extends GL_Node var recording:Dictionary func _ready(): super._ready() _set_title("Record") special_condition = "Record Node" _create_row("Recording",false,null,true,false,0) _create_row("Current Time",0.0,0.0,false,0,0) _update_visuals() pass func _process(delta): super._process(delta) for key in rows: rows[key]["output"] = rows[key]["input"] apply_pick_values() for key in rows: _send_input(key)