only check for inputs if bound, increases efficiency
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5fb1280e3e
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5c78058a9f
2 changed files with 4 additions and 1 deletions
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@ -760,6 +760,7 @@ horizontal_alignment = 1
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vertical_alignment = 1
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[node name="InFileLabel" type="Label" parent="ShowtapeLoadScreen/DialogPanel"]
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layout_mode = 0
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offset_left = 8.0
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offset_top = 73.0
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offset_right = 264.0
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@ -792,6 +793,7 @@ tooltip_text = "Browse for a file."
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text = "Browse"
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[node name="CancelButton" type="Button" parent="ShowtapeLoadScreen/DialogPanel"]
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layout_mode = 0
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offset_left = 309.0
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offset_top = 216.0
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offset_right = 405.0
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@ -800,6 +802,7 @@ text = "Cancel
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"
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[node name="OpenButton" type="Button" parent="ShowtapeLoadScreen/DialogPanel"]
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layout_mode = 0
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offset_left = 408.0
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offset_top = 216.0
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offset_right = 504.0
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@ -123,7 +123,7 @@ func _ready() -> void:
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update_text()
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func _process(_delta: float) -> void:
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if (binding): return
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if (binding || key_binding.keycode == 0): return
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if (Input.is_key_pressed(key_binding.keycode)):
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if (!held_on_previous_frame):
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movement_in.emit(movement_name, in_flow)
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