0.3 and 0.4 changes
This commit is contained in:
parent
9c764b1271
commit
e3270b14cd
29 changed files with 731 additions and 191 deletions
17
Scenes/Node Types/Audio.tscn
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17
Scenes/Node Types/Audio.tscn
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@ -0,0 +1,17 @@
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[gd_scene load_steps=3 format=3 uid="uid://lossothjt5ye"]
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[ext_resource type="PackedScene" uid="uid://b0arjg8r75f8y" path="res://Scenes/Nodes/Node.tscn" id="1_db1pk"]
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[ext_resource type="Script" uid="uid://bmukxrwmoyc20" path="res://Scripts/GL_Audio.gd" id="2_db1pk"]
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[node name="Node" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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mouse_filter = 1
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[node name="Node" parent="." groups=["GL Node"] instance=ExtResource("1_db1pk")]
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layout_mode = 0
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tooltip_text = "Outputs the path to an audio source saved in the workspace. Does not output live audio- playback on nodes this is plugged into must be handled by a Timeline node or similar."
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script = ExtResource("2_db1pk")
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[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
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[connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"]
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20
Scenes/Node Types/Direct Output.tscn
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20
Scenes/Node Types/Direct Output.tscn
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@ -0,0 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://b03x861ratqbj"]
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[ext_resource type="PackedScene" uid="uid://b0arjg8r75f8y" path="res://Scenes/Nodes/Node.tscn" id="1_uifvy"]
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[ext_resource type="Script" uid="uid://t8bsiegtsiwo" path="res://Scripts/GL_Output.gd" id="2_nkf8v"]
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[node name="Node" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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mouse_filter = 1
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[node name="Node" parent="." groups=["GL Node"] instance=ExtResource("1_uifvy")]
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layout_mode = 0
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tooltip_text = "Controls Chica's movements. All eyelid movements can be set to a particular position using values of 0.0 to 1.0."
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script = ExtResource("2_nkf8v")
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identification = "DIRECT_OUTPUT"
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names = PackedStringArray("Audio", "Volume", "Current Time")
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types = PackedStringArray("audio", "float", "float")
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[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
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[connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"]
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17
Scenes/Node Types/Mix Floats.tscn
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17
Scenes/Node Types/Mix Floats.tscn
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@ -0,0 +1,17 @@
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[gd_scene load_steps=3 format=3 uid="uid://b83i85vl6gd01"]
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[ext_resource type="PackedScene" uid="uid://b0arjg8r75f8y" path="res://Scenes/Nodes/Node.tscn" id="1_njggm"]
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[ext_resource type="Script" uid="uid://beit3xudynjdl" path="res://Scripts/GL_Mix_Floats.gd" id="2_njggm"]
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[node name="Node" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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mouse_filter = 1
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[node name="Node" parent="." groups=["GL Node"] instance=ExtResource("1_njggm")]
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layout_mode = 0
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tooltip_text = "Mixes two floats (numbers) together using the 'Factor', with 0.0 being fully Float A, and 1.0 being fully Float B."
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script = ExtResource("2_njggm")
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[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
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[connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=3 format=3 uid="uid://bhkp4bfwm1agf"]
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[gd_scene load_steps=3 format=3 uid="uid://d2da0nd32yqo7"]
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[ext_resource type="PackedScene" uid="uid://b0arjg8r75f8y" path="res://Scenes/Nodes/Node.tscn" id="1_o85ib"]
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[ext_resource type="Script" uid="uid://y8j8wap2o4oe" path="res://Scripts/GL_Mouse_Wheel.gd" id="2_o85ib"]
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@ -7,13 +7,15 @@ offset_right = 68.0
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offset_bottom = 31.0
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selected = 0
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allow_reselect = true
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item_count = 3
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item_count = 4
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popup/item_0/text = "+Add Float"
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popup/item_0/id = 0
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popup/item_1/text = "+Add Bool"
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popup/item_1/id = 1
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popup/item_2/text = "+Add Color"
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popup/item_2/id = 2
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popup/item_3/text = "+Add Audio"
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popup/item_3/id = 3
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script = ExtResource("1_vw1dw")
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[node name="Panel" type="PanelContainer" parent="."]
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@ -1,9 +1,10 @@
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[gd_scene load_steps=5 format=3 uid="uid://bdcxusbd86oox"]
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[gd_scene load_steps=6 format=3 uid="uid://bdcxusbd86oox"]
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[ext_resource type="Script" uid="uid://dwl36vn5chqmq" path="res://Scripts/GL_Node_Point.gd" id="1_fygh4"]
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[ext_resource type="Script" uid="uid://q5qlhwvjb16w" path="res://Scripts/GL_Node_Picker_Float.gd" id="2_vlx6y"]
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[ext_resource type="Script" uid="uid://dflftb37a7ind" path="res://Scripts/GL_Node_Picker_Color.gd" id="3_tf34m"]
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[ext_resource type="Script" uid="uid://b7ysqwtxh8pf" path="res://Scripts/GL_Node_Picker_Bool.gd" id="4_yal7b"]
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[ext_resource type="Script" uid="uid://rmlqvxot3kys" path="res://Scripts/GL_Node_Picker_Audio.gd" id="5_yal7b"]
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[node name="Node Row" type="HBoxContainer"]
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@ -41,6 +42,30 @@ custom_minimum_size = Vector2(50, 0)
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layout_mode = 2
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script = ExtResource("4_yal7b")
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[node name="Pick Audio" type="PanelContainer" parent="."]
