many many things
fixed cyber turning added legs for pasqually and jasper optimized stage loading code fixed ui bugs
This commit is contained in:
parent
00183ca308
commit
01caec7e55
25 changed files with 1224 additions and 989 deletions
660
Scripts/Configs/Cosmetics.gd
Normal file
660
Scripts/Configs/Cosmetics.gd
Normal file
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@ -0,0 +1,660 @@
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extends Node
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var CyberChuck = {
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"Chuck E. Hat":
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{
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"Derby":
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{
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"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
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"Chuck/Chuck/Skeleton3D/Derby": true,
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"Chuck/Chuck/Skeleton3D/Tux Derby": false,
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"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": false,
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},
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"Tux Derby":
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{
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"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
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"Chuck/Chuck/Skeleton3D/Derby": false,
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"Chuck/Chuck/Skeleton3D/Tux Derby": true,
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"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": false,
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},
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"Cool Chuck":
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{
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"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": true,
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"Chuck/Chuck/Skeleton3D/Derby": false,
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"Chuck/Chuck/Skeleton3D/Tux Derby": false,
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"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": false,
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},
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"Cool Chuck (Blue)":
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{
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"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
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"Chuck/Chuck/Skeleton3D/Derby": false,
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"Chuck/Chuck/Skeleton3D/Tux Derby": false,
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"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": true,
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},
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"Avenger":
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{
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"Chuck/Chuck/Skeleton3D/Avenger Hat": true,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
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"Chuck/Chuck/Skeleton3D/Derby": false,
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"Chuck/Chuck/Skeleton3D/Tux Derby": false,
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"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": false,
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},
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"None":
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{
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"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
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"Chuck/Chuck/Skeleton3D/Derby": false,
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"Chuck/Chuck/Skeleton3D/Tux Derby": false,
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"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": false,
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}
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},
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"Chuck E. Shirt":
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{
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"Yellow Checker Vest":
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{
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"Chuck/Chuck/Skeleton3D/Rockstar Shirt": false,
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"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
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"Chuck/Chuck/Skeleton3D/Black Bowtie": true,
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"Chuck/Chuck/Skeleton3D/Buttons": true,
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"Chuck/Chuck/Skeleton3D/Vest Trim": true,
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"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": true,
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"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
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"Chuck/Chuck/Skeleton3D/Red Bowtie": false,
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"Chuck/Chuck/Skeleton3D/Tux Button": false,
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"Chuck/Chuck/Skeleton3D/Lapel": false,
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"Chuck/Chuck/Skeleton3D/Tux Base": false,
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},
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"Red Vest":
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{
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"Chuck/Chuck/Skeleton3D/Rockstar Shirt": false,
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"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
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"Chuck/Chuck/Skeleton3D/Black Bowtie": true,
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"Chuck/Chuck/Skeleton3D/Buttons": true,
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"Chuck/Chuck/Skeleton3D/Vest Trim": true,
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"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
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"Chuck/Chuck/Skeleton3D/Rocker Vest": true,
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"Chuck/Chuck/Skeleton3D/Red Bowtie": false,
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"Chuck/Chuck/Skeleton3D/Tux Button": false,
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"Chuck/Chuck/Skeleton3D/Lapel": false,
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"Chuck/Chuck/Skeleton3D/Tux Base": false,
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},
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"Tux":
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{
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"Chuck/Chuck/Skeleton3D/Rockstar Shirt": false,
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"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
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"Chuck/Chuck/Skeleton3D/Black Bowtie": false,
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"Chuck/Chuck/Skeleton3D/Buttons": false,
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"Chuck/Chuck/Skeleton3D/Vest Trim": false,
