add spawn menu for props

This commit is contained in:
KawaiiZenbo 2025-10-25 16:07:28 -07:00
parent 6e783e0e57
commit b9d16360b9
9 changed files with 231 additions and 62 deletions

9
Scripts/Configs/Props.gd Normal file
View file

@ -0,0 +1,9 @@
extends Node
var SpawnableProps = [
{
"name": "90s Showroom Chair",
"path": "res://Scenes/Props/Physics/ShowroomChair.tscn",
"icon": "res://UI/PropIcons/ShowroomChair.png"
},
]

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@ -0,0 +1 @@
uid://bdc1kjji1r31a

View file

@ -18,6 +18,9 @@ var stage
func _ready() -> void:
stage = FreeRoamMaps.MapIndex[get_node("../").current_map]["stage"]
for prop in Props.SpawnableProps:
$SpawnMenu/DialogPanel/ItemList.add_item(prop["name"], load(prop["icon"]))
if (GlobalVariables.shadows == 0):
get_tree().set_group("lights", "shadow_enabled", false)
@ -106,6 +109,7 @@ func _on_input_eater_pressed() -> void:
$CosmeticsScreen.visible = false
$FlowControlsScreen.visible = false
$LoadShowScreen.visible = false
$SpawnMenu.visible = false
func _on_cosmetics_v_scroll_bar_value_changed(value: float) -> void:
$CosmeticsScreen/DialogPanel/InvisibleMask/CosmeticsHandle.position.y = value * -44
@ -244,3 +248,16 @@ func _input(event: InputEvent) -> void:
elif event.is_action_pressed("freeroam_transport_stop"):
_on_stop_button_pressed()
func _on_spawn_button_pressed() -> void:
if (!$SpawnMenu/DialogPanel/ItemList.is_anything_selected()): return
var selectedIndex = $SpawnMenu/DialogPanel/ItemList.get_selected_items()[0]
var spawningProp = load(Props.SpawnableProps[selectedIndex]["path"]).instantiate()
var vector = get_node("../Camera/SpawnPosition").global_position
spawningProp.position = vector
get_tree().root.add_child(spawningProp)
func _on_spawn_menu_button_pressed() -> void:
$BG.visible = false
$SpawnMenu.visible = true

View file

@ -46,7 +46,7 @@ var hrx: float = 0
var hry: float = 0
var hrz: float = 0
@onready var interactRay = $Camera/Interact
@onready var interactRay = $Camera/InteractRay
@onready var camera: Camera3D = $Camera
func _ready() -> void:
@ -75,40 +75,46 @@ func _unhandled_input(event: InputEvent) -> void:
release_mouse()
$InGameMenu.visible = true
$InGameMenu/Buttons/ReturnButton.grab_focus()
pass
elif event.is_action_pressed(&"freeroam_debug_menu"):
$DebugMenu.visible = !$DebugMenu.visible
elif event.is_action_pressed(&"freeroam_respawn"):
if (!interact): return
self.position = startPosition
walk_vel = Vector3(0, 0, 0)
jump_vel = Vector3(0, 0, 0)
grav_vel = Vector3(0, 0, 0)
elif event.is_action_pressed(&"freeroam_flashlight_zoom_in"):
if (!interact): return
if ($Camera/Flashlight.visible):
if ($Camera/Flashlight.spot_angle > 2):
$Camera/Flashlight.spot_angle -= 2
$FlashlightSizeSFX.pitch_scale = sqrt($Camera/Flashlight.spot_angle)-0.5
$FlashlightSizeSFX.play()
elif event.is_action_pressed(&"freeroam_flashlight_zoom_out"):
if (!interact): return
if ($Camera/Flashlight.visible):
if ($Camera/Flashlight.spot_angle < 88):
$Camera/Flashlight.spot_angle += 2
$FlashlightSizeSFX.pitch_scale = sqrt($Camera/Flashlight.spot_angle)-0.5
$FlashlightSizeSFX.play()
elif event.is_action_pressed(&"freeroam_flashlight_zoom_reset"):
if (!interact): return
if ($Camera/Flashlight.visible):
$Camera/Flashlight.spot_angle = 30
$FlashlightSizeSFX.pitch_scale = sqrt($Camera/Flashlight.spot_angle)-0.5
$FlashlightSizeSFX.play()
elif event.is_action_pressed(&"freeroam_camera_zoom_in"):
if (!interact): return
if ($Camera.fov > 2):
$Camera.fov -= 2
camera_sens = maxf(camera_sens - 0.1, 0.1)
elif event.is_action_pressed(&"freeroam_camera_zoom_out"):
if (!interact): return
if ($Camera.fov < 178):
$Camera.fov += 2
camera_sens = minf(camera_sens + 0.1, 3)
elif event.is_action_pressed(&"freeroam_camera_zoom_reset"):
if (!interact): return
$Camera.fov = GlobalVariables.FOV
camera_sens = 3

View file

@ -35,10 +35,18 @@ spot_range = 1000.0
spot_angle = 30.0
spot_angle_attenuation = 0.25
[node name="Interact" type="RayCast3D" parent="Camera"]
[node name="InteractRay" type="RayCast3D" parent="Camera"]
target_position = Vector3(0, 0, -2.5)
hit_back_faces = false
[node name="SpawnPosition" type="Node3D" parent="Camera"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.5)
[node name="PropPusher" type="Node" parent="." node_paths=PackedStringArray("controller")]
script = ExtResource("8_7v0xc")
controller = NodePath("..")
enabled = true
[node name="DebugMenu" parent="." instance=ExtResource("3_ejydr")]
visible = false
mouse_filter = 2
@ -60,8 +68,3 @@ volume_db = -5.0
[node name="FlashlightOffSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource("7_7v0xc")
volume_db = -5.0
[node name="PropPusher" type="Node" parent="." node_paths=PackedStringArray("controller")]
script = ExtResource("8_7v0xc")
controller = NodePath("..")
enabled = true