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visible = false
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layout_mode = 2
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script = ExtResource("5_yal7b")
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[node name="HBox" type="HBoxContainer" parent="Pick Audio"]
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layout_mode = 2
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[node name="OptionButton" type="OptionButton" parent="Pick Audio/HBox"]
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layout_mode = 2
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allow_reselect = true
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[node name="Button" type="Button" parent="Pick Audio/HBox"]
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layout_mode = 2
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text = "🗀"
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[node name="FileDialog" type="FileDialog" parent="Pick Audio"]
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title = "Open a File"
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initial_position = 1
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size = Vector2i(960, 480)
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ok_button_text = "Open"
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file_mode = 0
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access = 2
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[node name="Output" type="Button" parent="." groups=["Outputs"]]
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layout_mode = 2
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mouse_default_cursor_shape = 2
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@ -53,4 +78,6 @@ script = ExtResource("1_fygh4")
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[connection signal="value_changed" from="Pick Float" to="Pick Float" method="value_changed"]
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[connection signal="color_changed" from="Pick Color" to="Pick Color" method="color_changed"]
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[connection signal="toggled" from="Pick Bool" to="Pick Bool" method="toggled"]
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[connection signal="item_selected" from="Pick Audio/HBox/OptionButton" to="Pick Audio" method="_on_audio_option_selected"]
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[connection signal="pressed" from="Pick Audio/HBox/Button" to="Pick Audio" method="_on_audio_button_pressed"]
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[connection signal="button_down" from="Output" to="Output" method="_start_drag"]
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@ -1,7 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://b0arjg8r75f8y"]
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[gd_scene load_steps=3 format=3 uid="uid://b0arjg8r75f8y"]
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[ext_resource type="Theme" uid="uid://b3wjoiiv6sq22" path="res://UI/Themes/Default.tres" id="1_arhwt"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_arhwt"]
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[node name="Node" type="PanelContainer"]
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clip_contents = true
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custom_minimum_size = Vector2(200, 100)
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@ -21,12 +23,10 @@ layout_mode = 2
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[node name="Title" type="HBoxContainer" parent="Margins/Holder"]
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layout_mode = 2
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[node name="Title Label" type="Label" parent="Margins/Holder/Title"]
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[node name="Title Label" type="LineEdit" parent="Margins/Holder/Title"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Test"
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horizontal_alignment = 1
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clip_text = true
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theme_override_styles/normal = SubResource("StyleBoxEmpty_arhwt")
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[node name="Exit Button" type="Button" parent="Margins/Holder/Title"]
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layout_mode = 2
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@ -1,16 +1,16 @@
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[gd_scene load_steps=5 format=3 uid="uid://c57u187iciexi"]
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[gd_scene load_steps=6 format=3 uid="uid://c57u187iciexi"]
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[ext_resource type="Script" uid="uid://i4p62x8fnqpn" path="res://Scripts/GL_Node_Map.gd" id="1_jyqbx"]
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[ext_resource type="PackedScene" uid="uid://mowdu1i1rldt" path="res://Scenes/UI/Search.tscn" id="1_xwfut"]
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[ext_resource type="Theme" uid="uid://b3wjoiiv6sq22" path="res://UI/Themes/Default.tres" id="2_2eix6"]
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[sub_resource type="Gradient" id="Gradient_jyqbx"]
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0.121569, 0.121569, 0.121569, 0.501961)
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[sub_resource type="Gradient" id="Gradient_xwfut"]
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colors = PackedColorArray(0.448074, 0.0582233, 0.099986, 1, 0.330802, 0.066494, 0.0423852, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_2eix6"]
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gradient = SubResource("Gradient_jyqbx")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_jyqbx"]
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gradient = SubResource("Gradient_xwfut")
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[node name="NodeMap" type="Control"]
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[node name="NodeMap" type="Control" groups=["Node Map"]]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@ -26,22 +26,72 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture1D_2eix6")
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stretch_mode = 1
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_left = 4.0
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offset_top = 4.0
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offset_right = 249.0
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offset_bottom = 27.0
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text = "Editing nodes, press ESC to exit."
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[node name="Search" parent="." instance=ExtResource("1_xwfut")]
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visible = false
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layout_mode = 1
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texture = SubResource("GradientTexture1D_jyqbx")
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[node name="Holder" type="Control" parent="."]
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Label" type="Label" parent="."]
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z_index = 1000
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -1143.0
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offset_top = -97.0
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offset_right = -11.0
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offset_bottom = -48.0
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grow_horizontal = 0
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grow_vertical = 0
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theme = ExtResource("2_2eix6")
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theme_override_font_sizes/font_size = 8
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text = "Give LIFE: TEST_C_ETCHINGS
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Press Esc for Nodes, Right Click to search node.
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Tab toggles background.Middle Click hold to pan.
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Scroll to Zoom. Hover things for tooltips."
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horizontal_alignment = 2
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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theme_override_constants/margin_left = 10
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theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 10
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theme_override_constants/margin_bottom = 10
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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size_flags_horizontal = 8
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size_flags_vertical = 8
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[node name="OptionButton" type="OptionButton" parent="MarginContainer/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 8
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size_flags_vertical = 8
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selected = 0
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item_count = 1
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popup/item_0/text = "Test"
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popup/item_0/id = 0
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[node name="Button" type="Button" parent="MarginContainer/HBoxContainer"]
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visible = false
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layout_mode = 2
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text = "Edit"
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[node name="Button2" type="Button" parent="MarginContainer/HBoxContainer"]
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layout_mode = 2
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text = "Save"
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[node name="Search" parent="." instance=ExtResource("1_xwfut")]
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layout_mode = 1