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"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
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"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
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"Chuck/Chuck/Skeleton3D/Red Bowtie": true,
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"Chuck/Chuck/Skeleton3D/Tux Button": true,
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"Chuck/Chuck/Skeleton3D/Lapel": true,
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"Chuck/Chuck/Skeleton3D/Tux Base": true,
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},
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"Cool Chuck Shirt":
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{
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"Chuck/Chuck/Skeleton3D/Rockstar Shirt": false,
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"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": true,
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"Chuck/Chuck/Skeleton3D/Black Bowtie": false,
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"Chuck/Chuck/Skeleton3D/Buttons": false,
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"Chuck/Chuck/Skeleton3D/Vest Trim": false,
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"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
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"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
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"Chuck/Chuck/Skeleton3D/Red Bowtie": false,
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"Chuck/Chuck/Skeleton3D/Tux Button": false,
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"Chuck/Chuck/Skeleton3D/Lapel": false,
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"Chuck/Chuck/Skeleton3D/Tux Base": false,
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},
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"Avenger Shirt":
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{
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"Chuck/Chuck/Skeleton3D/Rockstar Shirt": false,
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"Chuck/Chuck/Skeleton3D/Avenger Shirt": true,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
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"Chuck/Chuck/Skeleton3D/Black Bowtie": false,
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"Chuck/Chuck/Skeleton3D/Buttons": false,
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"Chuck/Chuck/Skeleton3D/Vest Trim": false,
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"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
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"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
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"Chuck/Chuck/Skeleton3D/Red Bowtie": false,
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"Chuck/Chuck/Skeleton3D/Tux Button": false,
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"Chuck/Chuck/Skeleton3D/Lapel": false,
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"Chuck/Chuck/Skeleton3D/Tux Base": false,
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},
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"Rockstar Shirt":
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{
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"Chuck/Chuck/Skeleton3D/Rockstar Shirt": true,
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"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
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"Chuck/Chuck/Skeleton3D/Black Bowtie": false,
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"Chuck/Chuck/Skeleton3D/Buttons": false,
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"Chuck/Chuck/Skeleton3D/Vest Trim": false,
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"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
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"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
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"Chuck/Chuck/Skeleton3D/Red Bowtie": false,
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"Chuck/Chuck/Skeleton3D/Tux Button": false,
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"Chuck/Chuck/Skeleton3D/Lapel": false,
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"Chuck/Chuck/Skeleton3D/Tux Base": false,
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}
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},
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"Chuck E. Mask":
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{
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"PTT":
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{
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"Chuck/Chuck/Skeleton3D/PTT Ears": true,
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"Chuck/Chuck/Skeleton3D/PTT Jaw": true,
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"Chuck/Chuck/Skeleton3D/PTT Muzzle": true,
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"Chuck/Chuck/Skeleton3D/Modern Ears": false,
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"Chuck/Chuck/Skeleton3D/Modern Jaw": false,
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"Chuck/Chuck/Skeleton3D/Modern Muzzle": false,
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"Chuck/Chuck/Skeleton3D/Northridge Ears": false,
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},
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"Modern":
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{
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"Chuck/Chuck/Skeleton3D/PTT Ears": false,
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"Chuck/Chuck/Skeleton3D/PTT Jaw": false,
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"Chuck/Chuck/Skeleton3D/PTT Muzzle": false,
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"Chuck/Chuck/Skeleton3D/Modern Ears": true,
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"Chuck/Chuck/Skeleton3D/Modern Jaw": true,
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"Chuck/Chuck/Skeleton3D/Modern Muzzle": true,
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"Chuck/Chuck/Skeleton3D/Northridge Ears": false,
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},
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"Northridge":
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{
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"Chuck/Chuck/Skeleton3D/PTT Ears": false,
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"Chuck/Chuck/Skeleton3D/PTT Jaw": false,
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"Chuck/Chuck/Skeleton3D/PTT Muzzle": false,
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"Chuck/Chuck/Skeleton3D/Modern Ears": false,
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"Chuck/Chuck/Skeleton3D/Modern Jaw": true,
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"Chuck/Chuck/Skeleton3D/Modern Muzzle": true,
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"Chuck/Chuck/Skeleton3D/Northridge Ears": true,
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},
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},
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"Chuck E. Eyelids":
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{
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"Blue":
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{
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"Chuck/Chuck/Skeleton3D/Blue Eyelids": true,
