add 1 stage (wip) and helicopter light
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parent
539c09e5fe
commit
24790d0cb3
34 changed files with 879 additions and 8 deletions
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@ -632,6 +632,30 @@ var CyberPasqually = {
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},
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}
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var Valence = {
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"Stage Valence":
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{
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"Blue":
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{
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"StageModel/BlueValence": true,
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"StageModel/BlackValence": false,
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"StageModel/GreenValence": false,
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},
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"Black":
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{
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"StageModel/BlueValence": false,
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"StageModel/BlackValence": true,
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"StageModel/GreenValence": false,
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},
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"Green":
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{
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"StageModel/BlueValence": false,
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"StageModel/BlackValence": false,
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"StageModel/GreenValence": true,
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},
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}
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}
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var HelenHouseHelen = {
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"Helen Hair":
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{
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@ -2,7 +2,7 @@ extends Node
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var HelenHouse = {
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"bits": 20,
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"scene": "res://Scenes/Stages/HelenHouse.tscn",
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"scene": "res://Scenes/EditorStages/HelenHouse.tscn",
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"scene_ref_base": "SubViewport/HelenHouse/",
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"camera_count": 2,
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@ -38,7 +38,7 @@ var HelenHouse = {
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var ChuckEsCorner = {
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"bits": 16,
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"scene": "res://Scenes/Stages/ChuckEsCorner.tscn",
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"scene": "res://Scenes/EditorStages/ChuckEsCorner.tscn",
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"scene_ref_base": "SubViewport/ChuckEsCorner/",
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"camera_count": 3,
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@ -70,7 +70,7 @@ var ChuckEsCorner = {
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var BalconyStage = {
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"bits": 69,
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"scene": "res://Scenes/Stages/Balcony.tscn",
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"scene": "res://Scenes/EditorStages/Balcony.tscn",
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"scene_ref_base": "SubViewport/Balcony/",
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"camera_count": 6,
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@ -162,7 +162,7 @@ var BalconyStage = {
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var CStage = {
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"bits": 65,
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"scene": "res://Scenes/Stages/CStage.tscn",
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"scene": "res://Scenes/EditorStages/CStage.tscn",
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"scene_ref_base": "SubViewport/CStage/",
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"camera_count": 5,
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@ -250,7 +250,7 @@ var CStage = {
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var ProtoRoadStage = {
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"bits": 41,
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"scene": "res://Scenes/Stages/ProtoRoadStage.tscn",
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"scene": "res://Scenes/EditorStages/ProtoRoadStage.tscn",
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"scene_ref_base": "SubViewport/ProtoRoadStage/",
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"camera_count": 6,
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@ -314,7 +314,7 @@ var ProtoRoadStage = {
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var Cyber3Stage = {
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"bits": 40,
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"scene": "res://Scenes/Stages/Cyber3Stage.tscn",
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"scene": "res://Scenes/EditorStages/Cyber3Stage.tscn",
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"scene_ref_base": "SubViewport/Cyber3Stage/",
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"camera_count": 4,
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@ -375,12 +375,98 @@ var Cyber3Stage = {
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"cosmetic_defaults": [ 4, 4, 1, 1, 1, 2, 1, 2, 2, 2, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 3 ]
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}
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var Cyber1Stage = {
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"bits": 60,
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"scene": "res://Scenes/EditorStages/1Stage.tscn",
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"scene_ref_base": "SubViewport/1Stage/",
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"camera_count": 5,
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"ust_type": "Cyberamics",
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"bit_mapping":
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{
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1: { "bot": "Chuck", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
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2: { "bot": "Chuck", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
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3: { "bot": "Chuck", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
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4: { "bot": "Chuck", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
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5: { "bot": "Chuck", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
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6: { "bot": "Chuck", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
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7: { "bot": "Chuck", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
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8: { "bot": "Chuck", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
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9: { "bot": "Helen", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
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10: { "bot": "Helen", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
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11: { "bot": "Helen", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
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12: { "bot": "Helen", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
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13: { "bot": "Helen", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
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14: { "bot": "Helen", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
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15: { "bot": "Helen", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
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16: { "bot": "Helen", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
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17: { "bot": "Munch", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
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18: { "bot": "Munch", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
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19: { "bot": "Munch", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
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20: { "bot": "Munch", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
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21: { "bot": "Munch", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
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22: { "bot": "Munch", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
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23: { "bot": "Munch", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
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24: { "bot": "Munch", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
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25: { "bot": "Jasper", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
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26: { "bot": "Jasper", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
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27: { "bot": "Jasper", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
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28: { "bot": "Jasper", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
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29: { "bot": "Jasper", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
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30: { "bot": "Jasper", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
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31: { "bot": "Jasper", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
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32: { "bot": "Jasper", "movement": "Strum", "flow_in": 2.0, "flow_out": 1.0 },
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33: { "bot": "Pasqually", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
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34: { "bot": "Pasqually", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
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35: { "bot": "Pasqually", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
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36: { "bot": "Pasqually", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
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37: { "bot": "Pasqually", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
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38: { "bot": "Pasqually", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
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39: { "bot": "Pasqually", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
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40: { "bot": "Pasqually", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
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50: { "bot": "Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
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51: { "bot": "Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
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52: { "bot": "Spots", "movement": "Munch", "flow_in": "None", "flow_out": "None" },
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53: { "bot": "Spots", "movement": "Jasper", "flow_in": "None", "flow_out": "None" },
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54: { "bot": "Spots", "movement": "Pasqually", "flow_in": "None", "flow_out": "None" },
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65: { "bot": "Floods", "movement": "CEC Red", "flow_in": "None", "flow_out": "None" },
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66: { "bot": "Floods", "movement": "CEC Amber", "flow_in": "None", "flow_out": "None" },
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67: { "bot": "Floods", "movement": "CEC Blue", "flow_in": "None", "flow_out": "None" },
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68: { "bot": "Floods", "movement": "Main Red", "flow_in": "None", "flow_out": "None" },
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69: { "bot": "Floods", "movement": "Main Amber", "flow_in": "None", "flow_out": "None" },
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70: { "bot": "Floods", "movement": "Main Blue", "flow_in": "None", "flow_out": "None" },
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71: { "bot": "Backdrop", "movement": "Red", "flow_in": "None", "flow_out": "None" },
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72: { "bot": "Backdrop", "movement": "Amber", "flow_in": "None", "flow_out": "None" },
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73: { "bot": "Backdrop", "movement": "Blue", "flow_in": "None", "flow_out": "None" },
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74: { "bot": "Organ", "movement": "Face Amber", "flow_in": "None", "flow_out": "None" },
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75: { "bot": "Organ", "movement": "Face Blue", "flow_in": "None", "flow_out": "None" },
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76: { "bot": "Organ", "movement": "Outer", "flow_in": "None", "flow_out": "None" },
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77: { "bot": "Organ", "movement": "Middle", "flow_in": "None", "flow_out": "None" },
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78: { "bot": "Organ", "movement": "Inner", "flow_in": "None", "flow_out": "None" },
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84: { "bot": "Special", "movement": "Kick Drum", "flow_in": "None", "flow_out": "None" },
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86: { "bot": "Special Helicopter", "movement": "Light", "flow_in": 15.0, "flow_out": 6.0 },
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},
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"cosmetics":
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[
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Cosmetics.CyberChuck,
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Cosmetics.CyberHelen,
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Cosmetics.CyberMunch,
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Cosmetics.CyberJasper,
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Cosmetics.CyberPasqually,
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Cosmetics.Valence
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],
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"cosmetic_defaults": [ 1, 2, 1, 1, 1, 0, 1, 2, 2, 2, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 3, 0 ]
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}
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var stages_info = {
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"Helen House": HelenHouse,
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"Chuck E's Corner": ChuckEsCorner,
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"Balcony Stage": BalconyStage,
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"C-Stage": CStage,
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"Prototype Road Stage": ProtoRoadStage,
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"1-Stage": Cyber1Stage,
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"Cyberamic 3-Stage": Cyber3Stage,
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}
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20
Scripts/HelicopterLight.gd
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20
Scripts/HelicopterLight.gd
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@ -0,0 +1,20 @@
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extends Node3D
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var on = false
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var velocity = 0.0
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var rate_out = 0.0
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func _physics_process(_delta: float) -> void:
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$RotationHandle.rotate_object_local(Vector3(0, 1, 0), lerpf(0, 0.1, velocity))
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if (on): velocity = minf(velocity*1.05, 1.0)
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else: velocity = maxf(velocity-(rate_out/1000), 0.0)
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if (!on && velocity == 0.0): $RotationHandle/Light.visible = false
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func _movement_in(_movement, rate):
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$RotationHandle/Light.visible = true
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velocity += rate/1000
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on = true
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func _movement_out(_movement, rate):
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on = false
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rate_out = rate
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1
Scripts/HelicopterLight.gd.uid
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1
Scripts/HelicopterLight.gd.uid
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@ -0,0 +1 @@
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uid://dvtlkxa3ptinb
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@ -15,7 +15,7 @@ func _ready():
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moddir.list_dir_begin()
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for file: String in moddir.get_files():
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if (!file.ends_with(".pck")): return
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ProjectSettings.load_resource_pack("user://Mods/%s" % file, false)
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ProjectSettings.load_resource_pack("user://Mods/%s" % file, true)
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var dir = DirAccess.open("res://LoadedModContent/ModManifest")
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if dir == null:
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