fix labels that do not match program style
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5f157f386f
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3778dfb3f9
16 changed files with 56 additions and 43 deletions
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@ -6,6 +6,9 @@ var blend_tree : AnimationNodeBlendTree
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var movement_states : Dictionary
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@export var inSuffix: String = " Up"
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@export var outSuffix: String = " Down"
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func _ready():
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animation_player = $AnimationPlayer
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@ -85,12 +88,12 @@ func _physics_process(delta: float) -> void:
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animation_tree.set(anim_path, state[1])
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func _movement_in(movement: String, rate):
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if (movement.ends_with(" Up")):
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movement_states[movement.trim_suffix(" Up")][0] = true
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movement_states[movement.trim_suffix(" Up")][2] = rate
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elif (movement.ends_with(" Down")):
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movement_states[movement.trim_suffix(" Down")][0] = false
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movement_states[movement.trim_suffix(" Down")][3] = rate
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if (movement.ends_with(inSuffix)):
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movement_states[movement.trim_suffix(inSuffix)][0] = true
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movement_states[movement.trim_suffix(inSuffix)][2] = rate
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elif (movement.ends_with(outSuffix)):
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movement_states[movement.trim_suffix(outSuffix)][0] = false
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movement_states[movement.trim_suffix(outSuffix)][3] = rate
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else:
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movement_states[movement][0] = true
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movement_states[movement][2] = rate
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