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[connection signal="pressed" from="MarginContainer/HBoxContainer/Button2" to="." method="save_everything"]
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14
Scripts/GL_Audio.gd
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14
Scripts/GL_Audio.gd
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extends GL_Node
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func _ready():
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super._ready()
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_set_title("Audio")
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_create_row("Output",null,GL_AudioType.new(),true,GL_AudioType.new(),0)
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_update_visuals()
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func _process(delta):
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super._process(delta)
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apply_pick_values()
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for key in rows:
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rows[key]["output"] = rows[key]["input"]
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_send_input("Output")
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1
Scripts/GL_Audio.gd.uid
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1
Scripts/GL_Audio.gd.uid
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uid://bmukxrwmoyc20
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3
Scripts/GL_AudioType.gd
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3
Scripts/GL_AudioType.gd
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extends Node
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class_name GL_AudioType
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var value:String = ""
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1
Scripts/GL_AudioType.gd.uid
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1
Scripts/GL_AudioType.gd.uid
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uid://dfxs3vmqxy1eu
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37
Scripts/GL_Keystrokes.gd
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37
Scripts/GL_Keystrokes.gd
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extends GL_Node
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func _ready():
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super._ready()
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_set_title("Keystrokes")
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_create_row("KEY #1",null,false,false,0.0,1)
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_create_row("KEY #2",null,false,false,0.0,1)
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_create_row("KEY #3",null,false,false,0.0,1)
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_create_row("KEY #4",null,false,false,0.0,1)
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_create_row("KEY #5",null,false,false,0.0,1)
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_create_row("KEY #6",null,false,false,0.0,1)
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_create_row("KEY #7",null,false,false,0.0,1)
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_create_row("KEY #8",null,false,false,0.0,1)
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_create_row("KEY #9",null,false,false,0.0,1)
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_create_row("KEY #0",null,false,false,0.0,1)
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_update_visuals()
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func _process(delta):
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super._process(delta)
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var key_map = {
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"KEY #1": KEY_1,
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"KEY #2": KEY_2,
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"KEY #3": KEY_3,
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"KEY #4": KEY_4,
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"KEY #5": KEY_5,
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"KEY #6": KEY_6,
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"KEY #7": KEY_7,
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"KEY #8": KEY_8,
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"KEY #9": KEY_9,
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"KEY #0": KEY_0,
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}
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for key_name in key_map.keys():
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var is_pressed = Input.is_key_pressed(key_map[key_name]) or Input.is_key_pressed(key_map[key_name] + (KEY_KP_0 - KEY_0))
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rows[key_name]["output"] = is_pressed
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_send_input(key_name)
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1
Scripts/GL_Keystrokes.gd.uid
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1
Scripts/GL_Keystrokes.gd.uid
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@ -0,0 +1 @@
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uid://e6v6exlrhtaq
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16
Scripts/GL_Mix_Floats.gd
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16
Scripts/GL_Mix_Floats.gd
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@ -0,0 +1,16 @@
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extends GL_Node
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func _ready():
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super._ready()
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_set_title("Mix Floats")
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_create_row("Factor",0.0,0.0,false,null,0)
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_create_row("Float A",0.0,null,true,0.0,1.0)
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_create_row("Float B",0.0,null,true,0.0,1.0)
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_update_visuals()
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func _process(delta):
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super._process(delta)
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apply_pick_values()
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rows["Factor"]["output"] = lerp(float(rows["Float A"]["input"]),float(rows["Float B"]["input"]),rows["Factor"]["input"])
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_send_input("Factor")
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1
Scripts/GL_Mix_Floats.gd.uid
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1
Scripts/GL_Mix_Floats.gd.uid
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uid://beit3xudynjdl
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@ -13,7 +13,7 @@ func _process(delta):
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_send_input("Output")
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func _input(event):
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func _unhandled_input(event):
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# Check if the mouse wheel up or down button is pressed
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_WHEEL_UP and event.pressed:
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@ -1,7 +1,8 @@
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extends PanelContainer
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class_name GL_Node
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var rows : Dictionary
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var uuid : int #REMEMBER TO SET THIS ON CREATION
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var uuid : String
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var nodePath:String
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var dragging : bool
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var canDrag : bool
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var dragOffset : Vector2
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@ -18,6 +19,15 @@ func _ready():
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func _process(delta):
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if dragging:
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position = get_viewport().get_mouse_position() + dragOffset
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for key in rows:
|
||||
for connection in rows[key].get("connections",[]):
|
||||
if typeof(connection.target) == TYPE_STRING:
|
||||
for node in get_tree().get_nodes_in_group("GL Node"):
|
||||
if node is GL_Node:
|
||||
if node.uuid == connection.target:
|
||||
connection.target = node
|
||||
break
|
||||
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseButton:
|
||||
|
@ -30,7 +40,7 @@ func _input(event):
|
|||
func _create_uuid():
|
||||
var rand = RandomNumberGenerator.new()
|
||||
rand.seed = Time.get_unix_time_from_system()
|
||||
uuid = rand.randi()
|
||||
uuid = str(rand.randi())
|
||||
|
||||
func _update_visuals():
|
||||
var holder = get_node("Margins").get_node("Holder")
|
||||
|
@ -65,6 +75,10 @@ func _update_visuals():
|
|||
TYPE_BOOL:
|
||||
assignPick(nodeRow.get_node("Pick Bool"),str(key))
|
||||
(nodeRow.get_node("Pick Bool") as CheckButton).button_pressed = rows[key]["pickValue"]
|
||||
if rows[key]["pickValue"] is GL_AudioType:
|
||||
assignPick(nodeRow.get_node("Pick Audio"),str(key))
|
||||
if rows[key]["pickValue"] == null:
|
||||
rows[key]["pickValue"] = GL_AudioType.new()
|
||||
else:
|
||||
(nodeRow.get_node("Label") as Label).size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
|
||||
|
@ -104,11 +118,18 @@ func _set_inout_type(label:Button, value):
|
|||
TYPE_COLOR:
|
||||
label.text = "▲"
|
||||
label.add_theme_color_override("font_color", Color.WHITE_SMOKE)
|
||||
_:
|
||||
label.visible = false
|
||||
if value is GL_AudioType:
|
||||
label.text = "🔈"
|
||||
label.add_theme_color_override("font_color", Color.BLUE_VIOLET)
|
||||
if value == null:
|
||||
label.visible = false
|
||||
|
||||
func _set_title(name:String):
|
||||
(get_node("Margins").get_node("Holder").get_node("Title").get_node("Title Label") as Label).text = name
|
||||
