add debug screen
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d9c92ccb98
commit
156757d6e4
6 changed files with 93 additions and 1 deletions
13
Scripts/DebugMenu.gd
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13
Scripts/DebugMenu.gd
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@ -0,0 +1,13 @@
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extends Control
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func _ready() -> void:
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$VersionLabel.text = "Pneumatic Plaything v%s" % ProjectSettings.get_setting("application/config/version")
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$PlatformLabel.text = "%s %s %s" % [OS.get_name(), OS.get_version(), Engine.get_architecture_name()]
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func _process(_delta: float) -> void:
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if (visible):
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$FPSLabel.text = "FPS: %.0f" % Engine.get_frames_per_second()
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var pos = get_node("../").position
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var angle = get_node("../Camera").rotation_degrees
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$PositionLabel.text = "X: %.2f, Y: %.2f, Z: %.2f" % [ pos.x, pos.y, pos.z ]
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$AngleLabel.text = "Pitch: %.2f, Yaw: %.2f" % [ angle.x, angle.y ]
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1
Scripts/DebugMenu.gd.uid
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1
Scripts/DebugMenu.gd.uid
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@ -0,0 +1 @@
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uid://724u7h4bui7r
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@ -55,6 +55,8 @@ func _unhandled_input(event: InputEvent) -> void:
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$InGameMenu.visible = true
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$InGameMenu/Buttons/ReturnButton.grab_focus()
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pass
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elif event.is_action_pressed(&"freeroam_debug_menu"):
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$DebugMenu.visible = !$DebugMenu.visible
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func _physics_process(delta: float) -> void:
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if (interact):
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://cdk6hwb4hi2wc"]
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[gd_scene load_steps=5 format=3 uid="uid://cdk6hwb4hi2wc"]
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[ext_resource type="Script" uid="uid://b0c02p6ckmpdq" path="res://Scripts/Player/player.gd" id="1_2f8j2"]
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[ext_resource type="PackedScene" uid="uid://cd67bfok34xhy" path="res://Scenes/GUI/InGameMenu.tscn" id="2_0s4r2"]
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[ext_resource type="PackedScene" uid="uid://fjveglbs1vfv" path="res://Scenes/GUI/DebugMenu.tscn" id="3_ejydr"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3rsb5"]
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radius = 0.3
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@ -27,5 +28,9 @@ spot_range = 1000.0
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spot_angle = 30.0
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spot_angle_attenuation = 0.25
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[node name="DebugMenu" parent="." instance=ExtResource("3_ejydr")]
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visible = false
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mouse_filter = 2
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[node name="InGameMenu" parent="." instance=ExtResource("2_0s4r2")]
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visible = false
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