fix controller support and add in game menu
This commit is contained in:
parent
9bd94304fe
commit
8c9060147f
10 changed files with 295 additions and 94 deletions
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@ -254,28 +254,6 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 3, 4)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_w3m2i")
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[node name="Room Lights" type="Node3D" parent="."]
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[node name="OmniLight3D" type="OmniLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 3)
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light_color = Color(1, 0.960784, 0.85098, 1)
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[node name="OmniLight3D2" type="OmniLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 2.5, 3)
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light_color = Color(1, 0.960784, 0.85098, 1)
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[node name="OmniLight3D3" type="OmniLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 3)
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light_color = Color(1, 0.960784, 0.85098, 1)
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[node name="OmniLight3D4" type="OmniLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.86654, 2.5, 0.906235)
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light_color = Color(1, 0.960784, 0.85098, 1)
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[node name="OmniLight3D5" type="OmniLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 2.5, 1)
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light_color = Color(1, 0.960784, 0.85098, 1)
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[node name="Angle 1" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.984808, 0.173648, 0, -0.173648, 0.984808, 0, 2.75, 3.5)
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current = true
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@ -296,3 +274,80 @@ fov = 60.0
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[node name="Angle 5" type="Camera3D" parent="."]
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transform = Transform3D(0.965017, -0.0450779, 0.258285, 0, 0.985109, 0.171929, -0.262189, -0.165914, 0.950647, 2, 2.75, 5)
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fov = 60.0
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[node name="Room Lights" type="Node3D" parent="."]
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[node name="OmniLight3D" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4, 3.5, 2)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D2" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -4, 3.5, 2)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D3" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.5, 2)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D4" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 6.86654, 3.5, 1.90623)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D5" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -7, 3.5, 2)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D6" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4, 3.5, 11)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D7" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -4, 3.5, 11)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D8" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.5, 11)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D9" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 6.86654, 3.5, 10.9062)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D10" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -7, 3.5, 11)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D11" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4, 3.5, 6.5)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D12" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -4, 3.5, 6.5)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D13" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.5, 6.5)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D14" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 6.86654, 3.5, 6.5)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D15" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -7, 3.5, 6.5)
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3 uid="uid://b6rem1te85htp"]
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[gd_scene load_steps=18 format=3 uid="uid://b6rem1te85htp"]
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[ext_resource type="PackedScene" uid="uid://ddqduheks5ltu" path="res://Models/FreeRoam/Generic/1StageGenericRoom.glb" id="1_8m4fm"]
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[ext_resource type="PackedScene" uid="uid://bf4aq55iy3yey" path="res://Models/1Stage/1StageGeneric.glb" id="2_ncqi6"]
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@ -14,8 +14,6 @@
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[ext_resource type="PackedScene" uid="uid://dm3wfbhs34bkd" path="res://Models/1Stage/1StageGenericOrganLightsOuter.glb" id="12_rs0sv"]
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[ext_resource type="PackedScene" uid="uid://mvv5sjk3vbtl" path="res://Scenes/Props/HelicopterLight.tscn" id="13_1oq0m"]
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[ext_resource type="PackedScene" uid="uid://cdk6hwb4hi2wc" path="res://Scripts/Player/player.tscn" id="14_ncqi6"]
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[ext_resource type="ArrayMesh" uid="uid://cxetf6uisjlwr" path="res://Models/FreeRoam/Generic/Generic1StageStageCollider.obj" id="15_fdybi"]
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[ext_resource type="ArrayMesh" uid="uid://cf4oa43hi1w5t" path="res://Models/FreeRoam/Generic/Generic1StageRoomCollider.obj" id="16_0hrbq"]
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[sub_resource type="Environment" id="Environment_0tsrs"]
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ambient_light_source = 1
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@ -39,92 +37,77 @@ environment = SubResource("Environment_0tsrs")
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[node name="OmniLight3D" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4, 3.5, 2)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D2" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -4, 3.5, 2)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D3" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.5, 2)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D4" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 6.86654, 3.5, 1.90623)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D5" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -7, 3.5, 2)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D6" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4, 3.5, 11)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D7" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -4, 3.5, 11)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D8" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.5, 11)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D9" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 6.86654, 3.5, 10.9062)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D10" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -7, 3.5, 11)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D11" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4, 3.5, 6.5)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D12" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -4, 3.5, 6.5)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D13" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.5, 6.5)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D14" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 6.86654, 3.5, 6.5)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="OmniLight3D15" type="SpotLight3D" parent="Room Lights"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -7, 3.5, 6.5)
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light_color = Color(0.709804, 0.67451, 0.623529, 1)
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light_energy = 2.0
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light_color = Color(1, 0.960784, 0.85098, 1)
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spot_angle = 90.0
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[node name="StageAssets" type="Node3D" parent="."]
