MoonlightMeadows/src/main/java/me/kawaiizenbo/moonlight/ui/LegacyHUD.java
2024-09-07 16:14:08 -07:00

45 lines
2.1 KiB
Java

package me.kawaiizenbo.moonlight.ui;
import me.kawaiizenbo.moonlight.Moonlight;
import me.kawaiizenbo.moonlight.util.ColorUtils;
import me.kawaiizenbo.moonlight.util.MathUtils;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.util.math.Vec3d;
public class LegacyHUD
{
// This is deprecated and will be removed in a later version
public static LegacyHUD INSTANCE = new LegacyHUD();
private MinecraftClient mc = MinecraftClient.getInstance();
public void render(DrawContext drawContext, int scaledWidth, int scaledHeight)
{
// do not draw if F3 enabled
if (mc.getDebugHud().shouldShowDebugHud()) return;
// draw stats
drawContext.drawTextWithShadow(mc.textRenderer, "FPS: " + ColorUtils.gray + mc.fpsDebugString.split(" ")[0], 2, 2, 0xFF55FFFF);
drawContext.drawTextWithShadow(mc.textRenderer, "Ping: " + ColorUtils.gray + (mc.getNetworkHandler().getPlayerListEntry(mc.player.getUuid()) == null ? 0 : mc.getNetworkHandler().getPlayerListEntry(mc.player.getUuid()).getLatency()), 2, 12, 0xFF55FFFF);
drawContext.drawTextWithShadow(mc.textRenderer, "Meters/s: " + ColorUtils.gray + MathUtils.round(moveSpeed(), 2), 2, scaledHeight - 20, 0xFF55FFFF);
// draw coordinates
drawContext.drawTextWithShadow(mc.textRenderer,
"X: " + ColorUtils.gray + String.format("%.1f", mc.player.getX()) + ColorUtils.reset +
" Y: " + ColorUtils.gray + String.format("%.1f", mc.player.getY()) + ColorUtils.reset +
" Z: " + ColorUtils.gray + String.format("%.1f", mc.player.getZ()), 2, scaledHeight - 10, 0xFF55FFFF
);
// draw client tag
drawContext.drawTextWithShadow(mc.textRenderer, Moonlight.clientTag + " " + Moonlight.versionTag,
scaledWidth - mc.textRenderer.getWidth(Moonlight.clientTag + " " + Moonlight.versionTag) - 2, scaledHeight - 10, 16777215);
}
private double moveSpeed()
{
Vec3d move = new Vec3d(mc.player.getX() - mc.player.prevX, 0, mc.player.getZ() - mc.player.prevZ).multiply(20);
return Math.abs(MathUtils.length2D(move)) ;
}
}