Revert "empty"

This reverts commit 46e1de9791.
This commit is contained in:
Persephone Bubblegum-Holiday 2025-07-25 18:49:40 -07:00
parent 46e1de9791
commit dacbcc3835
232 changed files with 8637 additions and 0 deletions

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extends Node3D
var animation_player : AnimationPlayer
var animation_tree : AnimationTree
var blend_tree : AnimationNodeBlendTree
var movement_states : Dictionary
func _ready():
animation_player = $AnimationPlayer
animation_tree = AnimationTree.new()
animation_tree.anim_player = animation_player.get_path()
add_child(animation_tree)
animation_tree.tree_root = AnimationNodeBlendTree.new()
animation_tree.active = true
blend_tree = animation_tree.tree_root as AnimationNodeBlendTree
animation_player.speed_scale = 0
var animations = animation_player.get_animation_list()
for animation in animations:
movement_states[animation] = [false, 0.0, 0.0, 0.0]
var prev_name = "Anim_" + animations[0]
var old_time_name = "Time_" + animations[0]
var old_seek_name = "Seek_" + animations[0]
var prev_anim_node := AnimationNodeAnimation.new()
prev_anim_node.animation = animations[0]
blend_tree.add_node(prev_name, prev_anim_node)
var old_time_node := AnimationNodeTimeScale.new()
blend_tree.add_node(old_time_name,old_time_node)
var _old_seek_node := AnimationNodeTimeSeek.new()
blend_tree.add_node(old_seek_name,_old_seek_node)
blend_tree.connect_node(old_time_name,0,prev_name)
blend_tree.connect_node(old_seek_name,0,old_time_name)
prev_name = old_seek_name
for i in range(1, animations.size()):
var anim_name = "Anim_" + animations[i]
var add_name = "Add_" + animations[i]
var time_name = "Time_" + animations[i]
var seek_name = "Seek_" + animations[i]
var new_anim_node := AnimationNodeAnimation.new()
new_anim_node.animation = animations[i]
blend_tree.add_node(anim_name, new_anim_node)
var time_node := AnimationNodeTimeScale.new()
blend_tree.add_node(time_name,time_node)
var seek_node := AnimationNodeTimeSeek.new()
blend_tree.add_node(seek_name,seek_node)
var add_node := AnimationNodeAdd2.new()
blend_tree.add_node(add_name, add_node)
blend_tree.connect_node(time_name, 0, anim_name)
blend_tree.connect_node(seek_name, 0, time_name)
blend_tree.connect_node(add_name, 0, prev_name)
blend_tree.connect_node(add_name, 1, seek_name)
prev_name = add_name
blend_tree.connect_node("output", 0, prev_name)
for i in range(0, animations.size()):
animation_tree.set("parameters/Add_" + str(animations[i]) + "/add_amount", 1.0)
animation_tree.set("parameters/Seek_" + str(animations[i]) + "/seek_request", 0)
animation_tree.set("parameters/Time_" + str(animations[i]) + "/scale", 0)
func _physics_process(delta: float) -> void:
for key in movement_states:
var anim_path = "parameters/Seek_" + key + "/seek_request"
var state = movement_states[key]
if (state[0]):
state[1] = clamp(float(state[1]) + (delta * state[2]), 0, 1)
else:
state[1] = clamp(float(state[1]) - (delta * state[3]), 0, 1)
animation_tree.set(anim_path, state[1])
func _movement_in(movement, rate):
movement_states[movement][0] = true
movement_states[movement][2] = rate
func _movement_out(movement, rate):
movement_states[movement][0] = false
movement_states[movement][3] = rate

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uid://bu68w4jnh0n2b

10
Scripts/CameraButton.gd Normal file
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extends Control
@export var camera : String
@export var base_scene_path : String
func _ready() -> void:
$Button.text = camera
func _on_button_pressed() -> void:
get_node(base_scene_path + camera).current = true;