(get_node("Margins").get_node("Holder").get_node("Title").get_node("Title Label") as LineEdit).text = name
|
||||
|
||||
func _get_title() -> String:
|
||||
return (get_node("Margins").get_node("Holder").get_node("Title").get_node("Title Label") as LineEdit).text
|
||||
|
||||
|
||||
func _create_row(name:String,input,output,picker:bool,pickDefault,pickFloatMaximum:float):
|
||||
if rows.has(name):
|
||||
|
@ -126,12 +147,12 @@ func _send_input(output_name: String):
|
|||
if not rows.has(output_name):
|
||||
return
|
||||
|
||||
var connections = rows[output_name].get("connections", [])
|
||||
for conn in connections:
|
||||
for conn in rows[output_name].get("connections", []):
|
||||
var target = conn.get("target", null)
|
||||
var input_name = conn.get("input_name", null)
|
||||
if target and input_name:
|
||||
target._recieve_input(input_name, rows[output_name]["output"])
|
||||
if typeof(target) != TYPE_INT:
|
||||
target._recieve_input(input_name, rows[output_name]["output"])
|
||||
|
||||
func _confirm_backConnection(input_name:String):
|
||||
if !rows.has(input_name):
|
||||
|
@ -145,9 +166,10 @@ func _create_connection(target:GL_Node,input_name:String,output_name:String):
|
|||
var item = target.rows.get(input_name, null)
|
||||
if item == null:
|
||||
return
|
||||
|
||||
if typeof(rows[output_name].get("output", null)) != typeof(target.rows[input_name].get("input",null)):
|
||||
if !(typeof(rows[output_name].get("output", null)) == TYPE_BOOL && typeof(target.rows[input_name].get("input",null)) == TYPE_FLOAT):
|
||||
|
||||
var typeA = typeof(rows[output_name].get("output", null))
|
||||
var typeB = typeof(target.rows[input_name].get("input",null))
|
||||
if (typeA != typeB) && !(typeA == TYPE_BOOL && typeB == TYPE_FLOAT) && !(typeA == TYPE_INT && typeB == TYPE_FLOAT)&& !(typeA == TYPE_FLOAT && typeB == TYPE_INT):
|
||||
print("Type mismatch: cannot connect " + output_name + " to " + target.name)
|
||||
return
|
||||
|
||||
|
@ -156,7 +178,7 @@ func _create_connection(target:GL_Node,input_name:String,output_name:String):
|
|||
"input_name": input_name
|
||||
}
|
||||
|
||||
var connections = rows[output_name].get("connections",[])
|
||||
var connections = rows[output_name].get("connections", [])
|
||||
|
||||
for connection in connections:
|
||||
if connection.target == thenew.target and connection.input_name == thenew.input_name:
|
||||
|
@ -201,4 +223,4 @@ func delete_whole_node():
|
|||
if node is GL_Node_Point:
|
||||
for key in rows:
|
||||
node.mainNode.destroy_connection(self,key)
|
||||
queue_free()
|
||||
get_parent().queue_free()
|
||||
|
|
|
@ -21,6 +21,8 @@ func _named(name:String):
|
|||
mainNode._create_row(name,false,false,true,false,0)
|
||||
2:
|
||||
mainNode._create_row(name,Color.WHITE,Color.WHITE,true,Color.WHITE,0)
|
||||
3:
|
||||
mainNode._create_row(name,GL_AudioType.new(),GL_AudioType.new(),true,GL_AudioType.new(),0)
|
||||
mainNode._update_visuals()
|
||||
func _cancelled():
|
||||
disabled = false
|
||||
|
|
|
@ -1,35 +1,63 @@
|
|||
extends Control
|
||||
class_name GL_Node_Map
|
||||
|
||||
var background: TextureRect
|
||||
var holder: Control
|
||||
var is_panning: bool = false
|
||||
var last_mouse_pos: Vector2
|
||||
var is_hovered: bool = false
|
||||
|
||||
#Workspace shenanigans
|
||||
var optionsVar:OptionButton
|
||||
|
||||
#Workspaces
|
||||
var _workspace_ID:String
|
||||
var save_name: String = "My Save"
|
||||
var author_name: String = "Unnamed Author"
|
||||
var version: String = ProjectSettings.get_setting("application/config/version")
|
||||
var game_title: String = ProjectSettings.get_setting("application/config/name")
|
||||
var time_created: String = ""
|
||||
var last_updated: String = ""
|
||||
|
||||
|
||||
func _notification(what):
|
||||
if what == NOTIFICATION_EXIT_TREE:
|
||||
save_everything()
|
||||
|
||||
func _ready():
|
||||
visible = false
|
||||
background = get_node("Background")
|
||||
holder = get_node("Holder")
|
||||
optionsVar = get_node("MarginContainer/HBoxContainer/OptionButton")
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
|
||||
connect("mouse_entered", _on_mouse_entered)
|
||||
connect("mouse_exited", _on_mouse_exited)
|
||||
|
||||
_workspace_ID = generate_new_workspace_id()
|
||||
populate_workspace_options()
|
||||
optionsVar.connect("item_selected", Callable(self, "_on_workspace_selected"))
|
||||
|
||||
|
||||
func _on_mouse_entered():
|
||||
is_hovered = true
|
||||
|
||||
func _on_mouse_exited():
|
||||
is_hovered = false
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event is InputEventKey and event.pressed:
|
||||
match event.keycode:
|
||||
KEY_ESCAPE:
|
||||
visible = not visible
|
||||
|
||||
KEY_TAB:
|
||||
background.self_modulate.a = abs(background.self_modulate.a - 1)
|
||||
if not visible:
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
return
|
||||
else:
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
|
||||
|
||||
if not is_hovered:
|
||||
return
|
||||
|
||||
|
@ -50,14 +78,11 @@ func _input(event: InputEvent) -> void:
|
|||
elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
|
||||
zoom_factor = 0.9
|
||||
|
||||
# Apply scale
|
||||
holder.scale *= zoom_factor
|
||||
|
||||
# Recalculate the new local position of the mouse after scaling
|
||||
var new_global_xform = holder.get_global_transform()
|
||||
var new_local_mouse_pos = new_global_xform.affine_inverse().basis_xform(mouse_pos)
|
||||
|
||||
# Calculate offset to shift so the mouse stays “anchored”
|
||||
var delta = (new_local_mouse_pos - local_mouse_pos)
|
||||
holder.position += delta * holder.scale
|
||||
|
||||
|
@ -65,3 +90,169 @@ func _input(event: InputEvent) -> void:
|
|||
var delta = event.position - last_mouse_pos
|
||||
holder.position += delta
|
||||
last_mouse_pos = event.position
|
||||
|
||||
func save_everything():
|
||||
var saveDict := {}
|
||||
var rng = RandomNumberGenerator.new()
|
||||
rng.seed = Time.get_ticks_msec()
|
||||
|
||||
if holder.get_child_count() == 0:
|
||||
return
|
||||
|
||||
for child in holder.get_children():
|
||||
child = child.get_child(0)
|
||||
if child is not GL_Node:
|
||||
print(child.name)
|
||||
continue
|
||||
|
||||
var id = "SAVE_" + str(rng.randi())
|
||||
var node_data = {
|
||||
"path": child.nodePath,
|
||||
"name": child._get_title(),
|
||||
"uuid": child.uuid,
|
||||
"rows": child.rows.duplicate(true),
|
||||
"position": child.position
|
||||
}
|
||||
|
||||
# Save recording if it's a GL_Record and has enough data
|
||||
if child is GL_Record and child.recording != null:
|
||||
if child.recording.size() >= 3:
|
||||
var recording_file_path = "user://My Precious Save Files/" + str(_workspace_ID) + "/" + child.uuid + "_recording.tres"
|
||||
var recording_config = ConfigFile.new()
|
||||
recording_config.set_value("recording", "data", child.recording)
|
||||
var err = recording_config.save(recording_file_path)
|
||||
if err != OK:
|
||||
push_error("Failed to save recording for " + child.uuid + ": " + str(err))
|
||||
else:
|
||||
print("Saved recording for node ", child.uuid)
|
||||
|
||||
# Convert connections to uuid references
|
||||
for key in node_data["rows"]:
|
||||
if node_data["rows"][key].has("connections"):
|
||||
var connections = node_data["rows"][key]["connections"]
|
||||
for i in range(connections.size()):
|
||||
if connections[i]["target"] is GL_Node:
|
||||
connections[i]["target"] = connections[i]["target"].uuid
|
||||
|
||||
saveDict[id] = node_data
|
||||
|
||||
var save_dir = "user://My Precious Save Files/" + str(_workspace_ID)
|
||||
DirAccess.make_dir_recursive_absolute(save_dir)
|
||||
var file_path = save_dir + "/node_workspace.tres"
|
||||
|
||||
var resource = ConfigFile.new()
|
||||
|
||||
# Metadata section
|
||||
if time_created == "":
|
||||
time_created = Time.get_datetime_string_from_system(true)
|
||||
last_updated = Time.get_datetime_string_from_system(true)
|
||||
|
||||
resource.set_value("meta", "save_name", save_name)
|
||||
resource.set_value("meta", "author", author_name)
|
||||
resource.set_value("meta", "version", ProjectSettings.get_setting("application/config/version"))
|
||||
resource.set_value("meta", "game_title", ProjectSettings.get_setting("application/config/name"))
|
||||
resource.set_value("meta", "time_created", time_created)
|
||||
resource.set_value("meta", "last_updated", last_updated)
|
||||
|
||||
# Main save data
|
||||
resource.set_value("workspace", "data", saveDict)
|
||||
|
||||
var err = resource.save(file_path)
|
||||
if err != OK:
|
||||
push_error("Failed to save workspace: " + str(err))
|
||||
else:
|
||||
print("Saved workspace to: ", file_path)
|
||||
|
||||
populate_workspace_options()
|
||||
|
||||
|
||||
|
||||
func load_everything():
|
||||
var file_path = "user://My Precious Save Files/" + str(_workspace_ID) + "/node_workspace.tres"
|
||||
var resource = ConfigFile.new()
|
||||
var err = resource.load(file_path)
|
||||
if err != OK:
|
||||
push_error("Failed to load workspace: " + str(err))
|
||||
return {}
|
||||
|
||||
# Load metadata
|
||||
save_name = resource.get_value("meta", "save_name", "Unnamed Save")
|
||||
author_name = resource.get_value("meta", "author", "Unknown Author")
|
||||
version = resource.get_value("meta", "version", "0.0")
|
||||
game_title = resource.get_value("meta", "game_title", "Untitled Game")
|
||||
time_created = resource.get_value("meta", "time_created", "")
|
||||
last_updated = resource.get_value("meta", "last_updated", "")
|
||||
|
||||
print("Loaded workspace metadata:")
|
||||
print("Save Name: ", save_name)
|
||||
print("Author: ", author_name)
|
||||
print("Version: ", version)
|
||||
print("Game Title: ", game_title)
|
||||
print("Time Created: ", time_created)
|
||||
print("Last Updated: ", last_updated)
|
||||
|
||||
# Load nodes
|
||||
var data = resource.get_value("workspace", "data", {})
|
||||
for key in data:
|
||||
var packed_scene = load(data[key]["path"])
|
||||
if packed_scene == null:
|
||||
printerr("Could not load resource at: " + data[key]["path"])
|
||||
continue
|
||||
var node = packed_scene.instantiate() as Control
|
||||
holder.add_child(node)
|
||||
node = node.get_child(0) as GL_Node
|
||||
node.position = data[key].get("position",Vector2.ZERO)
|
||||
node.nodePath = data[key].get("path","ERR")
|
||||
node.uuid = data[key].get("uuid","ERR_" + key + str(Time.get_ticks_msec()))
|
||||
node._set_title(data[key].get("name","???"))
|
||||
node.rows = data[key].get("rows",{})
|
||||
node._update_visuals()
|
||||
if node is GL_Record:
|
||||
var recording_file = "user://My Precious Save Files/" + str(_workspace_ID) + "/" + node.uuid + "_recording.tres"
|
||||
var config = ConfigFile.new()
|
||||
if config.load(recording_file) == OK:
|
||||
node.recording = config.get_value("recording", "data", {})
|
||||
|
||||
|
||||
func generate_new_workspace_id() -> String:
|
||||
var rng = RandomNumberGenerator.new()
|
||||
rng.seed = Time.get_ticks_msec()
|
||||
return str(rng.randi())
|
||||
|
||||
func clear_holder():
|
||||
for node in holder.get_children():
|
||||
node.queue_free()
|
||||
await get_tree().process_frame # ensure all nodes are freed
|
||||
|
||||
func populate_workspace_options():
|
||||
optionsVar.clear()
|
||||
optionsVar.add_item("New Workspace")
|
||||
|
||||
var dir := DirAccess.open("user://My Precious Save Files")
|
||||
if dir:
|
||||
dir.list_dir_begin()
|
||||
var name = dir.get_next()
|
||||
while name != "":
|
||||
if dir.current_is_dir() and name != "." and name != "..":
|
||||
optionsVar.add_item(name)
|
||||
name = dir.get_next()
|
||||
dir.list_dir_end()
|
||||
|
||||
func _on_workspace_selected(index: int):
|
||||
save_everything()
|
||||
|
||||
if index == 0: # New Workspace
|
||||
clear_holder()
|
||||
_workspace_ID = generate_new_workspace_id()
|
||||
save_name = "My Save"
|
||||
author_name = "Unnamed Author"
|
||||
version = ProjectSettings.get_setting("application/config/version")
|
||||
game_title = ProjectSettings.get_setting("application/config/name")
|
||||
time_created = ""
|
||||
last_updated = ""
|
||||
print("Created new workspace: ", _workspace_ID)
|
||||
else:
|
||||
var selected_name = optionsVar.get_item_text(index)
|
||||
_workspace_ID = selected_name
|
||||
clear_holder()
|
||||
load_everything()
|
||||
|
|
81
Scripts/GL_Node_Picker_Audio.gd
Normal file
81
Scripts/GL_Node_Picker_Audio.gd
Normal file
|
@ -0,0 +1,81 @@
|
|||
extends GL_Node_Picker
|
||||
|
||||
var audio_selector:OptionButton
|
||||
var file_dialog:FileDialog
|
||||
|
||||
func _ready():
|
||||
file_dialog = get_node("FileDialog")
|
||||
audio_selector = get_node("HBox").get_node("OptionButton")
|
||||
DirAccess.make_dir_recursive_absolute(find_audio_path())
|
||||
file_dialog.file_selected.connect(_on_audio_file_selected)
|
||||
_update_audio_options()
|
||||
|
||||
func _on_audio_button_pressed():
|
||||
file_dialog.clear_filters()
|
||||
file_dialog.current_path = OS.get_system_dir(OS.SYSTEM_DIR_DOWNLOADS)
|
||||
file_dialog.add_filter("*.wav ; WAV Audio")
|
||||
file_dialog.add_filter("*.mp3 ; MP3 Audio")
|
||||
file_dialog.add_filter("*.ogg ; OGG Audio")
|
||||
file_dialog.popup_centered()
|
||||
|
||||
func _on_audio_file_selected(path: String):
|
||||
var filename = path.get_file()
|
||||
var dest_path = find_audio_path() + "/" + filename
|
||||
|
||||
var file = FileAccess.open(path, FileAccess.READ)
|
||||
if file:
|
||||
var data = file.get_buffer(file.get_length())
|
||||
file.close()
|
||||
|
||||
var save_file = FileAccess.open(dest_path, FileAccess.WRITE)
|
||||
if save_file:
|
||||
save_file.store_buffer(data)
|
||||
save_file.close()
|
||||
print("Saved audio to: ", dest_path)
|
||||
_update_audio_options(filename) # repopulate and select this one
|
||||
else:
|
||||
push_error("Failed to write audio file.")
|
||||
else:
|
||||
push_error("Failed to read selected audio.")
|
||||
|
||||
func _update_audio_options(select_filename := ""):
|
||||
audio_selector.clear()
|
||||
var audio_files := []
|
||||
|
||||
var dir := DirAccess.open(find_audio_path())
|
||||
if dir:
|
||||
dir.list_dir_begin()
|
||||
var file = dir.get_next()
|
||||
while file != "":
|
||||
if not dir.current_is_dir():
|
||||
audio_files.append(file)
|
||||
file = dir.get_next()
|
||||
dir.list_dir_end()
|
||||
|
||||
audio_files.sort()
|
||||
for i in range(audio_files.size()):
|
||||
audio_selector.add_item(audio_files[i])
|
||||
if audio_files[i] == select_filename:
|
||||
audio_selector.select(i)
|
||||
_set_audio_path(audio_files[i])
|
||||
|
||||
func _on_audio_option_selected(index: int):
|
||||
var file = audio_selector.get_item_text(index)
|
||||
_set_audio_path(file)
|
||||
|
||||
func _set_audio_path(file: String):
|
||||
var path = find_audio_path() + "/" + file
|
||||
if mainNode and mainNode.rows.has(valueName):
|
||||
var audio = GL_AudioType.new()
|
||||
audio.value = path
|
||||
mainNode.rows[valueName]["pickValue"] = audio
|
||||
print("Audio set: ", path)
|
||||
else:
|
||||
push_error("mainNode or rows[valueName] not found.")
