extends GL_Node var rng : RandomNumberGenerator var timing : float func _ready(): _set_title("Random") _create_row("Output",null,0.0,false,null,0) _create_row("Time",0.01,null,true,0.01,5) rng = RandomNumberGenerator.new() rng.seed = Time.get_ticks_msec() pass func _process(delta): super._process(delta) if rows["Time"]["picker"] == true && rows["Time"]["backConnected"] == false: rows["Time"]["input"] = rows["Time"]["pickValue"] timing -= delta if timing <= 0: timing = rows["Time"]["input"] rows["Output"]["output"] = rng.randf() _send_input("Output")