diff --git a/Bit Mappings.md b/Bit Mappings.md
index c3571f9..d1a1a4a 100644
--- a/Bit Mappings.md	
+++ b/Bit Mappings.md	
@@ -1,4 +1,4 @@
-# PINKCONNECTION2 Bit Mappings
+# UST Bit Mappings
 
 This information was sourced from Cheese-E-Pedia, the Showbiz Pizza Cyberstar Install Manual, and the Chuck E. Cheese 2-Stage Install Manual.
 
@@ -6,7 +6,7 @@ This information was sourced from Cheese-E-Pedia, the Showbiz Pizza Cyberstar In
 
 ### Rolfe Dewolfe & Earl Schmerle/Chuck E. Cheese
 
-| Movement Name   | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit      | R12 Inverted |
+| Movement Name   | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit      | R12 Inverted |
 | --------------- | ------------------------ | ------------------ | ------------- | ----------- | ------------ | ------------ |
 | Mouth           | 1                        | 1                  | 1             | 1-1         | TB1 1-2 H1   | No           |
 | Left Ear        | 2                        | 2                  | 9             | 1-9         |              |              |
@@ -35,7 +35,7 @@ Earl's movements were removed during Concept Unification.
 
 ### Mitzi Mozzarella/Helen Henny
 
-| Movement Name   | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit      | R12 Inverted |
+| Movement Name   | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit      | R12 Inverted |
 | --------------- | ------------------------ | ------------------ | ------------- | ----------- | ------------ | ------------ |
 | Mouth           | 1                        | 23                 | 185           | 2-35        | TB1 1-2 H5   | No           |
 | Left Ear        | 2                        | 24                 | 176           | 2-26        |              |              |
@@ -61,7 +61,7 @@ No movements were removed during Concept Unification.
 
 ### Fatz Geronimo/Mr. Munch
 
-| Movement Name   | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit      | R12 Inverted |
+| Movement Name   | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit      | R12 Inverted |
 | --------------- | ------------------------ | ------------------ | ------------- | ----------- | ------------ | ------------ |
 | Mouth           | 1                        | 42                 | 45            | 1-45        | TB1 1-2 H4   | No           |
 | Left Eyelid     | 2                        | 43                 | 41            | 1-41        | TB1 11-12 H4 | Yes          |
@@ -84,7 +84,7 @@ No movements were removed during Concept Unification.
 
 ### Beach Bear/Jasper T. Jowls
 
-| Movement Name   | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit                   | R12 Inverted |
+| Movement Name   | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit                   | R12 Inverted |
 | --------------- | ------------------------ | ------------------ | ------------- | ----------- | ------------------------- | ------------ |
 | Mouth           | 1                        | 58                 | 166           | 2-16        | TB1 1-2 H2                | No           |
 | Left Eyelid     | 2                        | 59                 | 151           | 2-1         | TB1 11-12 H2              | Yes          |
@@ -107,7 +107,7 @@ No movements were removed during Concept Unification.
 
 ### Dook Larue/Pasqually
 
-| Movement Name   | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit      | R12 Inverted |
+| Movement Name   | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit      | R12 Inverted |
 | --------------- | ------------------------ | ------------------ | ------------- | ----------- | ------------ | ------------ |
 | Mouth           | 1                        | 74                 | 30            | 1-30        | TB1 1-2 H3   | No           |
 | Left Ear        | 2                        | 75                 | 23            | 1-23        |              |              |
@@ -131,7 +131,7 @@ Ear movements and Kick Drum were removed during Concept Unification.
 
 ### Billy Bob
 
-| Movement Name   | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit |
+| Movement Name   | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | Greybox Bit |
 | --------------- | ------------------------ | ------------------ | ------------- | ----------- |
 | Mouth           | 1                        | 91                 | 196           | 2-46        |
 | Left Eyelid     | 2                        | 92                 | 197           | 2-47        |
@@ -158,7 +158,7 @@ Entire bot was removed during Concept Unification.
 
 ### Looney Bird/Pizzacam
 
-| Movement Name   | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit |
+| Movement Name   | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | Greybox Bit |
 | --------------- | ------------------------ | ------------------ | ------------- | ----------- |
 | Mouth           | 1                        | 111                | 167           | 2-17        |
 | Left Eyelid     | 2                        | 112                | 191           | 2-41        |
@@ -277,7 +277,7 @@ Hand movement was removed during Concept Unification.
 
