extends GL_Node func _ready(): super._ready() _set_title("Timeline") _create_row("Time",null,0.0,false,0,0) #_create_row("Play Speed",1.0,null,true,1.0,5.0) #Enable when you can default values _create_row("Play",false,null,true,false,0) _create_row("Rewind",false,null,true,false,0) _create_row("Restart",false,null,true,false,0) _update_visuals() func _process(delta): super._process(delta) apply_pick_values() #rows["Output"]["output"] = rows["Output"]["pickValue"] _send_input("Time")