stuff
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parent
f199ab47dc
commit
a7f966376d
4 changed files with 46 additions and 14 deletions
12
NetClassic/InputHandler.cs
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12
NetClassic/InputHandler.cs
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@ -0,0 +1,12 @@
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using System;
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namespace NetClassic
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{
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public class InputHandler
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{
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public static void HandleKeyboardInputs(object e)
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{
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}
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}
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}
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@ -9,7 +9,7 @@ namespace NetClassic
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{
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LoggerName = loggerName;
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}
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public void logInfo(string logData)
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public void LogInfo(string logData)
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{
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ConsoleColor old = Console.ForegroundColor;
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Console.ForegroundColor = ConsoleColor.Gray;
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@ -17,7 +17,7 @@ namespace NetClassic
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Console.ForegroundColor = old;
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}
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public void logWarning(string logData)
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public void LogWarning(string logData)
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{
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ConsoleColor old = Console.ForegroundColor;
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Console.ForegroundColor = ConsoleColor.Yellow;
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@ -25,7 +25,7 @@ namespace NetClassic
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Console.ForegroundColor = old;
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}
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public void logError(string logData)
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public void LogError(string logData)
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{
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ConsoleColor old = Console.ForegroundColor;
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Console.ForegroundColor = ConsoleColor.Red;
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@ -33,7 +33,7 @@ namespace NetClassic
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Console.ForegroundColor = old;
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}
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public void logFatal(string logData)
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public void LogFatal(string logData)
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{
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ConsoleColor old = Console.ForegroundColor;
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Console.ForegroundColor = ConsoleColor.DarkRed;
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0
NetClassic/Player.cs
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0
NetClassic/Player.cs
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@ -1,4 +1,4 @@
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using SDL2;
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using static SDL2.SDL;
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using System;
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using System.Timers;
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@ -8,25 +8,45 @@ namespace NetClassic
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{
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static bool gameRunning = true;
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static Logger logger = new Logger("NetClassic.Program");
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static long frameTime = 0;
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static void Main(string[] args)
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{
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logger.logInfo("Initializing SDL Video and Events...");
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SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS);
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logger.logInfo("Creating Window...");
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IntPtr window = SDL.SDL_CreateWindow("NetClassic", SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, 1024, 768, SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL);
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logger.logInfo("Creating Renderer...");
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IntPtr renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED);
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logger.LogInfo($"NetClassic vPreDev on {Environment.OSVersion.VersionString}");
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logger.LogInfo("Initializing SDL Video and Events...");
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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logger.LogInfo("Creating Window...");
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IntPtr window = SDL_CreateWindow("NetClassic", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 854, 480, SDL_WindowFlags.SDL_WINDOW_OPENGL);
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logger.LogInfo("Creating Renderer...");
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IntPtr renderer = SDL_CreateRenderer(window, -1, SDL_RendererFlags.SDL_RENDERER_ACCELERATED);
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while(gameRunning)
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{
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SDL.SDL_Event e;
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if (SDL.SDL_WaitEvent(out e) != 0)
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// log last frame Timers
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if (frameTime != 0)
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{
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if (e.type == SDL.SDL_EventType.SDL_QUIT)
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logger.LogInfo($"Last frame took {DateTimeOffset.Now.ToUnixTimeMilliseconds() - frameTime}ms");
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}
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frameTime = DateTimeOffset.Now.ToUnixTimeMilliseconds();
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// handle input
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SDL_Event e;
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if (SDL_WaitEvent(out e) != 0)
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{
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if (e.type == SDL_EventType.SDL_QUIT)
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{
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gameRunning = false;
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}
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else if (e.type == SDL_EventType.SDL_KEYDOWN)
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{
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InputHandler.HandleKeyboardInputs(e);
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}
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}
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// draw
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SDL_SetRenderDrawColor(renderer, 255, 0, 255, 255);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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}
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}
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}
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