 ### Chuck E. Cheese
 
-| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit      |
+| Movement Name | Character Bit            | UST Full Stage Bit | RR Engine Bit | CCS Bit      |
 | ------------- | ------------------------ | ------------------ | ------------- | ------------ |
 | Mouth         | 1                        | 1                  | 1             | TB1 1-2 H1   |
 | Head Left     | 2                        | 2                  | 2             | TB1 3-4 H1   |
@@ -290,7 +290,7 @@ Hand movement was removed during Concept Unification.
 
 ### Helen Henny/Guest Star
 
-| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit      |
+| Movement Name | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | CCS Bit      |
 | ------------- | ------------------------ | ------------------ | ------------- | ------------ |
 | Mouth         | 1                        | 9                  | 65            | TB1 1-2 H5   |
 | Head Left     | 2                        | 10                 | 66            | TB1 3-4 H5   |
@@ -303,7 +303,7 @@ Hand movement was removed during Concept Unification.
 
 ### Mr. Munch
 
-| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit      |
+| Movement Name | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | CCS Bit      |
 | ------------- | ------------------------ | ------------------ | ------------- | ------------ |
 | Mouth         | 1                        | 17                 | 49            | TB1 1-2 H4   |
 | Head Left     | 2                        | 18                 | 50            | TB1 3-4 H4   |
@@ -316,7 +316,7 @@ Hand movement was removed during Concept Unification.
 
 ### Jasper T. Jowls
 
-| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit      |
+| Movement Name | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | CCS Bit      |
 | ------------- | ------------------------ | ------------------ | ------------- | ------------ |
 | Mouth         | 1                        | 25                 | 17            | TB1 1-2 H2   |
 | Head Left     | 2                        | 26                 | 18            | TB1 3-4 H2   |
@@ -329,7 +329,7 @@ Hand movement was removed during Concept Unification.
 
 ### Pasqually
 
-| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit      |
+| Movement Name | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | CCS Bit      |
 | ------------- | ------------------------ | ------------------ | ------------- | ------------ |
 | Mouth         | 1                        | 33                 | 33            | TB1 1-2 H3   |
 | Head Left     | 2                        | 34                 | 34            | TB1 3-4 H3   |
@@ -427,7 +427,7 @@ Hand movement was removed during Concept Unification.
 
 ### Chuck E.
 
-| Movement Name     | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | DTU Bit | 16M |
+| Movement Name     | UST Character Bit        | UST Full Stage Bit | RR Engine Bit | DTU Bit | 16M |
 | ----------------- | ------------------------ | ------------------ | ------------- | ------- | --- |
 | Mouth             | 1                        | 1                  | 21            | 1-21    | Yes |
 | Nose              | 2                        | 2                  | 28            | 1-28    | No  |
diff --git a/Future Goals.md b/Future Goals.md
index 30f46c1..de584cb 100644
--- a/Future Goals.md	
+++ b/Future Goals.md	
@@ -1,18 +1,15 @@
 # Future Goals
 
-## PC2Converter
+## USTConverter
 
  - .SHW (ProgramBlue) input format
  - .3ST/.R12/.C&R (APS) input format
  - Biphase (Pianocorder and Cyberstar) from tape input format
  - Studio C from Floppy Disk input format
- - UST Full Stage to Single Character Stripper
  
 ## PC2Player
 
- - ~~make the program~~ done!!
- - fix memory leak issue
- - make audio player work on windows
+ - burn the damn thing to the ground and start over
  
