add spawn menu for props
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6e783e0e57
commit
b9d16360b9
9 changed files with 231 additions and 62 deletions
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@ -46,7 +46,7 @@ var hrx: float = 0
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var hry: float = 0
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var hrz: float = 0
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@onready var interactRay = $Camera/Interact
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@onready var interactRay = $Camera/InteractRay
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@onready var camera: Camera3D = $Camera
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func _ready() -> void:
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@ -75,40 +75,46 @@ func _unhandled_input(event: InputEvent) -> void:
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release_mouse()
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$InGameMenu.visible = true
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$InGameMenu/Buttons/ReturnButton.grab_focus()
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pass
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elif event.is_action_pressed(&"freeroam_debug_menu"):
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$DebugMenu.visible = !$DebugMenu.visible
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elif event.is_action_pressed(&"freeroam_respawn"):
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if (!interact): return
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self.position = startPosition
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walk_vel = Vector3(0, 0, 0)
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jump_vel = Vector3(0, 0, 0)
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grav_vel = Vector3(0, 0, 0)
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elif event.is_action_pressed(&"freeroam_flashlight_zoom_in"):
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if (!interact): return
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if ($Camera/Flashlight.visible):
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if ($Camera/Flashlight.spot_angle > 2):
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$Camera/Flashlight.spot_angle -= 2
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$FlashlightSizeSFX.pitch_scale = sqrt($Camera/Flashlight.spot_angle)-0.5
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$FlashlightSizeSFX.play()
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elif event.is_action_pressed(&"freeroam_flashlight_zoom_out"):
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if (!interact): return
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if ($Camera/Flashlight.visible):
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if ($Camera/Flashlight.spot_angle < 88):
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$Camera/Flashlight.spot_angle += 2
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$FlashlightSizeSFX.pitch_scale = sqrt($Camera/Flashlight.spot_angle)-0.5
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$FlashlightSizeSFX.play()
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elif event.is_action_pressed(&"freeroam_flashlight_zoom_reset"):
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if (!interact): return
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if ($Camera/Flashlight.visible):
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$Camera/Flashlight.spot_angle = 30
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$FlashlightSizeSFX.pitch_scale = sqrt($Camera/Flashlight.spot_angle)-0.5
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$FlashlightSizeSFX.play()
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elif event.is_action_pressed(&"freeroam_camera_zoom_in"):
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if (!interact): return
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if ($Camera.fov > 2):
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$Camera.fov -= 2
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camera_sens = maxf(camera_sens - 0.1, 0.1)
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elif event.is_action_pressed(&"freeroam_camera_zoom_out"):
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if (!interact): return
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if ($Camera.fov < 178):
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$Camera.fov += 2
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camera_sens = minf(camera_sens + 0.1, 3)
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elif event.is_action_pressed(&"freeroam_camera_zoom_reset"):
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if (!interact): return
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$Camera.fov = GlobalVariables.FOV
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camera_sens = 3
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@ -35,10 +35,18 @@ spot_range = 1000.0
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spot_angle = 30.0
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spot_angle_attenuation = 0.25
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[node name="Interact" type="RayCast3D" parent="Camera"]
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[node name="InteractRay" type="RayCast3D" parent="Camera"]
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target_position = Vector3(0, 0, -2.5)
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hit_back_faces = false
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[node name="SpawnPosition" type="Node3D" parent="Camera"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.5)
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[node name="PropPusher" type="Node" parent="." node_paths=PackedStringArray("controller")]
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script = ExtResource("8_7v0xc")
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controller = NodePath("..")
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enabled = true
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[node name="DebugMenu" parent="." instance=ExtResource("3_ejydr")]
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visible = false
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mouse_filter = 2
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@ -60,8 +68,3 @@ volume_db = -5.0
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[node name="FlashlightOffSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("7_7v0xc")
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volume_db = -5.0
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[node name="PropPusher" type="Node" parent="." node_paths=PackedStringArray("controller")]
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script = ExtResource("8_7v0xc")
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controller = NodePath("..")
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enabled = true
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