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"Chuck/Chuck/Skeleton3D/Grey Eyelids": false,
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},
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"Grey":
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{
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"Chuck/Chuck/Skeleton3D/Blue Eyelids": false,
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"Chuck/Chuck/Skeleton3D/Grey Eyelids": true,
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},
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},
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"Chuck E. Legs":
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{
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"None":
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{
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"Chuck/Chuck/Skeleton3D/Stand": true,
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"Chuck/Chuck/Skeleton3D/Legs": false,
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"Chuck/Chuck/Skeleton3D/Feet": false,
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},
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"Normal":
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{
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"Chuck/Chuck/Skeleton3D/Stand": false,
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"Chuck/Chuck/Skeleton3D/Legs": true,
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"Chuck/Chuck/Skeleton3D/Feet": true,
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}
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},
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"Chuck E. Pants":
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{
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"None":
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{
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"Chuck/Chuck/Skeleton3D/Avenger Shorts": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Shorts": false,
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"Chuck/Chuck/Skeleton3D/Rockstar Jeans": false,
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},
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"Cool Chuck Shorts":
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{
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"Chuck/Chuck/Skeleton3D/Avenger Shorts": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Shorts": true,
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"Chuck/Chuck/Skeleton3D/Rockstar Jeans": false,
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},
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"Avenger Shorts":
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{
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"Chuck/Chuck/Skeleton3D/Avenger Shorts": true,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Shorts": false,
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"Chuck/Chuck/Skeleton3D/Rockstar Jeans": false,
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},
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"Rockstar Jeans":
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{
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"Chuck/Chuck/Skeleton3D/Avenger Shorts": false,
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"Chuck/Chuck/Skeleton3D/Cool Chuck Shorts": false,
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"Chuck/Chuck/Skeleton3D/Rockstar Jeans": true,
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}
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},
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}
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var CyberHelen = {
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"Helen Eyelids":
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{
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"Blue":
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{
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"Helen/Helen/Skeleton3D/Blue Eyelids": true,
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"Helen/Helen/Skeleton3D/Pink Eyelids": false,
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},
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"Pink":
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{
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"Helen/Helen/Skeleton3D/Blue Eyelids": false,
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"Helen/Helen/Skeleton3D/Pink Eyelids": true,
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},
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},
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"Helen Dress":
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{
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"PTT":
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{
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"Helen/Helen/Skeleton3D/PTT Shirt": true,
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"Helen/Helen/Skeleton3D/Half Body Skirt": false,
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"Helen/Helen/Skeleton3D/Skirt": false,
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"Helen/Helen/Skeleton3D/Black Shirt": false,
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"Helen/Helen/Skeleton3D/Collar": false,
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},
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"Road Stage":
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{
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"Helen/Helen/Skeleton3D/PTT Shirt": false,
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"Helen/Helen/Skeleton3D/Half Body Skirt": true,
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"Helen/Helen/Skeleton3D/Skirt": false,
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"Helen/Helen/Skeleton3D/Black Shirt": true,
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"Helen/Helen/Skeleton3D/Collar": true,
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},
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"Modern":
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{
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"Helen/Helen/Skeleton3D/PTT Shirt": false,
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"Helen/Helen/Skeleton3D/Half Body Skirt": false,
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"Helen/Helen/Skeleton3D/Skirt": true,
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"Helen/Helen/Skeleton3D/Black Shirt": true,
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"Helen/Helen/Skeleton3D/Collar": true,
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},
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},
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"Helen Hair":
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{
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"PTT":
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{
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"Helen/Helen/Skeleton3D/Modern Hair": false,
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"Helen/Helen/Skeleton3D/Modern Hair Yellow": false,
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"Helen/Helen/Skeleton3D/Road Stage Hair": false,
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"Helen/Helen/Skeleton3D/PTT Hair": true,
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},
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"Road Stage":
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{