 ## Firmwares
  
diff --git a/PC2Player/PC2Player.Gtk/PC2Player.Gtk.csproj b/Legacy Tools/PC2Player.Old/PC2Player.Gtk/PC2Player.Gtk.csproj
similarity index 100%
rename from PC2Player/PC2Player.Gtk/PC2Player.Gtk.csproj
rename to Legacy Tools/PC2Player.Old/PC2Player.Gtk/PC2Player.Gtk.csproj
diff --git a/PC2Player/PC2Player.Gtk/Program.cs b/Legacy Tools/PC2Player.Old/PC2Player.Gtk/Program.cs
similarity index 100%
rename from PC2Player/PC2Player.Gtk/Program.cs
rename to Legacy Tools/PC2Player.Old/PC2Player.Gtk/Program.cs
diff --git a/PC2Converter/PC2Converter.Mac/Icon.icns b/Legacy Tools/PC2Player.Old/PC2Player.Mac/Icon.icns
similarity index 100%
rename from PC2Converter/PC2Converter.Mac/Icon.icns
rename to Legacy Tools/PC2Player.Old/PC2Player.Mac/Icon.icns
diff --git a/PC2Player/PC2Player.Mac/Info.plist b/Legacy Tools/PC2Player.Old/PC2Player.Mac/Info.plist
similarity index 100%
rename from PC2Player/PC2Player.Mac/Info.plist
rename to Legacy Tools/PC2Player.Old/PC2Player.Mac/Info.plist
diff --git a/PC2Player/PC2Player.Mac/PC2Player.Mac.csproj b/Legacy Tools/PC2Player.Old/PC2Player.Mac/PC2Player.Mac.csproj
similarity index 100%
rename from PC2Player/PC2Player.Mac/PC2Player.Mac.csproj
rename to Legacy Tools/PC2Player.Old/PC2Player.Mac/PC2Player.Mac.csproj
diff --git a/PC2Player/PC2Player.Mac/Program.cs b/Legacy Tools/PC2Player.Old/PC2Player.Mac/Program.cs
similarity index 100%
rename from PC2Player/PC2Player.Mac/Program.cs
rename to Legacy Tools/PC2Player.Old/PC2Player.Mac/Program.cs
diff --git a/PC2Player/PC2Player.Wpf/PC2Player.Wpf.csproj b/Legacy Tools/PC2Player.Old/PC2Player.Wpf/PC2Player.Wpf.csproj
similarity index 100%
rename from PC2Player/PC2Player.Wpf/PC2Player.Wpf.csproj
rename to Legacy Tools/PC2Player.Old/PC2Player.Wpf/PC2Player.Wpf.csproj
diff --git a/PC2Player/PC2Player.Wpf/Program.cs b/Legacy Tools/PC2Player.Old/PC2Player.Wpf/Program.cs
similarity index 100%
rename from PC2Player/PC2Player.Wpf/Program.cs
rename to Legacy Tools/PC2Player.Old/PC2Player.Wpf/Program.cs
diff --git a/PC2Player/PC2Player/MainForm.cs b/Legacy Tools/PC2Player.Old/PC2Player/MainForm.cs
similarity index 100%
rename from PC2Player/PC2Player/MainForm.cs
rename to Legacy Tools/PC2Player.Old/PC2Player/MainForm.cs
diff --git a/PC2Player/PC2Player/PC2Player.csproj b/Legacy Tools/PC2Player.Old/PC2Player/PC2Player.csproj
similarity index 100%
rename from PC2Player/PC2Player/PC2Player.csproj
rename to Legacy Tools/PC2Player.Old/PC2Player/PC2Player.csproj
diff --git a/PC2Converter/PC2Converter.Gtk/Program.cs b/USTConverter/USTConverter.Gtk/Program.cs
similarity index 81%
rename from PC2Converter/PC2Converter.Gtk/Program.cs
rename to USTConverter/USTConverter.Gtk/Program.cs
index 3297df7..1d1b0b0 100644
--- a/PC2Converter/PC2Converter.Gtk/Program.cs
+++ b/USTConverter/USTConverter.Gtk/Program.cs
@@ -1,7 +1,7 @@
 using System;
 using Eto.Forms;
 
-namespace PC2Converter.Gtk
+namespace USTConverter.Gtk
 {
 	class Program
 	{
diff --git a/PC2Converter/PC2Converter.Gtk/PC2Converter.Gtk.csproj b/USTConverter/USTConverter.Gtk/USTConverter.Gtk.csproj
similarity index 83%
rename from PC2Converter/PC2Converter.Gtk/PC2Converter.Gtk.csproj
rename to USTConverter/USTConverter.Gtk/USTConverter.Gtk.csproj
index 7e86dbd..3832d00 100644
--- a/PC2Converter/PC2Converter.Gtk/PC2Converter.Gtk.csproj
+++ b/USTConverter/USTConverter.Gtk/USTConverter.Gtk.csproj
@@ -7,7 +7,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <ProjectReference Include="..\PC2Converter\PC2Converter.csproj" />
+    <ProjectReference Include="..\USTConverter\USTConverter.csproj" />
   </ItemGroup>
 
