extends GL_Node @export var identification : String @export var names : PackedStringArray @export var types : PackedStringArray func _ready(): super._ready() for i in names.size(): match(types[i].to_lower()): "float": _create_row(str(names[i]),0.01,null,true,0.5,1) "color": _create_row(str(names[i]),Color.WHITE,null,true,Color.WHITE,0) "bool": _create_row(str(names[i]),false,null,true,false,0) _update_visuals() func _process(delta): super._process(delta) apply_pick_values() for node in get_tree().get_nodes_in_group(identification): if node is GL_Animatable: for key in rows: node._sent_signals(key,rows[key]["input"])