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"Helen/Helen/Skeleton3D/Modern Hair": false,
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"Helen/Helen/Skeleton3D/Modern Hair Yellow": false,
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"Helen/Helen/Skeleton3D/Road Stage Hair": true,
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"Helen/Helen/Skeleton3D/PTT Hair": false,
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},
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"Modern":
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{
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"Helen/Helen/Skeleton3D/Modern Hair": true,
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"Helen/Helen/Skeleton3D/Modern Hair Yellow": false,
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"Helen/Helen/Skeleton3D/Road Stage Hair": false,
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"Helen/Helen/Skeleton3D/PTT Hair": false,
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},
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"Modern Yellow":
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{
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"Helen/Helen/Skeleton3D/Modern Hair": false,
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"Helen/Helen/Skeleton3D/Modern Hair Yellow": true,
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"Helen/Helen/Skeleton3D/Road Stage Hair": false,
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"Helen/Helen/Skeleton3D/PTT Hair": false,
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},
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},
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"Helen Mask":
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{
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"PTT":
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{
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"Helen/Helen/Skeleton3D/PTT Mask": true,
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"Helen/Helen/Skeleton3D/PTT Jaw": true,
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"Helen/Helen/Skeleton3D/PTT Beak": true,
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"Helen/Helen/Skeleton3D/PTT Mask Crest": true,
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"Helen/Helen/Skeleton3D/PTT Red Mouth Parts": true,
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"Helen/Helen/Skeleton3D/PTT Eyeshadow": true,
|
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"Helen/Helen/Skeleton3D/Modern Head": false,
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"Helen/Helen/Skeleton3D/Modern Mask": false,
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"Helen/Helen/Skeleton3D/Road Stage Jaw": false,
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"Helen/Helen/Skeleton3D/Road Stage Beak": false,
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"Helen/Helen/Skeleton3D/Modern Jaw": false,
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"Helen/Helen/Skeleton3D/Modern Beak": false,
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},
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"Road Stage":
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{
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"Helen/Helen/Skeleton3D/PTT Mask": false,
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"Helen/Helen/Skeleton3D/PTT Jaw": false,
|
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"Helen/Helen/Skeleton3D/PTT Beak": false,
|
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"Helen/Helen/Skeleton3D/PTT Mask Crest": false,
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"Helen/Helen/Skeleton3D/PTT Red Mouth Parts": false,
|
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"Helen/Helen/Skeleton3D/PTT Eyeshadow": false,
|
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"Helen/Helen/Skeleton3D/Modern Head": true,
|
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"Helen/Helen/Skeleton3D/Modern Mask": true,
|
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"Helen/Helen/Skeleton3D/Road Stage Jaw": true,
|
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"Helen/Helen/Skeleton3D/Road Stage Beak": true,
|
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"Helen/Helen/Skeleton3D/Modern Jaw": false,
|
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"Helen/Helen/Skeleton3D/Modern Beak": false,
|
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},
|
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"Modern":
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{
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"Helen/Helen/Skeleton3D/PTT Mask": false,
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"Helen/Helen/Skeleton3D/PTT Jaw": false,
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"Helen/Helen/Skeleton3D/PTT Beak": false,
|
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"Helen/Helen/Skeleton3D/PTT Mask Crest": false,
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"Helen/Helen/Skeleton3D/PTT Red Mouth Parts": false,
|
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"Helen/Helen/Skeleton3D/PTT Eyeshadow": false,
|
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"Helen/Helen/Skeleton3D/Modern Head": true,
|
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"Helen/Helen/Skeleton3D/Modern Mask": true,
|
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"Helen/Helen/Skeleton3D/Road Stage Jaw": false,
|
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"Helen/Helen/Skeleton3D/Road Stage Beak": false,
|
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"Helen/Helen/Skeleton3D/Modern Jaw": true,
|
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"Helen/Helen/Skeleton3D/Modern Beak": true,
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},
|
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},
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|
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"Helen Legs":
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{
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"None":
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{
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"Helen/Helen/Skeleton3D/Stand": true,
|
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"Helen/Helen/Skeleton3D/Legs": false,
|
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"Helen/Helen/Skeleton3D/Shoes": false,
|
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},
|
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"Modern Standing":
|
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{
|
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"Helen/Helen/Skeleton3D/Stand": false,
|
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"Helen/Helen/Skeleton3D/Legs": true,
|
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"Helen/Helen/Skeleton3D/Shoes": true,
|
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}
|
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},
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}
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var CyberMunch = {
|
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"Munch Hat":
|
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{
|
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"None":
|
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{
|
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"Munch/Munch/Skeleton3D/Road Stage Hat": false,
|