   <ItemGroup>
diff --git a/PC2Player/PC2Player.Mac/Icon.icns b/USTConverter/USTConverter.Mac/Icon.icns
similarity index 100%
rename from PC2Player/PC2Player.Mac/Icon.icns
rename to USTConverter/USTConverter.Mac/Icon.icns
diff --git a/PC2Converter/PC2Converter.Mac/Info.plist b/USTConverter/USTConverter.Mac/Info.plist
similarity index 81%
rename from PC2Converter/PC2Converter.Mac/Info.plist
rename to USTConverter/USTConverter.Mac/Info.plist
index 6157797..667bce4 100644
--- a/PC2Converter/PC2Converter.Mac/Info.plist
+++ b/USTConverter/USTConverter.Mac/Info.plist
@@ -3,11 +3,11 @@
 <plist version="1.0">
   <dict>
     <key>CFBundleName</key>
-    <string>PC2Converter</string>
+    <string>USTConverter</string>
     <key>CFBundleIdentifier</key>
-    <string>com.example.PC2Converter</string>
+    <string>me.kawaiizenbo.USTConverter</string>
     <key>CFBundleShortVersionString</key>
-    <string>1.0</string>
+    <string>1.3</string>
     <key>LSMinimumSystemVersion</key>
     <string>10.15</string>
     <key>CFBundleDevelopmentRegion</key>
diff --git a/PC2Converter/PC2Converter.Mac/Program.cs b/USTConverter/USTConverter.Mac/Program.cs
similarity index 81%
rename from PC2Converter/PC2Converter.Mac/Program.cs
rename to USTConverter/USTConverter.Mac/Program.cs
index 973dc3d..089435e 100644
--- a/PC2Converter/PC2Converter.Mac/Program.cs
+++ b/USTConverter/USTConverter.Mac/Program.cs
@@ -1,7 +1,7 @@
 using System;
 using Eto.Forms;
 
-namespace PC2Converter.Mac
+namespace USTConverter.Mac
 {
 	class Program
 	{
diff --git a/PC2Converter/PC2Converter.Mac/PC2Converter.Mac.csproj b/USTConverter/USTConverter.Mac/USTConverter.Mac.csproj
similarity index 84%
rename from PC2Converter/PC2Converter.Mac/PC2Converter.Mac.csproj
rename to USTConverter/USTConverter.Mac/USTConverter.Mac.csproj
index 437ecec..2f87570 100644
--- a/PC2Converter/PC2Converter.Mac/PC2Converter.Mac.csproj
+++ b/USTConverter/USTConverter.Mac/USTConverter.Mac.csproj
@@ -8,7 +8,7 @@
   </PropertyGroup>
 	
   <ItemGroup>
-    <ProjectReference Include="..\PC2Converter\PC2Converter.csproj" />
+    <ProjectReference Include="..\USTConverter\USTConverter.csproj" />
   </ItemGroup>
 	
   <ItemGroup>
diff --git a/PC2Converter/PC2Converter.Wpf/Program.cs b/USTConverter/USTConverter.Wpf/Program.cs
similarity index 81%
rename from PC2Converter/PC2Converter.Wpf/Program.cs
rename to USTConverter/USTConverter.Wpf/Program.cs
index 8a370b0..df54590 100644
--- a/PC2Converter/PC2Converter.Wpf/Program.cs
+++ b/USTConverter/USTConverter.Wpf/Program.cs
@@ -1,7 +1,7 @@
 using System;
 using Eto.Forms;
 
-namespace PC2Converter.Wpf
+namespace USTConverter.Wpf
 {
 	class Program
 	{
diff --git a/PC2Converter/PC2Converter.Wpf/PC2Converter.Wpf.csproj b/USTConverter/USTConverter.Wpf/USTConverter.Wpf.csproj
similarity index 83%
rename from PC2Converter/PC2Converter.Wpf/PC2Converter.Wpf.csproj
rename to USTConverter/USTConverter.Wpf/USTConverter.Wpf.csproj
index 32ab58c..89efd4b 100644
--- a/PC2Converter/PC2Converter.Wpf/PC2Converter.Wpf.csproj
+++ b/USTConverter/USTConverter.Wpf/USTConverter.Wpf.csproj
@@ -7,7 +7,7 @@
   </PropertyGroup>
   
   <ItemGroup>
-    <ProjectReference Include="..\PC2Converter\PC2Converter.csproj" />
+    <ProjectReference Include="..\USTConverter\USTConverter.csproj" />
   </ItemGroup>
 
   <ItemGroup>
diff --git a/PC2Converter/PC2Converter/MainForm.cs b/USTConverter/USTConverter/MainForm.cs
similarity index 53%
rename from PC2Converter/PC2Converter/MainForm.cs
rename to USTConverter/USTConverter/MainForm.cs
index 696c2bf..9ef6e9e 100644
--- a/PC2Converter/PC2Converter/MainForm.cs
+++ b/USTConverter/USTConverter/MainForm.cs
@@ -1,19 +1,17 @@
-using System;
 using System.Collections;
 using System.Diagnostics;
-using System.Numerics;
 using System.IO;
+using System.Numerics;
 
 using Eto.Forms;
 using Eto.Drawing;
 