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uid://dfoog0y2bh7tk

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extends Node
var CyberChuck = {
"Chuck E. Hat":
{
"Derby":
{
"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
"Chuck/Chuck/Skeleton3D/Derby": true,
"Chuck/Chuck/Skeleton3D/Tux Derby": false,
"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": false,
},
"Tux Derby":
{
"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
"Chuck/Chuck/Skeleton3D/Derby": false,
"Chuck/Chuck/Skeleton3D/Tux Derby": true,
"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": false,
},
"Cool Chuck":
{
"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": true,
"Chuck/Chuck/Skeleton3D/Derby": false,
"Chuck/Chuck/Skeleton3D/Tux Derby": false,
"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": false,
},
"Cool Chuck (Blue)":
{
"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
"Chuck/Chuck/Skeleton3D/Derby": false,
"Chuck/Chuck/Skeleton3D/Tux Derby": false,
"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": true,
},
"Avenger":
{
"Chuck/Chuck/Skeleton3D/Avenger Hat": true,
"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
"Chuck/Chuck/Skeleton3D/Derby": false,
"Chuck/Chuck/Skeleton3D/Tux Derby": false,
"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": false,
},
"None":
{
"Chuck/Chuck/Skeleton3D/Avenger Hat": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Hat": false,
"Chuck/Chuck/Skeleton3D/Derby": false,
"Chuck/Chuck/Skeleton3D/Tux Derby": false,
"Chuck/Chuck/Skeleton3D/Blue Cool Chuck Hat": false,
}
},
"Chuck E. Shirt":
{
"Yellow Checker Vest":
{
"Chuck/Chuck/Skeleton3D/Rockstar Shirt": false,
"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
"Chuck/Chuck/Skeleton3D/Black Bowtie": true,
"Chuck/Chuck/Skeleton3D/Buttons": true,
"Chuck/Chuck/Skeleton3D/Vest Trim": true,
"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": true,
"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
"Chuck/Chuck/Skeleton3D/Red Bowtie": false,
"Chuck/Chuck/Skeleton3D/Tux Button": false,
"Chuck/Chuck/Skeleton3D/Lapel": false,
"Chuck/Chuck/Skeleton3D/Tux Base": false,
},
"Red Vest":
{
"Chuck/Chuck/Skeleton3D/Rockstar Shirt": false,
"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
"Chuck/Chuck/Skeleton3D/Black Bowtie": true,
"Chuck/Chuck/Skeleton3D/Buttons": true,
"Chuck/Chuck/Skeleton3D/Vest Trim": true,
"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
"Chuck/Chuck/Skeleton3D/Rocker Vest": true,
"Chuck/Chuck/Skeleton3D/Red Bowtie": false,
"Chuck/Chuck/Skeleton3D/Tux Button": false,
"Chuck/Chuck/Skeleton3D/Lapel": false,
"Chuck/Chuck/Skeleton3D/Tux Base": false,
},
"Tux":
{
"Chuck/Chuck/Skeleton3D/Rockstar Shirt": false,
"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
"Chuck/Chuck/Skeleton3D/Black Bowtie": false,
"Chuck/Chuck/Skeleton3D/Buttons": false,
"Chuck/Chuck/Skeleton3D/Vest Trim": false,
"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
"Chuck/Chuck/Skeleton3D/Red Bowtie": true,
"Chuck/Chuck/Skeleton3D/Tux Button": true,
"Chuck/Chuck/Skeleton3D/Lapel": true,
"Chuck/Chuck/Skeleton3D/Tux Base": true,
},
"Cool Chuck Shirt":
{
"Chuck/Chuck/Skeleton3D/Rockstar Shirt": false,
"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": true,
"Chuck/Chuck/Skeleton3D/Black Bowtie": false,
"Chuck/Chuck/Skeleton3D/Buttons": false,
"Chuck/Chuck/Skeleton3D/Vest Trim": false,
"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
