velocity is reset upon respawning
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@ -69,6 +69,9 @@ func _unhandled_input(event: InputEvent) -> void:
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$DebugMenu.visible = !$DebugMenu.visible
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elif event.is_action_pressed(&"freeroam_respawn"):
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self.position = startPosition
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walk_vel = Vector3(0, 0, 0)
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jump_vel = Vector3(0, 0, 0)
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grav_vel = Vector3(0, 0, 0)
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elif event.is_action_pressed(&"freeroam_flashlight_zoom_in"):
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if ($Camera/Flashlight.visible):
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if ($Camera/Flashlight.spot_angle > 2):
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