-namespace PC2Converter
+namespace USTConverter
 {
 	public partial class MainForm : Form
 	{
 		DropDown InputTypeSelector = new DropDown();
 		DropDown OutputTypeSelector = new DropDown();
-		DropDown CharacterSelector = new DropDown();
 		TextBox FilePathTextBox = new TextBox();
 		Button BrowseFileButton = new Button { Text = "Browse", Width = 100 };
 		Button ConvertButton = new Button { Text = "Convert", Width = 100 };
@@ -24,49 +22,12 @@ namespace PC2Converter
 			"3ST File (APS)", "ROA/R12/C&R File (APS)"*/
 		};
 
-		string[] RAE3stOutputTypes = { "UST 32 Bits (Single Bot RAE/3st)", "UST 8 Bits (Single Bot Cybers Rosetta)", "UST 256 Bits (Full RAE/3st)" , "UST 256 Bits (Full Cybers Rosetta)" };
-		string[] CyberOutputTypes = { "UST 8 Bits (Single Bot Cybers)", "UST 256 Bits (Full Cybers)" };
-		string[] StudioCOutputTypes = { "UST 32 Bits (Single Bot Studio C)", "UST 256 Bits (Full Studio C)" };
+		string[] RAE3stOutputTypes = { "UST (Rock-afire Explosion/3-Stage)" , "UST (Cyberamics Rosetta)" };
+		string[] CyberOutputTypes = { "UST (Cyberamics)" };
+		string[] StudioCOutputTypes = { "UST (Studio C)" };
 
-		string[] RAE3stCharacters = { "Rolfe/Chuck E.", "Mitzi/Helen", "Fatz/Munch", "Beach Bear/Jasper", "Dook/Pasqually", "Billy Bob", "Looney Bird/PizzaCam"};
-		string[] CyberCharacters = { "Chuck E.", "Helen/Guest Star", "Munch", "Jasper", "Pasqually" };
-		string[] StudioCCharacters = { "Chuck E." };
 
-		int[][] SC_CyberBitMap =
-		{
-			/*   chuck   */ new int[]{ 1, 2, 3, 4, 8, 5, 6, 7 },
-			/*   helen   */ new int[]{ 65, 66, 67, 68, 72, 69, 70, 71 },
-			/*   munch   */ new int[]{ 49, 50, 51, 56, 53, 54, 55, 52 },
-			/*   jasper  */ new int[]{ 17, 18, 19, 20, 24, 21, 22, 23 },
-			/* pasqually */ new int[]{ 33, 34, 35, 40, 37, 38, 39, 36 }
-		};
-
-		int[][] SC_CyberBitMapRosetta =
-		{
-			/*   chuck   */ new int[]{ 1, 6, 7, 8, 4, 5, 2, 19 },
-			/*   helen   */ new int[]{ 185, 178, 179, 180, 183, 184, 181, 169 },
-			/*   munch   */ new int[]{ 45, 54, 55, 43, 44, 41, 58, 59 },
-			/*   jasper  */ new int[]{ 166, 156, 157, 158, 156, 157, 151, 163 },
-			/* pasqually */ new int[]{ 30, 25, 21, 28, 29, 26, 31, 35 }
-		};
-
-		int[][] SC_RAE3stBitMap =
-		{
-			/*    rolfe/chuck    */ new int[]{ 1, 9, 10, 2, 3, 4, 5, 6, 7, 8, 11, 12, 13, 17, 18, 19, 14, 15, 16, 20, 36, 37 },
-			/*    mitzi/helen    */ new int[]{ 185, 176, 177, 181, 182, 183, 184, 178, 179, 180, 173, 175, 174, 168, 170, 169, 186, 187, 188 },
-			/*     fatz/munch    */ new int[]{ 45, 41, 42, 43, 44, 54, 55, 51, 52, 53, 57, 59, 58, 60, 61, 62 },
-			/* beach bear/jasper */ new int[]{ 166, 151, 152, 153, 156, 157, 158, 161, 162, 163, 164, 154, 155, 159, 160, 165 },
-			/*   dook/pasqually  */ new int[]{ 30, 23, 24, 26, 27, 28, 29, 25, 21, 22, 33, 35, 34, 31, 32, 63, 64 },
-			/*     billy bob     */ new int[]{ 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 189, 190, 194, 211, 212, 213 },
-			/*  looney/pizzacam  */ new int[]{ 167, 191, 192, 193, 171, 172, 48 }
-		};
-
-		int[][] SC_StudioCBitMap =
-		{
-			/* chuck e. */ new int[]{ 21, 28, 25, 24, 26, 27, 29, 30, 31, 18, 19, 23, 22, 20, 6, 7, 11, 8, 9, 10, 1, 2, 17, 3, 4, 5, 12, 16, 15, 13, 14, 32 }
-		};
-
-		int[] FS_CyberBitMap = {
+		int[] CyberBitMap = {
 			1, 2, 3, 4, 8, 5, 6, 7,
 			65, 66, 67, 68, 72, 69, 70, 71,
 			49, 50, 51, 56, 53, 54, 55, 52,
@@ -81,7 +42,7 @@ namespace PC2Converter
 			103, 105, 125, 121, 126, 99, 124, 122, 97, 98
 		};
 