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"Munch/Munch/Skeleton3D/Modern Hat": false,
|
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},
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"Road Stage":
|
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{
|
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"Munch/Munch/Skeleton3D/Road Stage Hat": true,
|
||||
"Munch/Munch/Skeleton3D/Modern Hat": false,
|
||||
},
|
||||
"Modern":
|
||||
{
|
||||
"Munch/Munch/Skeleton3D/Road Stage Hat": false,
|
||||
"Munch/Munch/Skeleton3D/Modern Hat": true,
|
||||
},
|
||||
},
|
||||
|
||||
"Munch Mask":
|
||||
{
|
||||
"PTT":
|
||||
{
|
||||
"Munch/Munch/Skeleton3D/PTT Nostrils": true,
|
||||
"Munch/Munch/Skeleton3D/Modern Nostrils": false,
|
||||
},
|
||||
"Modern":
|
||||
{
|
||||
"Munch/Munch/Skeleton3D/PTT Nostrils": false,
|
||||
"Munch/Munch/Skeleton3D/Modern Nostrils": true,
|
||||
},
|
||||
},
|
||||
|
||||
"Munch Body":
|
||||
{
|
||||
"PTT":
|
||||
{
|
||||
"Munch/Munch/Skeleton3D/PTT Torso": true,
|
||||
"Munch/Munch/Skeleton3D/PTT Arms": true,
|
||||
"Munch/Munch/Skeleton3D/PTT Left Hand": true,
|
||||
"Munch/Munch/Skeleton3D/PTT Right Hand": true,
|
||||
"Munch/Munch/Skeleton3D/Modern Torso": false,
|
||||
"Munch/Munch/Skeleton3D/Modern Arms": false,
|
||||
"Munch/Munch/Skeleton3D/Modern Left Hand": false,
|
||||
"Munch/Munch/Skeleton3D/Modern Right Hand": false,
|
||||
},
|
||||
"Modern":
|
||||
{
|
||||
"Munch/Munch/Skeleton3D/PTT Torso": false,
|
||||
"Munch/Munch/Skeleton3D/PTT Arms": false,
|
||||
"Munch/Munch/Skeleton3D/PTT Left Hand": false,
|
||||
"Munch/Munch/Skeleton3D/PTT Right Hand": false,
|
||||
"Munch/Munch/Skeleton3D/Modern Torso": true,
|
||||
"Munch/Munch/Skeleton3D/Modern Arms": true,
|
||||
"Munch/Munch/Skeleton3D/Modern Left Hand": true,
|
||||
"Munch/Munch/Skeleton3D/Modern Right Hand": true,
|
||||
},
|
||||
},
|
||||
|
||||
"Munch Legs":
|
||||
{
|
||||
"None":
|
||||
{
|
||||
"Munch/Munch/Skeleton3D/Legs": false,
|
||||
"Munch/Munch/Skeleton3D/Shoes": false,
|
||||
},
|
||||
"Modern":
|
||||
{
|
||||
"Munch/Munch/Skeleton3D/Legs": true,
|
||||
"Munch/Munch/Skeleton3D/Shoes": true,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
var CyberJasper = {
|
||||
"Jasper Hat":
|
||||
{
|
||||
"PTT":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Straw Hat Small": true,
|
||||
"Jasper/Jasper/Skeleton3D/Straw Hat Large": false,
|
||||
"Jasper/Jasper/Skeleton3D/Cowboy Hat": false,
|
||||
},
|
||||
"Rocker":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Straw Hat Small": false,
|
||||
"Jasper/Jasper/Skeleton3D/Straw Hat Large": true,
|
||||
"Jasper/Jasper/Skeleton3D/Cowboy Hat": false,
|
||||
},
|
||||
"Modern":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Straw Hat Small": false,
|
||||
"Jasper/Jasper/Skeleton3D/Straw Hat Large": false,
|
||||
"Jasper/Jasper/Skeleton3D/Cowboy Hat": true,
|
||||
},
|
||||
},
|
||||
|
||||
"Jasper Shirt":
|
||||
{
|
||||
"PTT":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Red Shirt": true,
|
||||
"Jasper/Jasper/Skeleton3D/Rocker Shirt": false,
|
||||
"Jasper/Jasper/Skeleton3D/Cow Print Shirt": false,
|
||||
},
|
||||
"Rocker":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Red Shirt": false,
|
||||
"Jasper/Jasper/Skeleton3D/Rocker Shirt": true,
|
||||
"Jasper/Jasper/Skeleton3D/Cow Print Shirt": false,
|
||||
},
|
||||
"Modern":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Red Shirt": false,
|
||||
"Jasper/Jasper/Skeleton3D/Rocker Shirt": false,
|
||||
"Jasper/Jasper/Skeleton3D/Cow Print Shirt": true,
|
||||
},
|
||||
},
|
||||
|
||||
"Jasper Guitar":
|
||||
{
|
||||
"Banjo":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Banjo": true,
|
||||
"Jasper/Jasper/Skeleton3D/Cheese Guitar": false,
|
||||
},
|
||||
"Cheese Guitar":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Banjo": false,
|
||||
"Jasper/Jasper/Skeleton3D/Cheese Guitar": true,
|
||||
},
|
||||
},
|
||||
|
||||
"Jasper Bandana":
|
||||
{
|
||||
"Blue":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Blue Bandana": true,
|
||||
"Jasper/Jasper/Skeleton3D/Red Bandana": false,
|
||||
},
|
||||
"Red":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Blue Bandana": false,
|
||||
"Jasper/Jasper/Skeleton3D/Red Bandana": true,
|
||||
},
|
||||
},
|
||||
|
||||
"Jasper Overalls":
|
||||
{
|
||||
"Normal":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Overalls": true,
|
||||
},
|
||||
"None":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Overalls": false,
|
||||
},
|
||||
},
|
||||
|
||||
"Jasper Legs":
|
||||
{
|
||||
"None":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Pants": false,
|
||||
"Jasper/Jasper/Skeleton3D/Shoes": false,
|
||||
},
|
||||
"Normal":
|
||||
{
|
||||
"Jasper/Jasper/Skeleton3D/Pants": true,
|
||||
"Jasper/Jasper/Skeleton3D/Shoes": true,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
var CyberPasqually = {
|
||||
"Pasqually Body":
|
||||
{
|
||||
"PTT":
|
||||
{
|
||||
"Pasqually/Pasqually/Skeleton3D/PTT Torso": true,
|
||||
"Pasqually/Pasqually/Skeleton3D/PTT Arms": true,
|
||||
"Pasqually/Pasqually/Skeleton3D/PTT Left Hand": true,
|
||||
"Pasqually/Pasqually/Skeleton3D/PTT Right Hand": true,
|
||||
"Pasqually/Pasqually/Skeleton3D/Modern Torso": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Modern Arms": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Modern Left Hand": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Modern Right Hand": false,
|
||||
},
|
||||
"Modern":
|
||||
{
|
||||
"Pasqually/Pasqually/Skeleton3D/PTT Torso": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/PTT Arms": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/PTT Left Hand": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/PTT Right Hand": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Modern Torso": true,
|
||||
"Pasqually/Pasqually/Skeleton3D/Modern Arms": true,
|
||||
"Pasqually/Pasqually/Skeleton3D/Modern Left Hand": true,
|
||||
"Pasqually/Pasqually/Skeleton3D/Modern Right Hand": true,
|
||||
},
|
||||
},
|
||||
|
||||
"Pasqually Legs":
|
||||
{
|
||||
"None":
|
||||
{
|
||||
"Pasqually/Pasqually/Skeleton3D/Legs": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Shoes": false,
|
||||
},
|
||||
"Normal":
|
||||
{
|
||||
"Pasqually/Pasqually/Skeleton3D/Legs": true,
|
||||
"Pasqually/Pasqually/Skeleton3D/Shoes": true,
|
||||
},
|
||||
},
|
||||
|
||||
"Pasqually Held Item":
|
||||
{
|
||||
"Accordion":
|
||||
{
|
||||
"Pasqually/Pasqually/Skeleton3D/Spoons": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Drumsticks": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Accordion": true,
|
||||
},
|
||||
"None":
|
||||
{
|
||||
"Pasqually/Pasqually/Skeleton3D/Spoons": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Drumsticks": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Accordion": false,
|
||||
},
|
||||
"Spoons":
|
||||
{
|
||||
"Pasqually/Pasqually/Skeleton3D/Spoons": true,
|
||||
"Pasqually/Pasqually/Skeleton3D/Drumsticks": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Accordion": false,
|
||||
},
|
||||
"Drumsticks":
|
||||
{
|
||||
"Pasqually/Pasqually/Skeleton3D/Spoons": false,
|
||||
"Pasqually/Pasqually/Skeleton3D/Drumsticks": true,
|
||||
"Pasqually/Pasqually/Skeleton3D/Accordion": false,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
var HelenHouseHelen = {
|
||||
"Helen Hair":
|
||||
{
|
||||
"Black and White":
|
||||
{
|
||||
"Helen/Helen/Skeleton3D/BWHair": true,
|
||||
"Helen/Helen/Skeleton3D/YellowHair": false,
|
||||
},
|
||||
"Yellow":
|
||||
{
|
||||
"Helen/Helen/Skeleton3D/BWHair": false,
|
||||
"Helen/Helen/Skeleton3D/YellowHair": true,
|
||||
},
