add studio c bit maps to converter

This commit is contained in:
Persephone Bubblegum-Holidy 2025-06-01 13:23:21 -07:00
parent 7896e1d0a3
commit 4ec6533971

View file

@ -63,25 +63,7 @@ namespace PC2Converter
int[][] SC_StudioCBitMap =
{
/* chuck e. */ new int[]{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32 }
};
int[] FS_RAE3stBitMap = {
1, 9, 10, 2, 3, 4, 5, 6, 7, 8, 11, 12, 13, 17, 18, 19, 14, 15, 16, 20, 36, 37,
185, 176, 177, 181, 182, 183, 184, 178, 179, 180, 173, 175, 174, 168, 170, 169, 186, 187, 188,
45, 41, 42, 43, 44, 54, 55, 51, 52, 53, 57, 59, 58, 60, 61, 62,
166, 151, 152, 153, 156, 157, 158, 161, 162, 163, 164, 154, 155, 159, 160, 165,
30, 23, 24, 26, 27, 28, 29, 25, 21, 22, 33, 35, 34, 31, 32, 63, 64,
196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 189, 190, 194, 211, 212, 213,
167, 191, 192, 193, 171, 172, 48,
39, 38, 47, 46, 49, 50,
88, 86, 85, 82, 242, 84, 83, 81, 238, 239, 240, 87,
93, 94, 91, 92, 89, 90,
229, 228, 227, 226, 224, 223, 221, 219, 218, 217, 216, 222,
235, 232, 231, 234, 236, 237, 233, 242, 243,
67, 68, 69, 66, 71, 72, 73,
78, 77, 76, 79, 80,
220, 244, 245, 225, 230, 241
/* chuck e. */ new int[]{ 21, 28, 25, 24, 26, 27, 29, 30, 31, 18, 19, 23, 22, 20, 6, 7, 11, 8, 9, 10, 1, 2, 17, 3, 4, 5, 12, 16, 15, 13, 14, 32 }
};
int[] FS_CyberBitMap = {
@ -114,6 +96,35 @@ namespace PC2Converter
220, 244, 245, 225, 77, 241, 240, 87, 222, 0
};
int[] FS_RAE3stBitMap = {
1, 9, 10, 2, 3, 4, 5, 6, 7, 8, 11, 12, 13, 17, 18, 19, 14, 15, 16, 20, 36, 37,
185, 176, 177, 181, 182, 183, 184, 178, 179, 180, 173, 175, 174, 168, 170, 169, 186, 187, 188,
45, 41, 42, 43, 44, 54, 55, 51, 52, 53, 57, 59, 58, 60, 61, 62,
166, 151, 152, 153, 156, 157, 158, 161, 162, 163, 164, 154, 155, 159, 160, 165,
30, 23, 24, 26, 27, 28, 29, 25, 21, 22, 33, 35, 34, 31, 32, 63, 64,
196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 189, 190, 194, 211, 212, 213,
167, 191, 192, 193, 171, 172, 48,
39, 38, 47, 46, 49, 50,
88, 86, 85, 82, 242, 84, 83, 81, 238, 239, 240, 87,
93, 94, 91, 92, 89, 90,
229, 228, 227, 226, 224, 223, 221, 219, 218, 217, 216, 222,
235, 232, 231, 234, 236, 237, 233, 242, 243,
67, 68, 69, 66, 71, 72, 73,
78, 77, 76, 79, 80,
220, 244, 245, 225, 230, 241
};
int[] FS_StudioCBitMap = {
21, 28, 25, 24, 26, 27, 29, 30, 31, 18, 19, 23, 22, 20, 6, 7, 11, 8, 9, 10, 1, 2, 17, 3, 4, 5, 12, 16, 15, 13, 14, 32,
33, 36, 34, 35, 40, 160, 161,
177, 178,
44, 45,
151, 154, 152, 153, 155, 157, 156, 181, 180, 182,
172, 174, 173, 171,
166, 165, 164,
159, 163, 167, 168, 176, 169, 170, 162, 179
};
int[] CyberRosettaInvertedBits = { 2, 181, 41, 59, 58, 151, 163, 26, 35, 31 };
int[] RAE3stAPSDescrambleTable = { 10, 11, 0, 1, 2, 3, 4, 12, 13, 5, 6, 7, 8, 9, 14, 15};
@ -489,6 +500,7 @@ namespace PC2Converter
break;
case "UST 256 Bits (Full Studio C)":
bitsCount = 256;
targetBits = FS_StudioCBitMap;
break;
}