-		int[] FS_CyberBitMapRosetta = {
+		int[] CyberBitMapRosetta = {
 			1, 6, 7, 8, 4, 5, 2, 19,
 			185, 178, 179, 180, 183, 184, 181, 169,
 			45, 54, 55, 43, 44, 41, 58, 59,
@@ -96,7 +57,7 @@ namespace PC2Converter
 			220, 244, 245, 225, 77, 241, 240, 87, 222, 0
 		};
 
-		int[] FS_RAE3stBitMap = {
+		int[] RAE3stBitMap = {
 			1, 9, 10, 2, 3, 4, 5, 6, 7, 8, 11, 12, 13, 17, 18, 19, 14, 15, 16, 20, 36, 37,
 			185, 176, 177, 181, 182, 183, 184, 178, 179, 180, 173, 175, 174, 168, 170, 169, 186, 187, 188,
 			45, 41, 42, 43, 44, 54, 55, 51, 52, 53, 57, 59, 58, 60, 61, 62,
@@ -114,7 +75,7 @@ namespace PC2Converter
 			220, 244, 245, 225, 230, 241
 		};
 
-		int[] FS_StudioCBitMap = {
+		int[] StudioCBitMap = {
 			21, 28, 25, 24, 26, 27, 29, 30, 31, 18, 19, 23, 22, 20, 6, 7, 11, 8, 9, 10, 1, 2, 17, 3, 4, 5, 12, 16, 15, 13, 14, 32,
 			33, 36, 34, 35, 40, 160, 161,
 			177, 178,
@@ -130,12 +91,12 @@ namespace PC2Converter
 
 		bool FullStage = false;
 		bool Rosetta = false;
-		const int USTVersion = 1;
+		const int USTVersion = 2;
 
 		public MainForm()
 		{
-			Title = "PinkConnection2 Showtape Converter";
-			Size = new Size(512, 384);
+			Title = "UST Showtape Converter";
+			Size = new Size(500, 300);
 			Maximizable = false;
 			Resizable = false;
 
@@ -143,7 +104,6 @@ namespace PC2Converter
 			ConvertButton.Command = new Command((sender, e) => { Event_ConvertFileButton(); });
 
 			InputTypeSelector.SelectedValueChanged += (sender, e) => Event_ChangeInputType();
-			OutputTypeSelector.SelectedValueChanged += (sender, e) => Event_ChangeOutputType();
 
 			foreach (string s in InputTypes)
 			{
@@ -173,14 +133,6 @@ namespace PC2Converter
 			layout.BeginHorizontal();
 			layout.Add(OutputTypeSelector, true);
 			layout.EndHorizontal();
-
-			layout.BeginHorizontal();
-			layout.Add(new Label { Text = "Character" });
-			layout.EndHorizontal();
-
-			layout.BeginHorizontal();
-			layout.Add(CharacterSelector, true);
-			layout.EndHorizontal();
 			layout.EndVertical();
 
 			layout.BeginVertical();
@@ -209,51 +161,24 @@ namespace PC2Converter
 			return layout;
 		}
 