|
||||
},
|
||||
"Helen Dress":
|
||||
{
|
||||
"Tux":
|
||||
{
|
||||
"Helen/Helen/Skeleton3D/Collar": true,
|
||||
"Helen/Helen/Skeleton3D/Torso": true,
|
||||
"Helen/Helen/Skeleton3D/Skirt": true,
|
||||
"Helen/Helen/Skeleton3D/CheerDress": false,
|
||||
},
|
||||
"Cheerleader":
|
||||
{
|
||||
"Helen/Helen/Skeleton3D/Collar": false,
|
||||
"Helen/Helen/Skeleton3D/Torso": false,
|
||||
"Helen/Helen/Skeleton3D/Skirt": false,
|
||||
"Helen/Helen/Skeleton3D/CheerDress": true,
|
||||
}
|
||||
}
|
||||
}
|
1
Scripts/Configs/Cosmetics.gd.uid
Normal file
1
Scripts/Configs/Cosmetics.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://bnddq01t7dtqc
|
249
Scripts/Configs/Stages.gd
Normal file
249
Scripts/Configs/Stages.gd
Normal file
|
@ -0,0 +1,249 @@
|
|||
extends Node
|
||||
|
||||
var HelenHouse = {
|
||||
"bits": 20,
|
||||
"scene": "res://Scenes/Stages/HelenHouse.tscn",
|
||||
"scene_ref_base": "SubViewport/HelenHouse/",
|
||||
"camera_count": 2,
|
||||
|
||||
"ust_type": "Rockafire Explosion/3-Stage",
|
||||
|
||||
"bit_mapping":
|
||||
{
|
||||
23: { "bot": "Helen", "movement": "Mouth", "flow_in": 3.0, "flow_out": 2.0 },
|
||||
24: { "bot": "Helen", "movement": "Left Ear", "flow_in": 3.5, "flow_out": 1.5 },
|
||||
25: { "bot": "Helen", "movement": "Right Ear", "flow_in": 3.5, "flow_out": 1.5 },
|
||||
26: { "bot": "Helen", "movement": "Left Eyelid", "flow_in": 1.5, "flow_out": 2.0 },
|
||||
27: { "bot": "Helen", "movement": "Right Eyelid", "flow_in": 1.5, "flow_out": 2.0 },
|
||||
28: { "bot": "Helen", "movement": "Eyes Left", "flow_in": 3.5, "flow_out": 1.5 },
|
||||
29: { "bot": "Helen", "movement": "Eyes Right", "flow_in": 3.5, "flow_out": 1.5 },
|
||||
30: { "bot": "Helen", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
31: { "bot": "Helen", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
32: { "bot": "Helen", "movement": "Head Up", "flow_in": 1.0, "flow_out": 1.0 },
|
||||
33: { "bot": "Helen", "movement": "Left Arm Up", "flow_in": 0.8, "flow_out": 0.6 },
|
||||
34: { "bot": "Helen", "movement": "Left Arm Twist", "flow_in": 0.8, "flow_out": 0.8 },
|
||||
35: { "bot": "Helen", "movement": "Left Elbow", "flow_in": 1.0, "flow_out": 1.0 },
|
||||
36: { "bot": "Helen", "movement": "Right Arm Up", "flow_in": 0.8, "flow_out": 0.6 },
|
||||
37: { "bot": "Helen", "movement": "Right Arm Twist", "flow_in": 0.8, "flow_out": 0.8 },
|
||||
38: { "bot": "Helen", "movement": "Right Elbow", "flow_in": 1.0, "flow_out": 1.0 },
|
||||
39: { "bot": "Helen", "movement": "Body Left", "flow_in": 0.7, "flow_out": 0.7 },
|
||||
40: { "bot": "Helen", "movement": "Body Right", "flow_in": 0.7, "flow_out": 0.7 },
|
||||
41: { "bot": "Helen", "movement": "Body Lean", "flow_in": 1.0, "flow_out": 0.8 },
|
||||
125: { "bot": "Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
|
||||
},
|
||||
|
||||
"cosmetics": [ Cosmetics.HelenHouseHelen ],
|
||||
"cosmetic_defaults": [ 0, 0 ]
|
||||
}
|
||||
|
||||
var ChuckEsCorner = {
|
||||
"bits": 16,
|
||||
"scene": "res://Scenes/Stages/ChuckEsCorner.tscn",
|
||||
"scene_ref_base": "SubViewport/ChuckEsCorner/",
|
||||
"camera_count": 3,
|
||||
|
||||
"ust_type": "Cyberamics",
|
||||
|
||||
"bit_mapping":
|
||||
{
|
||||
1: { "bot": "Chuck", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
2: { "bot": "Chuck", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
3: { "bot": "Chuck", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
4: { "bot": "Chuck", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
5: { "bot": "Chuck", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
6: { "bot": "Chuck", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
7: { "bot": "Chuck", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
8: { "bot": "Chuck", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
41: { "bot": "Warblettes", "movement": "Mouth", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
44: { "bot": "Warblettes", "movement": "Body Rock", "flow_in": 1.0, "flow_out": 1.0 },
|
||||
50: { "bot": "Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
|
||||
55: { "bot": "Floods", "movement": "Blue", "flow_in": "None", "flow_out": "None" },
|
||||
78: { "bot": "Spots", "movement": "Warblettes", "flow_in": "None", "flow_out": "None" },
|
||||
79: { "bot": "Color Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
|
||||
82: { "bot": "Floods", "movement": "Red", "flow_in": "None", "flow_out": "None" },
|
||||
86: { "bot": "Floods", "movement": "Green", "flow_in": "None", "flow_out": "None" },
|
||||
},
|
||||
|
||||
"cosmetics": [ Cosmetics.CyberChuck ],
|
||||
"cosmetic_defaults": [ 0, 1, 0, 0, 0, 0 ]
|
||||
}
|
||||
|
||||
var BalconyStage = {
|
||||
"bits": 69,
|
||||
"scene": "res://Scenes/Stages/Balcony.tscn",
|
||||
"scene_ref_base": "SubViewport/Balcony/",
|
||||
"camera_count": 6,
|
||||
|
||||
"ust_type": "Cyberamics",
|
||||
|
||||
"bit_mapping":
|
||||
{
|
||||
1: { "bot": "Chuck", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
2: { "bot": "Chuck", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
3: { "bot": "Chuck", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
4: { "bot": "Chuck", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
5: { "bot": "Chuck", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
6: { "bot": "Chuck", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
7: { "bot": "Chuck", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
8: { "bot": "Chuck", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
9: { "bot": "Helen", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
10: { "bot": "Helen", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
11: { "bot": "Helen", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
12: { "bot": "Helen", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
13: { "bot": "Helen", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
14: { "bot": "Helen", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
15: { "bot": "Helen", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
16: { "bot": "Helen", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
17: { "bot": "Munch", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
18: { "bot": "Munch", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
19: { "bot": "Munch", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
20: { "bot": "Munch", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
21: { "bot": "Munch", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
22: { "bot": "Munch", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
23: { "bot": "Munch", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
24: { "bot": "Munch", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
25: { "bot": "Jasper", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
26: { "bot": "Jasper", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
27: { "bot": "Jasper", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
28: { "bot": "Jasper", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
29: { "bot": "Jasper", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
30: { "bot": "Jasper", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
31: { "bot": "Jasper", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
32: { "bot": "Jasper", "movement": "Strum", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
33: { "bot": "Pasqually", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
34: { "bot": "Pasqually", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
35: { "bot": "Pasqually", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
36: { "bot": "Pasqually", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
