jasper and helen balcony edition

This commit is contained in:
Persephone Bubblegum-Holidy 2025-06-20 09:54:05 -07:00
parent 2684825d87
commit c1c9652f4a
26 changed files with 601 additions and 24 deletions

View file

@ -104,11 +104,11 @@ var stages_info = {
41: { "bot": "Warblettes", "movement": "Mouth", "flow_in": 4.0, "flow_out": 3.0 },
44: { "bot": "Warblettes", "movement": "Body Rock", "flow_in": 1.0, "flow_out": 1.0 },
50: { "bot": "Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
56: { "bot": "Spots", "movement": "Warblettes", "flow_in": "None", "flow_out": "None" },
71: { "bot": "Floods", "movement": "Red", "flow_in": "None", "flow_out": "None" },
72: { "bot": "Floods", "movement": "Green", "flow_in": "None", "flow_out": "None" },
73: { "bot": "Floods", "movement": "Blue", "flow_in": "None", "flow_out": "None" },
79: { "bot": "Color Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
111: { "bot": "Spots", "movement": "Warblettes", "flow_in": "None", "flow_out": "None" },
},
"cosmetics":
@ -225,6 +225,226 @@ var stages_info = {
},
}
}
},
"Balcony Stage":
{
"bits": 24,
"scene": "res://Scenes/Stages/Balcony.tscn",
"scene_ref_base": "SubViewport/Balcony/",
"camera_count": 1,
"ust_type": "Cyberamics",
"bit_mapping":
{
1: { "bot": "Chuck", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
2: { "bot": "Chuck", "movement": "Head Left", "flow_in": 0.8, "flow_out": 1.0 },
3: { "bot": "Chuck", "movement": "Head Right", "flow_in": 1.0, "flow_out": 1.0 },
4: { "bot": "Chuck", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
5: { "bot": "Chuck", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
6: { "bot": "Chuck", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
7: { "bot": "Chuck", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
8: { "bot": "Chuck", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
9: { "bot": "Helen", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
10: { "bot": "Helen", "movement": "Head Left", "flow_in": 0.8, "flow_out": 1.0 },
11: { "bot": "Helen", "movement": "Head Right", "flow_in": 1.0, "flow_out": 1.0 },
12: { "bot": "Helen", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
13: { "bot": "Helen", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
14: { "bot": "Helen", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
15: { "bot": "Helen", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
16: { "bot": "Helen", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
25: { "bot": "Jasper", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
26: { "bot": "Jasper", "movement": "Head Left", "flow_in": 1.0, "flow_out": 1.0 },
27: { "bot": "Jasper", "movement": "Head Right", "flow_in": 1.0, "flow_out": 1.0 },
28: { "bot": "Jasper", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
29: { "bot": "Jasper", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
30: { "bot": "Jasper", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
31: { "bot": "Jasper", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
32: { "bot": "Jasper", "movement": "Strum", "flow_in": 2.0, "flow_out": 1.0 },
},
"cosmetics":
{
"Chuck E. Hat":
{
"Derby":
{
"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
"Chuck/Chuck/Skeleton3D/Derby": true,
},
"Cool Chuck":
{
"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": true,
"Chuck/Chuck/Skeleton3D/Derby": false,
},
"Avenger":
{
"Chuck/Chuck/Skeleton3D/Avenger Hat": true,
"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
"Chuck/Chuck/Skeleton3D/Derby": false,
},
"None":
{
"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
"Chuck/Chuck/Skeleton3D/Derby": false,
}
},
"Chuck E. Shirt":
{
"Yellow Checker Vest":
{
"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
"Chuck/Chuck/Skeleton3D/Black Bowtie": true,
"Chuck/Chuck/Skeleton3D/Buttons": true,
"Chuck/Chuck/Skeleton3D/Vest Trim": true,
"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": true,
"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
},
"Red Vest":
{
"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
"Chuck/Chuck/Skeleton3D/Black Bowtie": true,
"Chuck/Chuck/Skeleton3D/Buttons": true,
"Chuck/Chuck/Skeleton3D/Vest Trim": true,
"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
"Chuck/Chuck/Skeleton3D/Rocker Vest": true,
},
"Cool Chuck Shirt":
{
"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": true,
"Chuck/Chuck/Skeleton3D/Black Bowtie": false,
"Chuck/Chuck/Skeleton3D/Buttons": false,
"Chuck/Chuck/Skeleton3D/Vest Trim": false,
"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
},
"Avenger Shirt":
{
"Chuck/Chuck/Skeleton3D/Avenger Shirt": true,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
"Chuck/Chuck/Skeleton3D/Black Bowtie": false,
"Chuck/Chuck/Skeleton3D/Buttons": false,
"Chuck/Chuck/Skeleton3D/Vest Trim": false,
"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
}
},
"Chuck E. Mask":
{
"PTT":
{
"Chuck/Chuck/Skeleton3D/PTT Ears": true,
"Chuck/Chuck/Skeleton3D/PTT Ears Inside": true,
"Chuck/Chuck/Skeleton3D/PTT Jaw": true,
"Chuck/Chuck/Skeleton3D/PTT Muzzle": true,
"Chuck/Chuck/Skeleton3D/Modern Ears": false,
"Chuck/Chuck/Skeleton3D/Modern Ears Inside": false,
"Chuck/Chuck/Skeleton3D/Modern Jaw": false,
"Chuck/Chuck/Skeleton3D/Modern Muzzle": false,