-		string MakeHeader(string showName, string outputType, string character)
+		string MakeHeader(string showName, string outputType)
 		{
 			string headerOut = $"UST,{USTVersion.ToString()},{showName.Replace(",", "_").Replace(";", "_")},";
-			bool fullStage = false;
 			switch (outputType)
 			{
-				case "UST 32 Bits (Single Bot RAE/3st)":
-					headerOut += "32,";
-					headerOut += "Rockafire Explosion/3-Stage (Single Character),";
+				case "UST (Rock-afire Explosion/3-Stage)":
+					headerOut += "Rockafire Explosion/3-Stage;";
 					break;
-				case "UST 8 Bits (Single Bot Cybers Rosetta)":
-					headerOut += "8,";
-					headerOut += "Cyberamics (Single Character),";
+				case "UST (Cyberamics Rosetta)":
+					headerOut += "Cyberamics;";
 					break;
-				case "UST 256 Bits (Full RAE/3st)":
-					headerOut += "256,";
-					headerOut += "Rockafire Explosion/3-Stage (Full Stage),";
-					fullStage = true;
+				case "UST (Cyberamics)":
+					headerOut += "Cyberamics;";
 					break;
-				case "UST 256 Bits (Full Cybers Rosetta)":
-					headerOut += "256,";
-					headerOut += "Cyberamics (Full Stage),";
-					fullStage = true;
-					break;
-				case "UST 8 Bits (Single Bot Cybers)":
-					headerOut += "8,";
-					headerOut += "Cyberamics (Single Character),";
-					break;
-				case "UST 256 Bits (Full Cybers)":
-					headerOut += "256,";
-					headerOut += "Cyberamics (Full Stage),";
-					fullStage = true;
-					break;
-				case "UST 32 Bits (Single Bot Studio C)":
-					headerOut += "32,";
-					headerOut += "Studio C (Single Character),";
-					break;
-				case "UST 256 Bits (Full Studio C)":
-					headerOut += "256,";
-					headerOut += "Studio C (Full Stage),";
-					fullStage = true;
+				case "UST (Studio C)":
+					headerOut += "Studio C;";
 					break;
 			}
-			if (fullStage) headerOut += "All,";
-			else headerOut += character + ";";
 			return headerOut;
 		}
 
@@ -263,7 +188,6 @@ namespace PC2Converter
 			{
 				case 0:
 					OutputTypeSelector.Items.Clear();
-					CharacterSelector.Items.Clear();
 					foreach (string s in RAE3stOutputTypes)
 					{
 						OutputTypeSelector.Items.Add(s);
@@ -271,7 +195,6 @@ namespace PC2Converter
 					break;
 				case 1:
 					OutputTypeSelector.Items.Clear();
-					CharacterSelector.Items.Clear();
 					foreach (string s in CyberOutputTypes)
 					{
 						OutputTypeSelector.Items.Add(s);
@@ -279,7 +202,6 @@ namespace PC2Converter
 					break;
 				case 2:
 					OutputTypeSelector.Items.Clear();
-					CharacterSelector.Items.Clear();
 					foreach (string s in StudioCOutputTypes)
 					{
 						OutputTypeSelector.Items.Add(s);
@@ -288,92 +210,6 @@ namespace PC2Converter
 			}
 		}
 
