Give-LIFE-Cybers/Scripts/GL_Node.gd
The 64th Gamer b5be52c801 more work
2025-04-06 04:23:17 -06:00

57 lines
1.8 KiB
GDScript

extends Node2D
class_name GL_Node
var rows : Dictionary
# Called when the node enters the scene tree for the first time.
func _ready():
_init_visuals()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _init_visuals():
var nodeVisuals = load("res://Scenes/Nodes/Node.tscn")
call_deferred("add_child",nodeVisuals)
func _update_visuals():
var holder = get_node("Node").get_node("Holder")
for child in holder.get_children():
if child.name != "Title":
child.queue_free()
for key in rows:
if rows[key].get("type","default") == "default":
var nodeRow = load("res://Scenes/Nodes/Node Row.tscn")
holder.call_deferred("add_child",nodeRow)
(nodeRow.get_node("Label") as Label).text = str(key)
(nodeRow.get_node("Input").get_note("Point") as GL_Node_Point).valueName = str(key)
(nodeRow.get_node("Output").get_note("Point") as GL_Node_Point).valueName = str(key)
_set_inout_type(nodeRow.get_node("Input") as Label,rows[key].get("input","null"))
_set_inout_type(nodeRow.get_node("Output") as Label,rows[key].get("output","null"))
func _set_inout_type(label:Label, value):
match typeof(value):
_:
label.visible = false
TYPE_FLOAT:
label.text = ""
label.add_theme_color_override("font_color", Color.ROYAL_BLUE)
TYPE_BOOL:
label.text = ""
label.add_theme_color_override("font_color", Color.ORANGE)
TYPE_COLOR:
label.text = ""
label.add_theme_color_override("font_color", Color.WHITE_SMOKE)
func _set_title(name:String):
(get_node("Node").get_node("Holder").get_node("Title") as Label).text = name
func _create_row(name:String,input,output):
rows[name] = {"input": input, "output": output}
_update_visuals()
func _recieve_input(inputName:String,value):
func _send_input(inputName:String,value):