dynamic jumping height

This commit is contained in:
Persephone Bubblegum-Holiday 2025-08-05 22:15:11 -07:00
parent aafe5e0a38
commit 1f85d59975

View file

@ -7,10 +7,15 @@ var SPEED_CROUCHED: float = 1
var SPEED_RUNNING: float = 4
var SPEED_CROUCH_RUN: float = 2
var JUMP_HEIGHT_BASE: float = 0.6
var JUMP_HEIGHT_CROUCHED: float = 0.2
var JUMP_HEIGHT_RUNNING: float = 0.8
var JUMP_HEIGHT_CROUCH_RUN: float = 0.4
var speed: float = SPEED_BASE # m/s
var acceleration: float = 100 # m/s^2
var jump_height: float = 1 # m
var jump_height: float = JUMP_HEIGHT_BASE # m
var camera_sens: float = 3
var interact: bool = true
@ -64,22 +69,38 @@ func _physics_process(delta: float) -> void:
elif Input.is_action_just_pressed(&"freeroam_crouch"):
$CShape.shape.height = 1.0
$Camera.position.y = 1.0
if (running): speed = SPEED_CROUCH_RUN
else: speed = SPEED_CROUCHED
if (running):
speed = SPEED_CROUCH_RUN
jump_height = JUMP_HEIGHT_CROUCH_RUN
else:
speed = SPEED_CROUCHED
jump_height = JUMP_HEIGHT_CROUCHED
crouched = true
elif Input.is_action_just_released(&"freeroam_crouch"):
$CShape.shape.height = 1.8
$Camera.position.y = 1.7
if (running): speed = SPEED_RUNNING
else: speed = SPEED_BASE
if (running):
speed = SPEED_RUNNING
jump_height = JUMP_HEIGHT_RUNNING
else:
speed = SPEED_BASE
jump_height = JUMP_HEIGHT_BASE
crouched = false
elif Input.is_action_just_pressed(&"freeroam_run"):
if (crouched): speed = SPEED_CROUCH_RUN
else: speed = SPEED_RUNNING
if (crouched):
speed = SPEED_CROUCH_RUN
jump_height = JUMP_HEIGHT_CROUCH_RUN
else:
speed = SPEED_RUNNING
jump_height = JUMP_HEIGHT_RUNNING
running = true
elif Input.is_action_just_released(&"freeroam_run"):
if (crouched): speed = SPEED_CROUCHED
else: speed = SPEED_BASE
if (crouched):
speed = SPEED_CROUCHED
jump_height = JUMP_HEIGHT_CROUCHED
else:
speed = SPEED_BASE
jump_height = JUMP_HEIGHT_BASE
running = false
elif Input.is_action_just_pressed(&"freeroam_toggle_flashlight"):
$Camera/Flashlight.visible = !$Camera/Flashlight.visible