-		void Event_ChangeOutputType()
-		{
-			switch(InputTypeSelector.SelectedIndex)
-			{
-				case 0:
-					switch(OutputTypeSelector.SelectedIndex)
-					{
-						case 0:
-							CharacterSelector.Items.Clear();
-							foreach (string s in RAE3stCharacters)
-							{
-								CharacterSelector.Items.Add(s);
-							}
-							CharacterSelector.Enabled = true;
-							Rosetta = false;
-							FullStage = false;
-							break;
-						case 1:
-							CharacterSelector.Items.Clear();
-							foreach (string s in CyberCharacters)
-							{
-								CharacterSelector.Items.Add(s);
-							}
-							CharacterSelector.Enabled = true;
-							Rosetta = true;
-							FullStage = false;
-							break;
-						case 2:
-							CharacterSelector.Items.Clear();
-							CharacterSelector.Enabled = false;
-							Rosetta = false;
-							FullStage = true;
-							break;
-						case 3:
-							CharacterSelector.Items.Clear();
-							CharacterSelector.Enabled = false;
-							Rosetta = true;
-							FullStage = true;
-							break;
-					}
-					break;
-				case 1:
-					switch(OutputTypeSelector.SelectedIndex)
-					{
-						case 0:
-							CharacterSelector.Items.Clear();
-							foreach (string s in CyberCharacters)
-							{
-								CharacterSelector.Items.Add(s);
-							}
-							CharacterSelector.Enabled = true;
-							Rosetta = false;
-							FullStage = false;
-							break;
-						case 1:
-							CharacterSelector.Items.Clear();
-							CharacterSelector.Enabled = false;
-							Rosetta = false;
-							FullStage = true;
-							break;
-					}
-					break;
-				case 2:
-					switch(OutputTypeSelector.SelectedIndex)
-					{
-						case 0:
-							CharacterSelector.Items.Clear();
-							foreach (string s in StudioCCharacters)
-							{
-								CharacterSelector.Items.Add(s);
-							}
-							CharacterSelector.Enabled = true;
-							Rosetta = false;
-							FullStage = false;
-							break;
-						case 1:
-							CharacterSelector.Items.Clear();
-							CharacterSelector.Enabled = false;
-							Rosetta = false;
-							FullStage = true;
-							break;
-					}
-					break;
-			}
-		}
-
 		void Event_BrowseFileButton()
 		{
 			OpenFileDialog fileDialog = new OpenFileDialog();
@@ -399,11 +235,6 @@ namespace PC2Converter
 				MessageBox.Show("Fatal: You must select an output type.");
 				return;
 			}
-			if (CharacterSelector.SelectedIndex == -1 && !FullStage)
-			{
-				MessageBox.Show("Fatal: You must select a character.");
-				return;
-			}
 			if (FilePathTextBox.Text.Trim() == "")
 			{
 				MessageBox.Show("Fatal: You must select an input file.");
@@ -470,37 +301,22 @@ namespace PC2Converter
 				int[] targetBits = { 0 };
 				switch (outputType)
 				{
-					case "UST 32 Bits (Single Bot RAE/3st)":
-						bitsCount = 32;
-						targetBits = SC_RAE3stBitMap[Array.IndexOf(RAE3stCharacters, CharacterSelector.SelectedKey)];
-						break;
-					case "UST 8 Bits (Single Bot Cybers Rosetta)":
-						bitsCount = 8;
-						targetBits = SC_CyberBitMapRosetta[Array.IndexOf(CyberCharacters, CharacterSelector.SelectedKey)];
-						break;
-					case "UST 256 Bits (Full RAE/3st)":
+					case "UST (Rock-afire Explosion/3-Stage)":
 						bitsCount = 256;
-						targetBits = FS_RAE3stBitMap;
+						targetBits = RAE3stBitMap;
 						break;
-					case "UST 256 Bits (Full Cybers Rosetta)":
+					case "UST (Cyberamics Rosetta)":
 						bitsCount = 256;
-						targetBits = FS_CyberBitMapRosetta;
+						targetBits = CyberBitMapRosetta;
+						Rosetta = true;
 						break;
-					case "UST 8 Bits (Single Bot Cybers)":
-						bitsCount = 8;
-						targetBits = SC_CyberBitMap[Array.IndexOf(CyberCharacters, CharacterSelector.SelectedKey)];
-						break;
-					case "UST 256 Bits (Full Cybers)":
+					case "UST (Cyberamics)":
 						bitsCount = 256;
-						targetBits = FS_CyberBitMap;
+						targetBits = CyberBitMap;
 						break;
-					case "UST 32 Bits (Single Bot Studio C)":
-						bitsCount = 32;
-						targetBits = SC_StudioCBitMap[Array.IndexOf(StudioCCharacters, CharacterSelector.SelectedKey)];
-						break;
-					case "UST 256 Bits (Full Studio C)":
+					case "UST (Studio C)":
 						bitsCount = 256;
-						targetBits = FS_StudioCBitMap;
+						targetBits = StudioCBitMap;
 						break;
 				}
 
@@ -535,7 +351,7 @@ namespace PC2Converter
 					File.Delete("tmp.mp3");
 				}
 
-				File.WriteAllText(outFilePath, MakeHeader(Path.GetFileNameWithoutExtension(outFilePath), outputType, CharacterSelector.SelectedKey)+String.Join(",", writeOut.ToArray())+";"+Convert.ToBase64String(audioOut));
+				File.WriteAllText(outFilePath, MakeHeader(Path.GetFileNameWithoutExtension(outFilePath), outputType)+String.Join(",", writeOut.ToArray())+";"+Convert.ToBase64String(audioOut));
 			}
 			MessageBox.Show("Conversion complete!");
 		}
diff --git a/PC2Converter/PC2Converter/RSHWFile.cs b/USTConverter/USTConverter/RSHWFile.cs
similarity index 97%
rename from PC2Converter/PC2Converter/RSHWFile.cs
rename to USTConverter/USTConverter/RSHWFile.cs
index d155ddf..8e09a5f 100644
--- a/PC2Converter/PC2Converter/RSHWFile.cs
+++ b/USTConverter/USTConverter/RSHWFile.cs
@@ -1,4 +1,3 @@
-using System.IO;
 using System.Reflection;
 using System.Runtime.Serialization.Formatters.Binary;
 
diff --git a/PC2Converter/PC2Converter/PC2Converter.csproj b/USTConverter/USTConverter/USTConverter.csproj
similarity index 100%
rename from PC2Converter/PC2Converter/PC2Converter.csproj
rename to USTConverter/USTConverter/USTConverter.csproj