37: { "bot": "Pasqually", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
38: { "bot": "Pasqually", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
39: { "bot": "Pasqually", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
40: { "bot": "Pasqually", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
41: { "bot": "Warblettes", "movement": "Mouth", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
44: { "bot": "Warblettes", "movement": "Body Rock", "flow_in": 1.0, "flow_out": 1.0 },
|
||||
50: { "bot": "Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
|
||||
51: { "bot": "Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
|
||||
52: { "bot": "Spots", "movement": "Munch", "flow_in": "None", "flow_out": "None" },
|
||||
53: { "bot": "Spots", "movement": "Jasper", "flow_in": "None", "flow_out": "None" },
|
||||
54: { "bot": "Spots", "movement": "Pasqually", "flow_in": "None", "flow_out": "None" },
|
||||
55: { "bot": "Backdrop", "movement": "C Blue", "flow_in": "None", "flow_out": "None" },
|
||||
65: { "bot": "Backdrop", "movement": "L Blue", "flow_in": "None", "flow_out": "None" },
|
||||
66: { "bot": "Valence", "movement": "R Center", "flow_in": "None", "flow_out": "None" },
|
||||
68: { "bot": "Backdrop", "movement": "L Red", "flow_in": "None", "flow_out": "None" },
|
||||
69: { "bot": "Valence", "movement": "R", "flow_in": "None", "flow_out": "None" },
|
||||
70: { "bot": "Backdrop", "movement": "L Amber", "flow_in": "None", "flow_out": "None" },
|
||||
71: { "bot": "Valence", "movement": "L Center", "flow_in": "None", "flow_out": "None" },
|
||||
72: { "bot": "Valence", "movement": "L", "flow_in": "None", "flow_out": "None" },
|
||||
73: { "bot": "Valence", "movement": "Center", "flow_in": "None", "flow_out": "None" },
|
||||
74: { "bot": "Color Spots", "movement": "Warblettes", "flow_in": "None", "flow_out": "None" },
|
||||
75: { "bot": "Color Spots", "movement": "Munch", "flow_in": "None", "flow_out": "None" },
|
||||
76: { "bot": "Color Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
|
||||
77: { "bot": "Color Spots", "movement": "Jasper", "flow_in": "None", "flow_out": "None" },
|
||||
78: { "bot": "Spots", "movement": "Warblettes", "flow_in": "None", "flow_out": "None" },
|
||||
79: { "bot": "Color Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
|
||||
80: { "bot": "Color Spots", "movement": "Chuck 2", "flow_in": "None", "flow_out": "None" },
|
||||
81: { "bot": "Backdrop", "movement": "R Amber", "flow_in": "None", "flow_out": "None" },
|
||||
82: { "bot": "Backdrop", "movement": "C Red", "flow_in": "None", "flow_out": "None" },
|
||||
83: { "bot": "Backdrop", "movement": "R Blue", "flow_in": "None", "flow_out": "None" },
|
||||
84: { "bot": "Color Spots", "movement": "Pasqually", "flow_in": "None", "flow_out": "None" },
|
||||
85: { "bot": "Backdrop", "movement": "R Red", "flow_in": "None", "flow_out": "None" },
|
||||
86: { "bot": "Backdrop", "movement": "C Amber", "flow_in": "None", "flow_out": "None" },
|
||||
},
|
||||
|
||||
"cosmetics":
|
||||
[
|
||||
Cosmetics.CyberChuck,
|
||||
Cosmetics.CyberHelen,
|
||||
Cosmetics.CyberMunch,
|
||||
Cosmetics.CyberJasper,
|
||||
Cosmetics.CyberPasqually
|
||||
],
|
||||
"cosmetic_defaults": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
|
||||
}
|
||||
|
||||
var CStage = {
|
||||
"bits": 65,
|
||||
"scene": "res://Scenes/Stages/CStage.tscn",
|
||||
"scene_ref_base": "SubViewport/CStage/",
|
||||
"camera_count": 5,
|
||||
|
||||
"ust_type": "Cyberamics",
|
||||
|
||||
"bit_mapping":
|
||||
{
|
||||
1: { "bot": "Chuck", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
2: { "bot": "Chuck", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
3: { "bot": "Chuck", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
4: { "bot": "Chuck", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
5: { "bot": "Chuck", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
6: { "bot": "Chuck", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
7: { "bot": "Chuck", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
8: { "bot": "Chuck", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
9: { "bot": "Helen", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
10: { "bot": "Helen", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
11: { "bot": "Helen", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
12: { "bot": "Helen", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
13: { "bot": "Helen", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
14: { "bot": "Helen", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
15: { "bot": "Helen", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
16: { "bot": "Helen", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
17: { "bot": "Munch", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
18: { "bot": "Munch", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
19: { "bot": "Munch", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
20: { "bot": "Munch", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
21: { "bot": "Munch", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
22: { "bot": "Munch", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
23: { "bot": "Munch", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
24: { "bot": "Munch", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
25: { "bot": "Jasper", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
26: { "bot": "Jasper", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
27: { "bot": "Jasper", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
28: { "bot": "Jasper", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
29: { "bot": "Jasper", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
30: { "bot": "Jasper", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
31: { "bot": "Jasper", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
32: { "bot": "Jasper", "movement": "Strum", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
33: { "bot": "Pasqually", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
|
||||
34: { "bot": "Pasqually", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
35: { "bot": "Pasqually", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
|
||||
36: { "bot": "Pasqually", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
37: { "bot": "Pasqually", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
|
||||
38: { "bot": "Pasqually", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
|
||||
39: { "bot": "Pasqually", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
40: { "bot": "Pasqually", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
|
||||
50: { "bot": "Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
|
||||
51: { "bot": "Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
|
||||
52: { "bot": "Spots", "movement": "Munch", "flow_in": "None", "flow_out": "None" },
|
||||
53: { "bot": "Spots", "movement": "Jasper", "flow_in": "None", "flow_out": "None" },
|
||||
54: { "bot": "Spots", "movement": "Pasqually", "flow_in": "None", "flow_out": "None" },
|
||||
55: { "bot": "Backdrop", "movement": "C Blue", "flow_in": "None", "flow_out": "None" },
|
||||
65: { "bot": "Backdrop", "movement": "L Blue", "flow_in": "None", "flow_out": "None" },
|
||||
66: { "bot": "Valence", "movement": "R Center", "flow_in": "None", "flow_out": "None" },
|
||||
68: { "bot": "Backdrop", "movement": "L Red", "flow_in": "None", "flow_out": "None" },
|
||||
69: { "bot": "Valence", "movement": "R", "flow_in": "None", "flow_out": "None" },
|
||||
70: { "bot": "Backdrop", "movement": "L Amber", "flow_in": "None", "flow_out": "None" },
