Give-LIFE-Cybers/Scripts/GL_Switch_Audio.gd

18 lines
548 B
GDScript

extends GL_Node
func _ready():
super._ready()
_set_title("Switch Audio")
_create_row("Toggle",false,GL_AudioType.new(),true,false,0)
_create_row("Audio A",GL_AudioType.new(),null,true,GL_AudioType.new(),0)
_create_row("Audio B",GL_AudioType.new(),null,true,GL_AudioType.new(),0)
_update_visuals()
func _process(delta):
super._process(delta)
apply_pick_values()
if(rows["Toggle"]["input"] == false):
rows["Toggle"]["output"] = rows["Audio A"]["input"]
else:
rows["Toggle"]["output"] = rows["Audio B"]["input"]
_send_input("Toggle")