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@ -362,18 +345,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3)
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[node name="StageCollider" type="StaticBody3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StageCollider"]
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visible = false
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mesh = ExtResource("15_fdybi")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StageCollider"]
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shape = SubResource("ConcavePolygonShape3D_5nqmm")
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[node name="RoomCollider" type="StaticBody3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RoomCollider"]
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visible = false
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mesh = ExtResource("16_0hrbq")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RoomCollider"]
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shape = SubResource("ConcavePolygonShape3D_cw8uy")
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87
Scenes/GUI/InGameMenu.tscn
Normal file
87
Scenes/GUI/InGameMenu.tscn
Normal file
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@ -0,0 +1,87 @@
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[gd_scene load_steps=2 format=3 uid="uid://cd67bfok34xhy"]
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[ext_resource type="Script" uid="uid://pwg37gka2qr4" path="res://Scripts/InGameMenu.gd" id="1_cp535"]
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[node name="InGameMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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||||
anchor_right = 1.0
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anchor_bottom = 1.0
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||||
grow_horizontal = 2
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||||
grow_vertical = 2
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script = ExtResource("1_cp535")
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 1
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||||
anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.121569, 0.121569, 0.121569, 0.501961)
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[node name="Buttons" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = 60.0
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offset_top = -380.0
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offset_right = 324.0
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offset_bottom = -64.0
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grow_vertical = 0
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||||
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[node name="ReturnButton" type="Button" parent="Buttons"]
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layout_mode = 0
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offset_left = 4.0
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offset_top = 4.0
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offset_right = 260.0
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offset_bottom = 52.0
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text = "Return to Game"
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[node name="LoadShowButton" type="Button" parent="Buttons"]
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layout_mode = 0
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offset_left = 4.0
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offset_top = 56.0
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offset_right = 260.0
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offset_bottom = 104.0
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text = "Load Show"
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[node name="CosmeticsButton" type="Button" parent="Buttons"]
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layout_mode = 0
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offset_left = 4.0
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offset_top = 108.0
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offset_right = 260.0
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offset_bottom = 156.0
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text = "Cosmetics"
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[node name="FlowControlsButton" type="Button" parent="Buttons"]
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layout_mode = 0
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offset_left = 4.0
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||||
offset_top = 160.0
|
||||
offset_right = 260.0