|
||||
71: { "bot": "Valence", "movement": "L Center", "flow_in": "None", "flow_out": "None" },
|
||||
72: { "bot": "Valence", "movement": "L", "flow_in": "None", "flow_out": "None" },
|
||||
73: { "bot": "Valence", "movement": "Center", "flow_in": "None", "flow_out": "None" },
|
||||
75: { "bot": "Color Spots", "movement": "Munch", "flow_in": "None", "flow_out": "None" },
|
||||
76: { "bot": "Color Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
|
||||
77: { "bot": "Color Spots", "movement": "Jasper", "flow_in": "None", "flow_out": "None" },
|
||||
79: { "bot": "Color Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
|
||||
80: { "bot": "Color Spots", "movement": "Chuck 2", "flow_in": "None", "flow_out": "None" },
|
||||
81: { "bot": "Backdrop", "movement": "R Amber", "flow_in": "None", "flow_out": "None" },
|
||||
82: { "bot": "Backdrop", "movement": "C Red", "flow_in": "None", "flow_out": "None" },
|
||||
83: { "bot": "Backdrop", "movement": "R Blue", "flow_in": "None", "flow_out": "None" },
|
||||
84: { "bot": "Color Spots", "movement": "Pasqually", "flow_in": "None", "flow_out": "None" },
|
||||
85: { "bot": "Backdrop", "movement": "R Red", "flow_in": "None", "flow_out": "None" },
|
||||
86: { "bot": "Backdrop", "movement": "C Amber", "flow_in": "None", "flow_out": "None" },
|
||||
},
|
||||
|
||||
"cosmetics":
|
||||
[
|
||||
Cosmetics.CyberChuck,
|
||||
Cosmetics.CyberHelen,
|
||||
Cosmetics.CyberMunch,
|
||||
Cosmetics.CyberJasper,
|
||||
Cosmetics.CyberPasqually
|
||||
],
|
||||
"cosmetic_defaults": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
|
||||
}
|
1
Scripts/Configs/Stages.gd.uid
Normal file
1
Scripts/Configs/Stages.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://cyrgqg7cf187y
|
|
@ -3,14 +3,15 @@ extends Control
|
|||
@export var vis_name: String
|
||||
@export var scene_handle: String
|
||||
@export var options: Dictionary
|
||||
@export var drop_index: int = 0
|
||||
|
||||
func _ready() -> void:
|
||||
$Panel/Label.text = vis_name
|
||||
for option in options:
|
||||
$Panel/OptionButton.add_item(option)
|
||||
$Panel/OptionButton.select(0)
|
||||
for adjusted in options[$Panel/OptionButton.get_item_text(0)]:
|
||||
get_node(scene_handle+adjusted).visible = options[$Panel/OptionButton.get_item_text(0)][adjusted]
|
||||
$Panel/OptionButton.select(drop_index)
|
||||
for adjusted in options[$Panel/OptionButton.get_item_text(drop_index)]:
|
||||
get_node(scene_handle+adjusted).visible = options[$Panel/OptionButton.get_item_text(drop_index)][adjusted]
|
||||
|
||||
|
||||
func _on_option_button_item_selected(index: int) -> void:
|
||||
|
|
117
Scripts/CyberamicController.gd
Normal file
117
Scripts/CyberamicController.gd
Normal file
|
@ -0,0 +1,117 @@
|
|||
extends Node3D
|
||||
|
||||
var animation_player : AnimationPlayer
|
||||
var animation_tree : AnimationTree
|
||||
var blend_tree : AnimationNodeBlendTree
|
||||
|
||||
var movement_states : Dictionary
|
||||
|
||||
func _ready():
|
||||
animation_player = $AnimationPlayer
|
||||
|
||||
animation_tree = AnimationTree.new()
|
||||
animation_tree.anim_player = animation_player.get_path()
|
||||
add_child(animation_tree)
|
||||
|
||||
animation_tree.tree_root = AnimationNodeBlendTree.new()
|
||||
animation_tree.active = true
|
||||
blend_tree = animation_tree.tree_root as AnimationNodeBlendTree
|
||||
|
||||
animation_player.speed_scale = 0
|
||||
|
||||
var animations = animation_player.get_animation_list()
|
||||
|
||||
for animation in animations:
|
||||
movement_states[animation] = [false, 0.0, 0.0, 0.0]
|
||||
|
||||
var prev_name = "Anim_" + animations[0]
|
||||
var old_time_name = "Time_" + animations[0]
|
||||
var old_seek_name = "Seek_" + animations[0]
|
||||
|
||||
var prev_anim_node := AnimationNodeAnimation.new()
|
||||
prev_anim_node.animation = animations[0]
|
||||
blend_tree.add_node(prev_name, prev_anim_node)
|
||||
|
||||
var old_time_node := AnimationNodeTimeScale.new()
|
||||
blend_tree.add_node(old_time_name,old_time_node)
|
||||
|
||||
var _old_seek_node := AnimationNodeTimeSeek.new()
|
||||
blend_tree.add_node(old_seek_name,_old_seek_node)
|
||||
|
||||
blend_tree.connect_node(old_time_name,0,prev_name)
|
||||
blend_tree.connect_node(old_seek_name,0,old_time_name)
|
||||
prev_name = old_seek_name
|
||||
|
||||
for i in range(1, animations.size()):
|
||||
var anim_name = "Anim_" + animations[i]
|
||||
var add_name = "Add_" + animations[i]
|
||||
var time_name = "Time_" + animations[i]
|
||||
var seek_name = "Seek_" + animations[i]
|
||||
|
||||
var new_anim_node := AnimationNodeAnimation.new()
|
||||
new_anim_node.animation = animations[i]
|
||||
blend_tree.add_node(anim_name, new_anim_node)
|
||||
|
||||
var time_node := AnimationNodeTimeScale.new()
|
||||
blend_tree.add_node(time_name,time_node)
|
||||
|
||||
var seek_node := AnimationNodeTimeSeek.new()
|
||||
blend_tree.add_node(seek_name,seek_node)
|
||||
|
||||
var add_node := AnimationNodeAdd2.new()
|
||||
blend_tree.add_node(add_name, add_node)
|
||||
|
||||
blend_tree.connect_node(time_name, 0, anim_name)
|
||||
blend_tree.connect_node(seek_name, 0, time_name)
|
||||
blend_tree.connect_node(add_name, 0, prev_name)
|
||||
blend_tree.connect_node(add_name, 1, seek_name)
|
||||
prev_name = add_name
|
||||
|
||||
blend_tree.connect_node("output", 0, prev_name)
|
||||
|
||||
for i in range(0, animations.size()):
|
||||
animation_tree.set("parameters/Add_" + str(animations[i]) + "/add_amount", 1.0)
|
||||
animation_tree.set("parameters/Seek_" + str(animations[i]) + "/seek_request", 0)
|
||||
animation_tree.set("parameters/Time_" + str(animations[i]) + "/scale", 0)
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
for key in movement_states:
|
||||
var anim_path = "parameters/Seek_" + key + "/seek_request"
|
||||
var state = movement_states[key]
|
||||
if (state[0]):
|
||||
state[1] = clamp(float(state[1]) + (delta * state[2]), 0, 1)
|
||||
else:
|
||||
state[1] = clamp(float(state[1]) - (delta * state[3]), 0, 1)
|
||||
animation_tree.set(anim_path, state[1])
|
||||
|
||||
func _movement_in(movement, rate):
|
||||
var adjusted_rate = rate
|
||||
if (movement == "Head Left"):
|
||||
if (movement_states["Head Right"][0]): adjusted_rate = rate*0.5
|
||||
movement_states["Head Right"][0] = false
|
||||
movement_states["Head Right"][3] = rate
|
||||
movement_states["Body Left"][0] = true
|
||||
movement_states["Body Left"][2] = rate*0.4
|
||||
movement_states["Body Right"][0] = false
|
||||
movement_states["Body Right"][3] = rate*0.4
|
||||
elif (movement == "Head Right"):
|
||||
if (movement_states["Head Left"][0]): adjusted_rate = rate*0.5
|
||||
movement_states["Head Left"][0] = false
|
||||
movement_states["Head Left"][3] = rate
|
||||
movement_states["Body Right"][0] = true
|
||||
movement_states["Body Right"][2] = rate*0.4
|
||||
movement_states["Body Left"][0] = false
|
||||
movement_states["Body Left"][3] = rate*0.4
|
||||
movement_states[movement][0] = true
|
||||
movement_states[movement][2] = adjusted_rate
|
||||
|
||||
func _movement_out(movement, rate):
|
||||
if (movement == "Head Left"):
|
||||
movement_states["Body Right"][0] = false
|
||||
movement_states["Body Right"][3] = 0
|
||||
elif (movement == "Head Right"):
|
||||
movement_states["Body Left"][0] = false
|
||||
movement_states["Body Left"][3] = 0
|
||||
else:
|
||||
movement_states[movement][0] = false
|
||||
movement_states[movement][3] = rate
|
1
Scripts/CyberamicController.gd.uid
Normal file
1
Scripts/CyberamicController.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://du3pqtf3jixvl
|
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue