extends GL_Node func _ready(): super._ready() _set_title("Mix Floats") _create_row("Factor",0.0,0.0,false,null,0) _create_row("Float A",0.0,null,true,0.0,1.0) _create_row("Float B",0.0,null,true,0.0,1.0) _update_visuals() func _process(delta): super._process(delta) apply_pick_values() rows["Factor"]["output"] = lerp(float(rows["Float A"]["input"]),float(rows["Float B"]["input"]),rows["Factor"]["input"]) _send_input("Factor")