55 lines
1.4 KiB
GDScript
55 lines
1.4 KiB
GDScript
extends Control
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var rows : Dictionary = {
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"Sine":99,
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"Random":99,
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"Float":99,
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"Chica":1,
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"ChicaSpot":1,
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"Keystrokes":1,
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"Keystroke Ramp":1,
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"Mix Colors":1,
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}
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var searching : bool
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var lastMousePos : Vector2
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func _ready():
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_set_State(false)
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_set_rows()
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func _input(event):
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_RIGHT && event.pressed:
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_set_State(!searching)
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#if event.button_index == MOUSE_BUTTON_LEFT && event.pressed && searching:
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#_set_State(false) #fix when not hovered
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func _set_State(state:bool):
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searching = state
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visible = searching
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lastMousePos = get_viewport().get_mouse_position()
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position = lastMousePos
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func _set_rows():
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var container = get_node("Panel").get_node("ScrollContainer").get_node("Container")
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for child in container.get_children():
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child.queue_free()
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for key in rows:
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var row = load("res://Scenes/UI/Search Row.tscn").instantiate()
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var button = (row.get_node("Button") as Button)
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button.text = str(key)
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button.pressed.connect(func():
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_create_node(button.text)
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)
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button.pressed.connect(func():
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_set_State(false)
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)
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container.call_deferred("add_child",row)
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func _create_node(name:String):
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var node = load("res://Scenes/Node Types/" + name + ".tscn").instantiate()
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get_parent().add_child(node)
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node = (node as Control).get_child(0) as GL_Node
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node.position = lastMousePos
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node._create_uuid()
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