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"use_external/enabled": true,
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@ -21,6 +21,9 @@ ssil_intensity = 3.0
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glow_enabled = true
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glow_enabled = true
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fog_enabled = true
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fog_enabled = true
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fog_light_color = Color(0, 0, 0, 1)
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fog_light_color = Color(0, 0, 0, 1)
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adjustment_enabled = true
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adjustment_contrast = 1.1
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adjustment_saturation = 1.3
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[node name="Freddy\'s" type="Node3D"]
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[node name="Freddy\'s" type="Node3D"]
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@ -63,7 +66,7 @@ omni_attenuation = 2.0
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environment = SubResource("Environment_h0i1e")
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environment = SubResource("Environment_h0i1e")
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.01889, 2.26498, -0.257163)
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transform = Transform3D(0.999998, 0.00163928, -0.000874432, -0.00163943, 0.999999, -0.000166072, 0.000874161, 0.000167496, 1, 1.01889, 2.26498, -0.257163)
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script = ExtResource("2_stiks")
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script = ExtResource("2_stiks")
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toggle_key = 4194305
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toggle_key = 4194305
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overlay_text = false
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overlay_text = false
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@ -26,11 +26,12 @@ func _create_uuid():
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func _update_visuals():
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func _update_visuals():
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var holder = get_node("Margins").get_node("Holder")
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var holder = get_node("Margins").get_node("Holder")
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for child in holder.get_children():
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for child in holder.get_children():
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if child.name != "Title":
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if child.name.contains("Node Row"):
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child.queue_free()
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child.queue_free()
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for key in rows:
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for key in rows:
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var nodeRow = load("res://Scenes/Nodes/Node Row.tscn").instantiate()
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var nodeRow = load("res://Scenes/Nodes/Node Row.tscn").instantiate()
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holder.add_child(nodeRow)
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holder.add_child(nodeRow)
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nodeRow.name = "Node Row"
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(nodeRow.get_node("Label") as Label).text = str(key)
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(nodeRow.get_node("Label") as Label).text = str(key)
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var input = nodeRow.get_node("Input") as GL_Node_Point
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var input = nodeRow.get_node("Input") as GL_Node_Point
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var output = nodeRow.get_node("Output") as GL_Node_Point
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var output = nodeRow.get_node("Output") as GL_Node_Point
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@ -68,7 +69,7 @@ func give_input_point_pos(name:String) -> Vector2:
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return global_position
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return global_position
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else:
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else:
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for child in holder.get_children():
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for child in holder.get_children():
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if child.name != "Title" && (child.get_node("Label") as Label).text == name:
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if child.name.contains("Node Row") && (child.get_node("Label") as Label).text == name:
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holder = child.get_node("Input") as GL_Node_Point
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holder = child.get_node("Input") as GL_Node_Point
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return holder.global_position + Vector2(holder.size.x/2,holder.size.y/2)
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return holder.global_position + Vector2(holder.size.x/2,holder.size.y/2)
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return Vector2.ZERO
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return Vector2.ZERO
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@ -160,8 +161,7 @@ func destroy_connection(target:GL_Node,input_name:String):
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rows[key]["connections"] = connections
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rows[key]["connections"] = connections
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var holder = get_node("Margins").get_node("Holder")
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var holder = get_node("Margins").get_node("Holder")
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for child in holder.get_children():
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for child in holder.get_children():
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if child.name == "Title":
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if child.name.contains("Node Row"):
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continue
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(child.get_node("Input") as GL_Node_Point).update_lines()
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(child.get_node("Input") as GL_Node_Point).update_lines()
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(child.get_node("Output") as GL_Node_Point).update_lines()
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(child.get_node("Output") as GL_Node_Point).update_lines()
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return
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return
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@ -23,4 +23,4 @@ import/blender/enabled=false
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[rendering]
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[rendering]
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anti_aliasing/quality/use_taa=true
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anti_aliasing/quality/msaa_3d=2
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