fix labels that do not match program style

This commit is contained in:
Persephone Bubblegum-Holiday 2025-08-14 15:18:48 -07:00
parent 5f157f386f
commit 3778dfb3f9
16 changed files with 56 additions and 43 deletions

View file

@ -40,7 +40,7 @@ func reload_stage() -> void:
cam_index = 0
var stage = load(Stages.stages_info[current_stage]["scene"]).instantiate()
$SubViewport.add_child(stage)
if (Globalvariables.shadows == 0):
if (GlobalVariables.shadows == 0):
get_tree().set_group("lights", "shadow_enabled", false)
var cam_offset = 4
@ -141,9 +141,9 @@ func set_transport_enabled(enabled: bool):
transport_enabled = enabled
func _ready() -> void:
$SubViewport.msaa_3d = Globalvariables.msaa
$SubViewport.screen_space_aa = Globalvariables.ssaa
get_window().set_theme(load(Globalvariables.theme_index[Globalvariables.theme]))
$SubViewport.msaa_3d = GlobalVariables.msaa
$SubViewport.screen_space_aa = GlobalVariables.ssaa
get_window().set_theme(load(GlobalVariables.theme_index[GlobalVariables.theme]))
$ColorRect.color = get_window().theme.get_color("color", "EditorBG")
get_tree().get_root().size_changed.connect(_on_size_changed)
erase_all.connect(_erase_all)