Give-LIFE-Cybers/Scripts/GL_Search.gd
2025-04-08 20:25:04 -07:00

59 lines
1.4 KiB
GDScript

extends Control
var rows : Dictionary = {
"CyberChuck":1,
"CyberHelen":1,
"Float":1,
"Keystrokes":1,
"Keystroke Ramp":1,
"Lerp":1,
"Mix Colors":1,
"Mouse Wheel":1,
"Random":1,
"Record":1,
"Sine":1,
"Timeline":1,
}
var searching : bool
var lastMousePos : Vector2
func _ready():
_set_State(false)
_set_rows()
func _input(event):
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_RIGHT && event.pressed:
_set_State(!searching)
#if event.button_index == MOUSE_BUTTON_LEFT && event.pressed && searching:
#_set_State(false) #fix when not hovered
func _set_State(state:bool):
searching = state
visible = searching
lastMousePos = get_viewport().get_mouse_position()
position = lastMousePos
func _set_rows():
var container = get_node("Panel").get_node("ScrollContainer").get_node("Container")
for child in container.get_children():
child.queue_free()
for key in rows:
var row = load("res://Scenes/UI/Search Row.tscn").instantiate()
var button = (row.get_node("Button") as Button)
button.text = str(key)
button.pressed.connect(func():
_create_node(button.text)
)
button.pressed.connect(func():
_set_State(false)
)
container.call_deferred("add_child",row)
func _create_node(name:String):
var node = load("res://Scenes/Node Types/" + name + ".tscn").instantiate()
get_parent().add_child(node)
node = (node as Control).get_child(0) as GL_Node
node.position = lastMousePos
node._create_uuid()