extends GL_Node @export var identification : String @export var names : PackedStringArray @export var types : PackedStringArray func _ready(): _set_title(identification) for i in names.size(): match(types[i].to_lower()): "float": _create_row(str(names[i]),0.01,null,true,0.5,1) "color": _create_row(str(names[i]),Color.WHITE,null,true,Color.WHITE,0) "bool": _create_row(str(names[i]),false,null,true,false,0) pass func _process(delta): super._process(delta) for key in rows: if rows[key]["picker"] == true && rows[key]["backConnected"] == false: rows[key]["input"] = rows[key]["pickValue"] for node in get_tree().get_nodes_in_group(identification): if node is GL_Animatable: for key in rows: node._sent_signals(key,rows[key]["input"])