|
||||
offset_bottom = 208.0
|
||||
text = "Flow Controls"
|
||||
|
||||
[node name="ExitMenuButton" type="Button" parent="Buttons"]
|
||||
layout_mode = 0
|
||||
offset_left = 4.0
|
||||
offset_top = 212.0
|
||||
offset_right = 260.0
|
||||
offset_bottom = 260.0
|
||||
text = "Exit to Menu"
|
||||
|
||||
[node name="ExitButton" type="Button" parent="Buttons"]
|
||||
layout_mode = 0
|
||||
offset_left = 4.0
|
||||
offset_top = 264.0
|
||||
offset_right = 260.0
|
||||
offset_bottom = 312.0
|
||||
text = "Exit to Desktop"
|
||||
|
||||
[connection signal="pressed" from="Buttons/ReturnButton" to="." method="_on_return_button_pressed"]
|
||||
[connection signal="pressed" from="Buttons/LoadShowButton" to="." method="_on_load_show_button_pressed"]
|
||||
[connection signal="pressed" from="Buttons/CosmeticsButton" to="." method="_on_cosmetics_button_pressed"]
|
||||
[connection signal="pressed" from="Buttons/FlowControlsButton" to="." method="_on_flow_controls_button_pressed"]
|
||||
[connection signal="pressed" from="Buttons/ExitMenuButton" to="." method="_on_exit_menu_button_pressed"]
|
||||
[connection signal="pressed" from="Buttons/ExitButton" to="." method="_on_exit_button_pressed"]
|
|
@ -113,6 +113,8 @@ offset_left = 4.0
|
|||
offset_top = 4.0
|
||||
offset_right = 260.0
|
||||
offset_bottom = 52.0
|
||||
focus_next = NodePath("../FreeRoamButton")
|
||||
focus_previous = NodePath("../ExitButton")
|
||||
text = "Editor"
|
||||
|
||||
[node name="FreeRoamButton" type="Button" parent="Buttons"]
|
||||
|
@ -121,6 +123,8 @@ offset_left = 4.0
|
|||
offset_top = 56.0
|
||||
offset_right = 260.0
|
||||
offset_bottom = 104.0
|
||||
focus_next = NodePath("../ModsButton")
|
||||
focus_previous = NodePath("../EditorButton")
|
||||
text = "Free Roam
|
||||
"
|
||||
|
||||
|
@ -130,6 +134,8 @@ offset_left = 4.0
|
|||
offset_top = 108.0
|
||||
offset_right = 260.0
|
||||
offset_bottom = 156.0
|
||||
focus_next = NodePath("../ControlsButton")
|
||||
focus_previous = NodePath("../FreeRoamButton")
|
||||
text = "Manage Mods"
|
||||
|
||||
[node name="ControlsButton" type="Button" parent="Buttons"]
|
||||
|
@ -138,6 +144,8 @@ offset_left = 4.0
|
|||
offset_top = 160.0
|
||||
offset_right = 260.0
|
||||
offset_bottom = 208.0
|
||||
focus_next = NodePath("../CreditsButton")
|
||||
focus_previous = NodePath("../ModsButton")
|
||||
text = "Controls"
|
||||
|
||||
[node name="CreditsButton" type="Button" parent="Buttons"]
|
||||
|
@ -146,6 +154,8 @@ offset_left = 4.0
|
|||
offset_top = 212.0
|
||||
offset_right = 260.0
|
||||
offset_bottom = 260.0
|
||||
focus_next = NodePath("../ExitButton")
|
||||
focus_previous = NodePath("../ControlsButton")
|
||||
text = "Credits"
|
||||
|
||||
[node name="ExitButton" type="Button" parent="Buttons"]
|
||||
|
@ -154,6 +164,8 @@ offset_left = 4.0
|
|||
offset_top = 264.0
|
||||
offset_right = 260.0
|
||||
offset_bottom = 312.0
|
||||
focus_next = NodePath("../EditorButton")
|
||||
focus_previous = NodePath("../CreditsButton")
|
||||
text = "Exit to Desktop"
|
||||
|
||||
[node name="FreeRoamChooseScreen" type="Control" parent="."]
|
||||
|
|
27
Scripts/InGameMenu.gd
Normal file
27
Scripts/InGameMenu.gd
Normal file
|
@ -0,0 +1,27 @@
|
|||
extends Control
|
||||
|
||||
|
||||
func _on_exit_button_pressed() -> void:
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
func _on_exit_menu_button_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://Scenes/GUI/MainMenu.tscn")
|
||||
|
||||
|
||||
func _on_flow_controls_button_pressed() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_cosmetics_button_pressed() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_load_show_button_pressed() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_return_button_pressed() -> void:
|
||||
get_node("../").interact = true
|
||||
get_node("../").capture_mouse()
|
||||
visible = false
|
1
Scripts/InGameMenu.gd.uid
Normal file
1
Scripts/InGameMenu.gd.uid
Normal file
|
@ -0,0 +1 @@
|
|||
uid://pwg37gka2qr4
|
|
@ -5,6 +5,7 @@ func _ready():
|
|||
randomize()
|
||||
$VersionLabel.text = "Pneumatic Plaything v%s" % ProjectSettings.get_setting("application/config/version")
|
||||
$Backgrounds.get_child(randi() % $Backgrounds.get_child_count()).visible = true
|
||||
$Buttons/EditorButton.grab_focus()
|
||||
|
||||
var moddir = DirAccess.open("user://Mods")
|
||||
if moddir == null:
|
||||
|
|
|
@ -11,6 +11,8 @@ var acceleration: float = 100 # m/s^2
|
|||
var jump_height: float = 1 # m
|
||||
var camera_sens: float = 3
|
||||
|
||||
var interact: bool = true
|
||||
|
||||
var jumping: bool = false
|
||||
var crouched: bool = false
|
||||
var running: bool = false
|
||||
|
@ -31,36 +33,54 @@ func _ready() -> void:
|
|||
capture_mouse()
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseMotion:
|