},
"Modern":
{
"Chuck/Chuck/Skeleton3D/PTT Ears": false,
"Chuck/Chuck/Skeleton3D/PTT Ears Inside": false,
"Chuck/Chuck/Skeleton3D/PTT Jaw": false,
"Chuck/Chuck/Skeleton3D/PTT Muzzle": false,
"Chuck/Chuck/Skeleton3D/Modern Ears": true,
"Chuck/Chuck/Skeleton3D/Modern Ears Inside": true,
"Chuck/Chuck/Skeleton3D/Modern Jaw": true,
"Chuck/Chuck/Skeleton3D/Modern Muzzle": true,
},
},
"Chuck E. Eyelids":
{
"Blue":
{
"Chuck/Chuck/Skeleton3D/Blue Eyelids": true,
"Chuck/Chuck/Skeleton3D/Grey Eyelids": false,
},
"Grey":
{
"Chuck/Chuck/Skeleton3D/Blue Eyelids": false,
"Chuck/Chuck/Skeleton3D/Grey Eyelids": true,
},
},
"Helen Eyelids":
{
"Blue":
{
"Helen/Helen/Skeleton3D/Blue Eyelids": true,
"Helen/Helen/Skeleton3D/Pink Eyelids": false,
},
"Pink":
{
"Helen/Helen/Skeleton3D/Blue Eyelids": false,
"Helen/Helen/Skeleton3D/Pink Eyelids": true,
},
},
"Helen Dress":
{
"Half Body CU":
{
"Helen/Helen/Skeleton3D/Half Body Skirt": true,
"Helen/Helen/Skeleton3D/Skirt": false,
"Helen/Helen/Skeleton3D/Black Shirt": true,
"Helen/Helen/Skeleton3D/Collar": true,
},
"Full Body CU":
{
"Helen/Helen/Skeleton3D/Half Body Skirt": false,
"Helen/Helen/Skeleton3D/Skirt": true,
"Helen/Helen/Skeleton3D/Black Shirt": true,
"Helen/Helen/Skeleton3D/Collar": true,
},
},
"Helen Hair":
{
"Large CU":
{
"Helen/Helen/Skeleton3D/BWHair Large": true,
"Helen/Helen/Skeleton3D/BWHair": false,
},
"Normal CU":
{
"Helen/Helen/Skeleton3D/BWHair Large": false,
"Helen/Helen/Skeleton3D/BWHair": true,
},
},
"Helen Mask":
{
"Road Stage":
{
"Helen/Helen/Skeleton3D/Modern Head": true,
"Helen/Helen/Skeleton3D/Modern Mask": true,
"Helen/Helen/Skeleton3D/Road Stage Jaw": true,
"Helen/Helen/Skeleton3D/Road Stage Beak": true,
"Helen/Helen/Skeleton3D/Modern Jaw": false,
"Helen/Helen/Skeleton3D/Modern Beak": false,
},
"Modern":
{
"Helen/Helen/Skeleton3D/Modern Head": true,
"Helen/Helen/Skeleton3D/Modern Mask": true,
"Helen/Helen/Skeleton3D/Road Stage Jaw": false,
"Helen/Helen/Skeleton3D/Road Stage Beak": false,
"Helen/Helen/Skeleton3D/Modern Jaw": true,
"Helen/Helen/Skeleton3D/Modern Beak": true,
},
},
}
}
}
@ -235,23 +455,23 @@ signal return_to_zero()
signal erase_all()
func reload_stage(stage_previously_loaded: bool) -> void:
if (stage_previously_loaded):
$SequencerPanel/TimelinePanel/VScrollBar.value = 0
$FlyoutPanel/Movements/VScrollBar.value = 0
$FlyoutPanel/FlowControls/VScrollBar.value = 0
$CameraPreview.visible = false
for row in $SequencerPanel/TimelinePanel/InvisibleMask/MovementRowsContainer.get_children():
row.queue_free()
for flow in $FlyoutPanel/FlowControls/InvisibleMask/FlowHandle.get_children():
flow.queue_free()
for movement in $FlyoutPanel/Movements/InvisibleMask/MovementHandle.get_children():
movement.queue_free()
for camera in $FlyoutPanel/Camera.get_children():
camera.queue_free()
for cosmetic_adjustment in $FlyoutPanel/Cosmetics/InvisibleMask/CosmeticsHandle.get_children():
cosmetic_adjustment.queue_free()
$SequencerPanel/TimelinePanel/VScrollBar.value = 0
$FlyoutPanel/Movements/VScrollBar.value = 0
$FlyoutPanel/FlowControls/VScrollBar.value = 0
$CameraPreview.visible = false
for row in $SequencerPanel/TimelinePanel/InvisibleMask/MovementRowsContainer.get_children():
row.queue_free()
for flow in $FlyoutPanel/FlowControls/InvisibleMask/FlowHandle.get_children():
flow.queue_free()
for movement in $FlyoutPanel/Movements/InvisibleMask/MovementHandle.get_children():
movement.queue_free()
for camera in $FlyoutPanel/Camera.get_children():
camera.queue_free()
for cosmetic_adjustment in $FlyoutPanel/Cosmetics/InvisibleMask/CosmeticsHandle.get_children():
cosmetic_adjustment.queue_free()
if ($SubViewport.get_child_count() > 0):
$SubViewport.get_child(0).queue_free()
cam_index = 0
cam_index = 0
var stage = load(stages_info[current_stage]["scene"]).instantiate()
$SubViewport.add_child(stage)
@ -290,7 +510,8 @@ func reload_stage(stage_previously_loaded: bool) -> void:
if (in_flow is not String):
var flow_control = load("res://Scenes/GUI/Controls/FlowControl.tscn").instantiate()
flow_control.position.y = flows_offset
flow_control.name = bot + " " + movement
flow_control.name = str(bit_number) + bot + movement + current_stage
flow_control.vis_name = bot + " " + movement
flow_control.in_value = in_flow
flow_control.out_value = out_flow
$FlyoutPanel/FlowControls/InvisibleMask/FlowHandle.add_child(flow_control)
@ -302,6 +523,7 @@ func reload_stage(stage_previously_loaded: bool) -> void:
row.position.y = rows_offset
row.base_scene_path = "../../../../../" + stages_info[current_stage]["scene_ref_base"]
row.animatronic = bot
row.current_stage = current_stage
if (in_flow is String): row.flow_path = "None"
row.movement_bit = bit_number
row.movement_name = movement
@ -311,6 +533,8 @@ func reload_stage(stage_previously_loaded: bool) -> void:
movement_button.position.y = rows_offset
movement_button.base_scene_path = "../../../../../" + stages_info[current_stage]["scene_ref_base"]
movement_button.animatronic = bot
movement_button.movement_bit = bit_number
movement_button.current_stage = current_stage
if (in_flow is String): movement_button.flow_path = "None"
movement_button.movement_name = movement
$FlyoutPanel/Movements/InvisibleMask/MovementHandle.add_child(movement_button)

View file

@ -2,12 +2,13 @@ extends Control
@export var in_value : float = 1.0
@export var out_value : float = 1.0
@export var vis_name : String = ""
signal in_value_updated(new_value: float)
signal out_value_updated(new_value: float)
func _ready() -> void:
$Panel/Label.text = self.name
$Panel/Label.text = self.vis_name
$Panel/InStepper.value = self.in_value
$Panel/OutStepper.value = self.out_value

View file

@ -4,6 +4,8 @@ signal movement_in(movement, rate)
signal movement_out(movement, rate)
@export var animatronic : String
@export var movement_bit : int
@export var current_stage : String
@export var base_scene_path : String
@export var flow_path : String = "../../../../../FlyoutPanel/FlowControls/InvisibleMask/FlowHandle/"
@export var movement_name : String
@ -18,7 +20,7 @@ func _ready() -> void:
movement_in.connect(animatronic_node._movement_in)
movement_out.connect(animatronic_node._movement_out)
if (flow_path != "None"):
var flow_control = get_node(flow_path + animatronic + " " + movement_name)
var flow_control = get_node(flow_path + str(movement_bit) + animatronic + movement_name + current_stage)
flow_control.in_value_updated.connect(self._update_in_flow)
flow_control.out_value_updated.connect(self._update_out_flow)
in_flow = flow_control.in_value

View file

@ -4,6 +4,7 @@ extends Panel
@export var movement_name : String = "Name"
@export var flow_path : String = "../../../../../FlyoutPanel/FlowControls/InvisibleMask/FlowHandle/"
@export var base_scene_path : String
@export var current_stage : String
@export var animatronic : String
@export var movements : Array[bool]
@export var etching: bool = false
@ -108,7 +109,7 @@ func _update_out_flow(new_value: float) -> void:
func _ready() -> void:
if (flow_path != "None"):
var flow_control = get_node(flow_path + animatronic + " " + movement_name)
var flow_control = get_node(flow_path + str(movement_bit) + animatronic + movement_name + current_stage)
flow_control.in_value_updated.connect(self._update_in_flow)
flow_control.out_value_updated.connect(self._update_out_flow)
in_flow = flow_control.in_value