add flashlight
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4 changed files with 17 additions and 0 deletions
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@ -79,6 +79,8 @@ func _physics_process(delta: float) -> void:
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if (crouched): speed = SPEED_CROUCHED
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else: speed = SPEED_BASE
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running = false
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elif Input.is_action_just_pressed(&"freeroam_toggle_flashlight"):
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$Camera/Flashlight.visible = !$Camera/Flashlight.visible
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if mouse_captured: _handle_joypad_camera_rotation(delta)
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velocity = _walk(delta) + _gravity(delta) + _jump(delta)
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@ -19,5 +19,13 @@ debug_color = Color(0.141176, 0.427451, 0.92549, 0.784314)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)
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fov = 80.0
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[node name="Flashlight" type="SpotLight3D" parent="Camera"]
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visible = false
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light_color = Color(1, 0.960784, 0.85098, 1)
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light_energy = 5.0
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spot_range = 1000.0
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spot_angle = 30.0
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spot_angle_attenuation = 0.25
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[node name="InGameMenu" parent="." instance=ExtResource("2_0s4r2")]
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visible = false
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