|
||||
|
||||
func find_audio_path() -> String:
|
||||
for node in get_tree().get_nodes_in_group("Node Map"):
|
||||
if node is GL_Node_Map:
|
||||
return "user://My Precious Save Files/" + node._workspace_ID + "/Audio"
|
||||
printerr("Uhhhhh")
|
||||
return ""
|
1
Scripts/GL_Node_Picker_Audio.gd.uid
Normal file
1
Scripts/GL_Node_Picker_Audio.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://rmlqvxot3kys
|
|
@ -26,6 +26,8 @@ func _process(delta):
|
|||
previewLine.default_color = Color.BLACK
|
||||
TYPE_COLOR:
|
||||
previewLine.default_color = output
|
||||
if output is GL_AudioType:
|
||||
previewLine.default_color = Color.BLUE_VIOLET
|
||||
|
||||
var connections = mainNode.rows[valueName].get("connections",[])
|
||||
if connections != []:
|
||||
|
@ -43,8 +45,14 @@ func _process(delta):
|
|||
child.default_color = Color.BLACK
|
||||
TYPE_COLOR:
|
||||
child.default_color = output
|
||||
if output is GL_AudioType:
|
||||
if output.value == "":
|
||||
child.default_color = Color.BLACK
|
||||
else:
|
||||
child.default_color = Color.BLUE_VIOLET
|
||||
child.points[0] = global_position + Vector2(size.x / 2, size.y / 2)
|
||||
child.points[1] = (connections[iter]["target"] as GL_Node).give_input_point_pos(connections[iter]["input_name"])# - child.global_position
|
||||
if typeof(connections[iter]["target"]) != TYPE_INT:
|
||||
child.points[1] = (connections[iter]["target"] as GL_Node).give_input_point_pos(connections[iter]["input_name"])# - child.global_position
|
||||
iter += 1
|
||||
|
||||
func _create_line() -> Line2D:
|
||||
|
|
|
@ -6,6 +6,7 @@ extends GL_Node
|
|||
|
||||
func _ready():
|
||||
super._ready()
|
||||
_set_title(identification)
|
||||
for i in names.size():
|
||||
match(types[i].to_lower()):
|
||||
"float":
|
||||
|
@ -14,6 +15,8 @@ func _ready():
|
|||
_create_row(str(names[i]),Color.WHITE,null,true,Color.WHITE,0)
|
||||
"bool":
|
||||
_create_row(str(names[i]),false,null,true,false,0)
|
||||
"audio":
|
||||
_create_row(str(names[i]),GL_AudioType.new(),null,true,GL_AudioType.new(),0)
|
||||
_update_visuals()
|
||||
|
||||
func _process(delta):
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
extends GL_Node
|
||||
class_name GL_Record
|
||||
var timer:float
|
||||
const sampleRate = 0.05
|
||||
var recording:Dictionary
|
||||
|
@ -59,7 +60,14 @@ func _traverse():
|
|||
recording[key]["lastUsed"] = current
|
||||
recording[key]["current"] = newCurrent
|
||||
if recording[key]["lastUsed"] != null && recording[key]["current"] != recording[key]["end"]:
|
||||
rows[key]["output"] = lerp(recording[key]["list"][recording[key]["lastUsed"]]["value"],recording[key]["list"][recording[key]["current"]]["value"],remap_time(time,recording[key]["list"][recording[key]["lastUsed"]]["time"],recording[key]["list"][recording[key]["current"]]["time"]))
|
||||
if(rows[key]["output"] is float):
|
||||
rows[key]["output"] = lerp(float(recording[key]["list"][recording[key]["lastUsed"]]["value"]),float(recording[key]["list"][recording[key]["current"]]["value"]),remap_time(time,recording[key]["list"][recording[key]["lastUsed"]]["time"],recording[key]["list"][recording[key]["current"]]["time"]))
|
||||
elif(rows[key]["output"] is bool || rows[key]["output"] is GL_AudioType):
|
||||
rows[key]["output"] = recording[key]["current"]
|
||||
elif(rows[key]["output"] is Color):
|
||||
rows[key]["output"] = lerp(recording[key]["list"][recording[key]["lastUsed"]]["value"],recording[key]["list"][recording[key]["current"]]["value"],remap_time(time,recording[key]["list"][recording[key]["lastUsed"]]["time"],recording[key]["list"][recording[key]["current"]]["time"]))
|
||||
|
||||
|
||||
func remap_time(value: float, start: float, end: float) -> float:
|
||||
if start == end:
|
||||
return 0.0
|
||||
|
@ -80,10 +88,6 @@ func _record():
|
|||
for key in recording:
|
||||
if key == "Recording" || key == "Current Time":
|
||||
continue
|
||||
if defaultValues[key] == rows[key]["input"]:
|
||||
continue
|
||||
elif defaultValues[key] != null:
|
||||
defaultValues[key] == null #is this gonna bite me back if I allow null values to pass
|
||||
var currentSave = recording[key]["current"]
|
||||
if currentSave == null:
|
||||
var id = "ID_" + str(rng.randi())
|
||||
|
@ -98,7 +102,11 @@ func _record():
|
|||
recording[key]["end"] = id
|
||||
rows[key]["output"] = recording[key]["list"][id]["value"]
|
||||
continue
|
||||
else:
|
||||
if defaultValues[key] == rows[key]["input"]:
|
||||
continue
|
||||
elif defaultValues[key] != null:
|
||||
defaultValues[key] = null #is this gonna bite me back if I allow null values to pass
|
||||
if currentSave != null:
|
||||
if time < oldTime: #rewind
|
||||
continue #fix pls
|
||||
else: #forward
|
||||
|
|
|
@ -7,14 +7,17 @@ var rows : Dictionary = {
|
|||
"ChuckSpot":1,
|
||||
"HelenSpot":1,
|
||||
"MunchSpot":1,
|
||||
"Audio":1,
|
||||
"Bool":1,
|
||||
"Color":1,
|
||||
"Direct Output":1,
|
||||
"Float":1,
|
||||
"Invert":1,
|
||||
"MiscKeys":1,
|
||||
"NumberKeys":1,
|
||||
"Keystroke Ramp":1,
|
||||
"Lerp":1,
|
||||
"Mix Floats":1,
|
||||
"Mix Colors":1,
|
||||
"Mouse Wheel":1,
|
||||
"Random":1,
|
||||
|
|
45
Scripts/GL_Speaker.gd
Normal file
45
Scripts/GL_Speaker.gd
Normal file
|
@ -0,0 +1,45 @@
|
|||
extends GL_Animatable
|
||||
|
||||
var speaker:AudioStreamPlayer
|
||||
var oldPath:String
|
||||
var oldTime:float
|
||||
|
||||
func _ready():
|
||||
speaker = get_child(0)
|
||||
|
||||
func _sent_signals(anim_name: String, value):
|
||||
if speaker == null:
|
||||
printerr("Can't find Animatable Speaker, needs to be the first child of node")
|
||||
return
|
||||
|
||||
match(anim_name):
|
||||
"Audio":
|
||||
print(value.value)
|
||||
if value is not GL_AudioType:
|
||||
return
|
||||
var path = (value as GL_AudioType).value
|
||||
if path != "" && path != oldPath:
|
||||
var stream
|
||||
match(path.get_extension().to_lower()):
|
||||
"mp3":
|
||||
stream = AudioStreamMP3.load_from_file(path)
|
||||
"wav":
|
||||
stream = AudioStreamWAV.load_from_file(path)
|
||||
"ogg":
|
||||
stream = AudioStreamOggVorbis.load_from_file(path)
|
||||
if stream and stream is AudioStream:
|
||||
speaker.stream = stream
|
||||
oldPath = path
|
||||
else:
|
||||
printerr("Invalid audio stream at path: ", path)
|
||||
"Volume":
|
||||
speaker.volume_linear = value
|
||||
"Current Time":
|
||||
if speaker.stream != null:
|
||||
if abs(speaker.get_playback_position() - value) > 0.05 && value < speaker.stream.get_length():
|
||||
speaker.play(value)
|
||||
if oldTime == value:
|
||||
speaker.stop()
|
||||
oldTime = value
|
||||
|
||||
|
1
Scripts/GL_Speaker.gd.uid
Normal file
1
Scripts/GL_Speaker.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://c5kxam0k3beml
|
|
@ -1,146 +1,114 @@
|
|||
extends Camera3D
|
||||
class_name FreeLookCamera extends Camera3D
|
||||
|
||||
## Camera with flying script attached to it.
|
||||
class_name Freecam3D
|
||||
|
||||
##
|
||||
## Camera with toggleable freecam mode for prototyping when creating levels, shaders, lighting, etc.
|
||||
##
|
||||
## Usage: Run your game, press <TAB> and fly around freely. Uses Minecraft-like controls.
|
||||
##
|
||||
|
||||
## Customize your own toggle key to avoid collisions with your current mappings.
|
||||
@export var toggle_key: Key = KEY_TAB
|
||||
## Speed up / down by scrolling the mouse whell down / up
|
||||
@export var invert_speed_controls: bool = false
|
||||
|
||||
@export var overlay_text: bool = true
|
||||
|
||||
## Pivot node for camera looking around
|
||||
@onready var pivot := Node3D.new()
|
||||
## Main parent for camera overlay.
|
||||
@onready var screen_overlay := VBoxContainer.new()
|
||||
## Container for the chat-like event log.
|
||||
@onready var event_log := VBoxContainer.new()
|
||||
|
||||
const MAX_SPEED := 0.25
|
||||
const MIN_SPEED := 0.01
|
||||
const ACCELERATION := 0.1
|
||||
const MOUSE_SENSITIVITY := 0.002
|
||||
|
||||
## Whether or not the camera can move.
|
||||
var movement_active := false:
|
||||
set(val):
|
||||
movement_active = val
|
||||
display_message("[Movement ON]" if movement_active else "[Movement OFF]")
|
||||
|
||||
## The current maximum speed. Lower or higher it by scrolling the mouse wheel.
|
||||
var target_speed := MIN_SPEED
|
||||
## Movement velocity.
|
||||
var velocity := Vector3.ZERO
|
||||
# Modifier keys' speed multiplier
|
||||
const SHIFT_MULTIPLIER = 2.5
|
||||
const ALT_MULTIPLIER = 1.0 / SHIFT_MULTIPLIER
|
||||
|
||||
|
||||
## Sets up pivot and UI overlay elements.
|
||||
func _setup_nodes() -> void:
|
||||
self.add_sibling(pivot)
|
||||
pivot.position = position
|
||||
pivot.rotation = rotation
|
||||
pivot.name = "FreecamPivot"
|
||||
self.reparent(pivot)
|
||||
self.position = Vector3.ZERO
|
||||
self.rotation = Vector3.ZERO
|
||||
# UI stuff
|
||||
screen_overlay.add_theme_constant_override("Separation", 8)
|
||||
self.add_child(screen_overlay)
|
||||
screen_overlay.add_child(_make_label("Debug Camera"))
|
||||
screen_overlay.add_spacer(false)
|
||||
@export_range(0.0, 1.0) var sensitivity: float = 0.25
|
||||
|
||||
# Mouse state
|
||||
var _mouse_position = Vector2(0.0, 0.0)
|
||||
var _total_pitch = 0.0
|
||||
|
||||
# Movement state
|
||||
var _direction = Vector3(0.0, 0.0, 0.0)
|
||||
var _velocity = Vector3(0.0, 0.0, 0.0)
|
||||
var _acceleration = 30
|
||||
var _deceleration = -10
|
||||
var _vel_multiplier = 4
|
||||
|
||||
# Keyboard state
|
||||
var _w = false
|
||||
var _s = false
|
||||
var _a = false
|
||||
var _d = false
|
||||
var _q = false
|
||||
var _e = false
|
||||
var _shift = false
|
||||
var _alt = false
|
||||
|
||||
func _input(event):
|
||||
# Receives mouse motion
|
||||
if event is InputEventMouseMotion:
|
||||
_mouse_position = event.relative
|
||||
|
||||
screen_overlay.add_child(event_log)
|
||||
screen_overlay.visible = overlay_text
|
||||
# Receives mouse button input
|
||||
if event is InputEventMouseButton:
|
||||
match event.button_index:
|
||||
MOUSE_BUTTON_WHEEL_UP: # Increases max velocity
|
||||
_vel_multiplier = clamp(_vel_multiplier * 1.1, 0.2, 20)
|
||||
MOUSE_BUTTON_WHEEL_DOWN: # Decereases max velocity
|
||||
_vel_multiplier = clamp(_vel_multiplier / 1.1, 0.2, 20)
|
||||
|
||||
# Receives key input
|
||||
if event is InputEventKey:
|
||||
match event.keycode:
|
||||
KEY_W:
|
||||
_w = event.pressed
|
||||
KEY_S:
|
||||
_s = event.pressed
|
||||
KEY_A:
|
||||
_a = event.pressed
|
||||
KEY_D:
|
||||
_d = event.pressed
|
||||
KEY_Q:
|
||||
_q = event.pressed
|
||||
KEY_E:
|
||||
_e = event.pressed
|
||||
KEY_SHIFT:
|
||||
_shift = event.pressed
|
||||
KEY_ALT:
|
||||
_alt = event.pressed
|
||||
|
||||
func _ready() -> void:
|
||||
_setup_nodes.call_deferred()
|
||||
_add_keybindings()
|
||||
movement_active = true
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
# Updates mouselook and movement every frame
|
||||
func _process(delta):
|
||||
_update_mouselook()
|
||||
_update_movement(delta)
|
||||
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
# Updates camera movement
|
||||
func _update_movement(delta):
|
||||
# Computes desired direction from key states
|
||||
_direction = Vector3(
|
||||
(_d as float) - (_a as float),
|
||||
(_e as float) - (_q as float),
|
||||
(_s as float) - (_w as float)
|
||||
)
|
||||
|
||||
if Input.is_action_just_released("__debug_camera_toggle"):
|
||||
movement_active = not movement_active
|
||||
# Computes the change in velocity due to desired direction and "drag"
|
||||
# The "drag" is a constant acceleration on the camera to bring it's velocity to 0
|
||||
var offset = _direction.normalized() * _acceleration * _vel_multiplier * delta \
|
||||
+ _velocity.normalized() * _deceleration * _vel_multiplier * delta
|
||||
|
||||
if movement_active:
|
||||
var dir = Vector3.ZERO
|
||||
if Input.is_action_pressed("__debug_camera_forward"): dir.z -= 1
|
||||
if Input.is_action_pressed("__debug_camera_back"): dir.z += 1
|
||||
if Input.is_action_pressed("__debug_camera_left"): dir.x -= 1
|
||||
if Input.is_action_pressed("__debug_camera_right"): dir.x += 1
|
||||
if Input.is_action_pressed("__debug_camera_up"): dir.y += 1
|
||||
if Input.is_action_pressed("__debug_camera_down"): dir.y -= 1
|
||||
# Compute modifiers' speed multiplier
|
||||
var speed_multi = 1
|
||||
if _shift: speed_multi *= SHIFT_MULTIPLIER
|
||||
if _alt: speed_multi *= ALT_MULTIPLIER
|
||||
|
||||
# Checks if we should bother translating the camera
|
||||
if _direction == Vector3.ZERO and offset.length_squared() > _velocity.length_squared():
|
||||
# Sets the velocity to 0 to prevent jittering due to imperfect deceleration
|
||||
_velocity = Vector3.ZERO
|
||||
else:
|
||||
# Clamps speed to stay within maximum value (_vel_multiplier)
|
||||
_velocity.x = clamp(_velocity.x + offset.x, -_vel_multiplier, _vel_multiplier)
|
||||
_velocity.y = clamp(_velocity.y + offset.y, -_vel_multiplier, _vel_multiplier)
|
||||
_velocity.z = clamp(_velocity.z + offset.z, -_vel_multiplier, _vel_multiplier)
|
||||
|
||||
translate(_velocity * delta * speed_multi)
|
||||
|
||||
# Updates mouse look
|
||||
func _update_mouselook():
|
||||
# Only rotates mouse if the mouse is captured
|
||||
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
|
||||
_mouse_position *= sensitivity
|
||||
var yaw = _mouse_position.x
|
||||
var pitch = _mouse_position.y
|
||||
_mouse_position = Vector2(0, 0)
|
||||
|
||||
dir = dir.normalized()
|
||||
dir = dir.rotated(Vector3.UP, pivot.rotation.y)
|
||||
|
||||
velocity = lerp(velocity, dir * target_speed, ACCELERATION)
|
||||
pivot.position += velocity
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if movement_active:
|
||||
# Turn around
|
||||
if event is InputEventMouseMotion:
|
||||
pivot.rotate_y(-event.relative.x * MOUSE_SENSITIVITY)
|
||||
rotate_x(-event.relative.y * MOUSE_SENSITIVITY)
|
||||
rotation.x = clamp(rotation.x, -PI/2, PI/2)
|
||||
|
||||
var speed_up = func():
|
||||
target_speed = clamp(target_speed + 0.015, MIN_SPEED, MAX_SPEED)
|
||||
display_message("[Speed up] " + str(target_speed))
|
||||
|
||||
var slow_down = func():
|
||||
target_speed = clamp(target_speed - 0.015, MIN_SPEED, MAX_SPEED)
|
||||
display_message("[Slow down] " + str(target_speed))
|
||||
|
||||
# Speed up and down with the mouse wheel
|
||||
if event is InputEventMouseButton:
|
||||
if event.button_index == MOUSE_BUTTON_WHEEL_UP and event.pressed:
|
||||
slow_down.call() if invert_speed_controls else speed_up.call()
|
||||
|
||||
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN and event.pressed:
|
||||
speed_up.call() if invert_speed_controls else slow_down.call()
|
||||
|
||||
|
||||
## Pushes new message label into "chat" and removes the old ones if necessary
|
||||
func display_message(text: String) -> void:
|
||||
while event_log.get_child_count() >= 3:
|
||||
event_log.remove_child(event_log.get_child(0))
|
||||
# Prevents looking up/down too far
|
||||
pitch = clamp(pitch, -90 - _total_pitch, 90 - _total_pitch)
|
||||
_total_pitch += pitch
|
||||
|
||||
event_log.add_child(_make_label(text))
|
||||
|
||||
|
||||
func _make_label(text: String) -> Label:
|
||||
var l = Label.new()
|
||||
l.text = text
|
||||
return l
|
||||
|
||||
|
||||
func _add_keybindings() -> void:
|
||||
var actions = InputMap.get_actions()
|
||||
if "__debug_camera_forward" not in actions: _add_key_input_action("__debug_camera_forward", KEY_W)
|
||||
if "__debug_camera_back" not in actions: _add_key_input_action("__debug_camera_back", KEY_S)
|
||||
if "__debug_camera_left" not in actions: _add_key_input_action("__debug_camera_left", KEY_A)
|
||||
if "__debug_camera_right" not in actions: _add_key_input_action("__debug_camera_right", KEY_D)
|
||||
if "__debug_camera_up" not in actions: _add_key_input_action("__debug_camera_up", KEY_E)
|
||||
if "__debug_camera_down" not in actions: _add_key_input_action("__debug_camera_down", KEY_Q)
|
||||
if "__debug_camera_toggle" not in actions: _add_key_input_action("__debug_camera_toggle", toggle_key)
|
||||
|
||||
|
||||
func _add_key_input_action(name: String, key: Key) -> void:
|
||||
var ev = InputEventKey.new()
|
||||
ev.physical_keycode = key
|
||||
|
||||
InputMap.add_action(name)
|
||||
InputMap.action_add_event(name, ev)
|
||||
rotate_y(deg_to_rad(-yaw))
|
||||
rotate_object_local(Vector3(1,0,0), deg_to_rad(-pitch))
|
||||
|
|
Loading…
Add table
Reference in a new issue