extends GL_Node func _ready(): _set_title("Lerp") _create_row("Value",0.0,0.0,true,0.0,1.0) _create_row("Speed",1.0,null,true,1.0,25.0) pass func _process(delta): super._process(delta) for key in rows: if rows[key]["picker"] == true && rows[key]["backConnected"] == false: rows[key]["input"] = rows[key]["pickValue"] rows["Value"]["output"] = lerp(float(rows["Value"]["output"]),float(rows["Value"]["input"]),delta * rows["Speed"]["input"]) _send_input("Value")