extends GL_Node func _ready(): super._ready() _set_title("Lerp") _create_row("Value",0.0,0.0,true,0.0,1.0) _create_row("Speed",1.0,null,true,1.0,25.0) _update_visuals() func _process(delta): super._process(delta) apply_pick_values() rows["Value"]["output"] = lerp(float(rows["Value"]["output"]),float(rows["Value"]["input"]),delta * rows["Speed"]["input"]) _send_input("Value")