||||
look_dir = event.relative * 0.001
|
||||
if mouse_captured: _rotate_camera()
|
||||
if (interact):
|
||||
if event is InputEventMouseMotion:
|
||||
look_dir = event.relative * 0.001
|
||||
if mouse_captured: _rotate_camera()
|
||||
if event.is_action_pressed(&"fullscreen"):
|
||||
if (!DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN):
|
||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
|
||||
else:
|
||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
|
||||
elif event.is_action_pressed(&"freeroam_open_menu"):
|
||||
if (!interact):
|
||||
interact = true
|
||||
capture_mouse()
|
||||
$InGameMenu.visible = false
|
||||
else:
|
||||
interact = false
|
||||
release_mouse()
|
||||
$InGameMenu.visible = true
|
||||
$InGameMenu/Buttons/ReturnButton.grab_focus()
|
||||
pass
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if Input.is_action_just_pressed(&"freeroam_jump"): jumping = true
|
||||
elif Input.is_action_just_pressed(&"freeroam_crouch"):
|
||||
$CShape.shape.height = 1.0
|
||||
$Camera.position.y = 1.0
|
||||
if (running): speed = SPEED_CROUCH_RUN
|
||||
else: speed = SPEED_CROUCHED
|
||||
crouched = true
|
||||
elif Input.is_action_just_released(&"freeroam_crouch"):
|
||||
$CShape.shape.height = 1.8
|
||||
$Camera.position.y = 1.7
|
||||
if (running): speed = SPEED_RUNNING
|
||||
else: speed = SPEED_BASE
|
||||
crouched = false
|
||||
elif Input.is_action_just_pressed(&"freeroam_run"):
|
||||
if (crouched): speed = SPEED_CROUCH_RUN
|
||||
else: speed = SPEED_RUNNING
|
||||
running = true
|
||||
elif Input.is_action_just_released(&"freeroam_run"):
|
||||
if (crouched): speed = SPEED_CROUCHED
|
||||
else: speed = SPEED_BASE
|
||||
running = false
|
||||
if (interact):
|
||||
if Input.is_action_just_pressed(&"freeroam_jump"): jumping = true
|
||||
elif Input.is_action_just_pressed(&"freeroam_crouch"):
|
||||
$CShape.shape.height = 1.0
|
||||
$Camera.position.y = 1.0
|
||||
if (running): speed = SPEED_CROUCH_RUN
|
||||
else: speed = SPEED_CROUCHED
|
||||
crouched = true
|
||||
elif Input.is_action_just_released(&"freeroam_crouch"):
|
||||
$CShape.shape.height = 1.8
|
||||
$Camera.position.y = 1.7
|
||||
if (running): speed = SPEED_RUNNING
|
||||
else: speed = SPEED_BASE
|
||||
crouched = false
|
||||
elif Input.is_action_just_pressed(&"freeroam_run"):
|
||||
if (crouched): speed = SPEED_CROUCH_RUN
|
||||
else: speed = SPEED_RUNNING
|
||||
running = true
|
||||
elif Input.is_action_just_released(&"freeroam_run"):
|
||||
if (crouched): speed = SPEED_CROUCHED
|
||||
else: speed = SPEED_BASE
|
||||
running = false
|
||||
|
||||
if mouse_captured: _handle_joypad_camera_rotation(delta)
|
||||
velocity = _walk(delta) + _gravity(delta) + _jump(delta)
|
||||
move_and_slide()
|
||||
if mouse_captured: _handle_joypad_camera_rotation(delta)
|
||||
velocity = _walk(delta) + _gravity(delta) + _jump(delta)
|
||||
move_and_slide()
|
||||
|
||||
func capture_mouse() -> void:
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://cdk6hwb4hi2wc"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cdk6hwb4hi2wc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b0c02p6ckmpdq" path="res://Scripts/Player/player.gd" id="1_2f8j2"]
|
||||
[ext_resource type="PackedScene" uid="uid://cd67bfok34xhy" path="res://Scenes/GUI/InGameMenu.tscn" id="2_0s4r2"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3rsb5"]
|
||||
radius = 0.3
|
||||
|
@ -17,3 +18,6 @@ debug_color = Color(0.141176, 0.427451, 0.92549, 0.784314)
|
|||
[node name="Camera" type="Camera3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)
|
||||
fov = 80.0
|
||||
|
||||
[node name="InGameMenu" parent="." instance=ExtResource("2_0s4r2")]
|
||||
visible = false
|
||||
|
|
|
@ -41,6 +41,7 @@ ui_accept={
|
|||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
ui_select={
|
||||
|
@ -53,11 +54,15 @@ ui_cancel={
|
|||
}
|
||||
ui_focus_next={
|
||||
"deadzone": 0.5,
|
||||
"events": []
|
||||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_focus_prev={
|
||||
"deadzone": 0.5,
|
||||
"events": []
|
||||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_left={
|
||||
"deadzone": 0.5,
|
||||
|
@ -151,6 +156,13 @@ ui_text_dedent={
|
|||
"deadzone": 0.5,
|
||||
"events": []
|
||||
}
|
||||
ui_text_backspace={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194308,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194308,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
ui_text_backspace_word={
|
||||
"deadzone": 0.5,
|
||||
"events": []
|
||||
|
@ -311,6 +323,13 @@ ui_menu={
|
|||
"deadzone": 0.5,
|
||||
"events": []
|
||||
}
|
||||
ui_text_submit={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
ui_unicode_start={
|
||||
"deadzone": 0.5,
|
||||
"events": []
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue