large amounts of stuff too much to describe
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12 changed files with 1575 additions and 1139 deletions
50
Scripts/MovementRow.gd
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50
Scripts/MovementRow.gd
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extends Panel
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@export var movement_bit : int = 0;
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@export var movement_name : String = "Name"
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@export var flow_path : String = "../../../../../../HelenHouseFlyout/FlowControls/"
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@export var recording : bool = false
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var key_binding : InputEventKey = InputEventKey.new()
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var binding : bool = false
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signal movement_in(movement, rate)
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signal movement_out(movement, rate)
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func update_text() -> void:
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$Button.text = "%d - %s (%s)" % [movement_bit, movement_name, key_binding.as_text() if key_binding.keycode != 0 else "Unbound"]
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func _ready() -> void:
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var animatronic = get_node("../../../../../../SubViewport/HelenHouse/3stHelen")
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movement_in.connect(animatronic._movement_in)
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movement_out.connect(animatronic._movement_out)
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movement_in.connect(self._movement_in)
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movement_out.connect(self._movement_out)
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update_text()
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func _movement_in(movement, rate):
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pass
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func _movement_out(movement, rate):
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pass
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func _on_button_pressed() -> void:
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if (recording): return
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if (binding):
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update_text()
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binding = false
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return
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if (key_binding.keycode == 0):
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$Button.text = "Press a key to bind."
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binding = true
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else:
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key_binding.keycode = 0
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update_text()
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func _input(event: InputEvent) -> void:
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if (event is InputEventKey && binding):
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if (event.keycode != KEY_ESCAPE):
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key_binding = event
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binding = false
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update_text()
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return
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