add spawn menu for props

This commit is contained in:
KawaiiZenbo 2025-10-25 16:07:28 -07:00
parent 6e783e0e57
commit b9d16360b9
9 changed files with 231 additions and 62 deletions

View file

@ -18,6 +18,9 @@ var stage
func _ready() -> void:
stage = FreeRoamMaps.MapIndex[get_node("../").current_map]["stage"]
for prop in Props.SpawnableProps:
$SpawnMenu/DialogPanel/ItemList.add_item(prop["name"], load(prop["icon"]))
if (GlobalVariables.shadows == 0):
get_tree().set_group("lights", "shadow_enabled", false)
@ -106,6 +109,7 @@ func _on_input_eater_pressed() -> void:
$CosmeticsScreen.visible = false
$FlowControlsScreen.visible = false
$LoadShowScreen.visible = false
$SpawnMenu.visible = false
func _on_cosmetics_v_scroll_bar_value_changed(value: float) -> void:
$CosmeticsScreen/DialogPanel/InvisibleMask/CosmeticsHandle.position.y = value * -44
@ -244,3 +248,16 @@ func _input(event: InputEvent) -> void:
elif event.is_action_pressed("freeroam_transport_stop"):
_on_stop_button_pressed()
func _on_spawn_button_pressed() -> void:
if (!$SpawnMenu/DialogPanel/ItemList.is_anything_selected()): return
var selectedIndex = $SpawnMenu/DialogPanel/ItemList.get_selected_items()[0]
var spawningProp = load(Props.SpawnableProps[selectedIndex]["path"]).instantiate()
var vector = get_node("../Camera/SpawnPosition").global_position
spawningProp.position = vector
get_tree().root.add_child(spawningProp)
func _on_spawn_menu_button_pressed() -> void:
$BG.visible = false
$SpawnMenu.visible = true