fix labels that do not match program style
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parent
5f157f386f
commit
3778dfb3f9
16 changed files with 56 additions and 43 deletions
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@ -40,7 +40,7 @@ func reload_stage() -> void:
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cam_index = 0
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var stage = load(Stages.stages_info[current_stage]["scene"]).instantiate()
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$SubViewport.add_child(stage)
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if (Globalvariables.shadows == 0):
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if (GlobalVariables.shadows == 0):
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get_tree().set_group("lights", "shadow_enabled", false)
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var cam_offset = 4
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@ -141,9 +141,9 @@ func set_transport_enabled(enabled: bool):
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transport_enabled = enabled
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func _ready() -> void:
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$SubViewport.msaa_3d = Globalvariables.msaa
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$SubViewport.screen_space_aa = Globalvariables.ssaa
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get_window().set_theme(load(Globalvariables.theme_index[Globalvariables.theme]))
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$SubViewport.msaa_3d = GlobalVariables.msaa
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$SubViewport.screen_space_aa = GlobalVariables.ssaa
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get_window().set_theme(load(GlobalVariables.theme_index[GlobalVariables.theme]))
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$ColorRect.color = get_window().theme.get_color("color", "EditorBG")
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get_tree().get_root().size_changed.connect(_on_size_changed)
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erase_all.connect(_erase_all)
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