"Chuck/Chuck/Skeleton3D/Red Bowtie": false,
"Chuck/Chuck/Skeleton3D/Tux Button": false,
"Chuck/Chuck/Skeleton3D/Lapel": false,
"Chuck/Chuck/Skeleton3D/Tux Base": false,
},
"Avenger Shirt":
{
"Chuck/Chuck/Skeleton3D/Rockstar Shirt": false,
"Chuck/Chuck/Skeleton3D/Avenger Shirt": true,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
"Chuck/Chuck/Skeleton3D/Black Bowtie": false,
"Chuck/Chuck/Skeleton3D/Buttons": false,
"Chuck/Chuck/Skeleton3D/Vest Trim": false,
"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
"Chuck/Chuck/Skeleton3D/Red Bowtie": false,
"Chuck/Chuck/Skeleton3D/Tux Button": false,
"Chuck/Chuck/Skeleton3D/Lapel": false,
"Chuck/Chuck/Skeleton3D/Tux Base": false,
},
"Rockstar Shirt":
{
"Chuck/Chuck/Skeleton3D/Rockstar Shirt": true,
"Chuck/Chuck/Skeleton3D/Avenger Shirt": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shirt": false,
"Chuck/Chuck/Skeleton3D/Black Bowtie": false,
"Chuck/Chuck/Skeleton3D/Buttons": false,
"Chuck/Chuck/Skeleton3D/Vest Trim": false,
"Chuck/Chuck/Skeleton3D/Yellow Checker Vest": false,
"Chuck/Chuck/Skeleton3D/Rocker Vest": false,
"Chuck/Chuck/Skeleton3D/Red Bowtie": false,
"Chuck/Chuck/Skeleton3D/Tux Button": false,
"Chuck/Chuck/Skeleton3D/Lapel": false,
"Chuck/Chuck/Skeleton3D/Tux Base": false,
}
},
"Chuck E. Mask":
{
"PTT":
{
"Chuck/Chuck/Skeleton3D/PTT Ears": true,
"Chuck/Chuck/Skeleton3D/PTT Jaw": true,
"Chuck/Chuck/Skeleton3D/PTT Muzzle": true,
"Chuck/Chuck/Skeleton3D/Modern Ears": false,
"Chuck/Chuck/Skeleton3D/Modern Jaw": false,
"Chuck/Chuck/Skeleton3D/Modern Muzzle": false,
"Chuck/Chuck/Skeleton3D/Northridge Ears": false,
},
"Modern":
{
"Chuck/Chuck/Skeleton3D/PTT Ears": false,
"Chuck/Chuck/Skeleton3D/PTT Jaw": false,
"Chuck/Chuck/Skeleton3D/PTT Muzzle": false,
"Chuck/Chuck/Skeleton3D/Modern Ears": true,
"Chuck/Chuck/Skeleton3D/Modern Jaw": true,
"Chuck/Chuck/Skeleton3D/Modern Muzzle": true,
"Chuck/Chuck/Skeleton3D/Northridge Ears": false,
},
"Northridge":
{
"Chuck/Chuck/Skeleton3D/PTT Ears": false,
"Chuck/Chuck/Skeleton3D/PTT Jaw": false,
"Chuck/Chuck/Skeleton3D/PTT Muzzle": false,
"Chuck/Chuck/Skeleton3D/Modern Ears": false,
"Chuck/Chuck/Skeleton3D/Modern Jaw": true,
"Chuck/Chuck/Skeleton3D/Modern Muzzle": true,
"Chuck/Chuck/Skeleton3D/Northridge Ears": true,
},
},
"Chuck E. Eyelids":
{
"Blue":
{
"Chuck/Chuck/Skeleton3D/Blue Eyelids": true,
"Chuck/Chuck/Skeleton3D/Grey Eyelids": false,
},
"Grey":
{
"Chuck/Chuck/Skeleton3D/Blue Eyelids": false,
"Chuck/Chuck/Skeleton3D/Grey Eyelids": true,
},
},
"Chuck E. Legs":
{
"None":
{
"Chuck/Chuck/Skeleton3D/Stand": true,
"Chuck/Chuck/Skeleton3D/Legs": false,
"Chuck/Chuck/Skeleton3D/Feet": false,
},
"Normal":
{
"Chuck/Chuck/Skeleton3D/Stand": false,
"Chuck/Chuck/Skeleton3D/Legs": true,
"Chuck/Chuck/Skeleton3D/Feet": true,
}
},
"Chuck E. Pants":
{
"None":
{
"Chuck/Chuck/Skeleton3D/Avenger Shorts": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shorts": false,
"Chuck/Chuck/Skeleton3D/Rockstar Jeans": false,
},
"Cool Chuck Shorts":
{
"Chuck/Chuck/Skeleton3D/Avenger Shorts": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shorts": true,
"Chuck/Chuck/Skeleton3D/Rockstar Jeans": false,
},
"Avenger Shorts":
{
"Chuck/Chuck/Skeleton3D/Avenger Shorts": true,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shorts": false,
"Chuck/Chuck/Skeleton3D/Rockstar Jeans": false,
},
"Rockstar Jeans":
{
"Chuck/Chuck/Skeleton3D/Avenger Shorts": false,
"Chuck/Chuck/Skeleton3D/Cool Chuck Shorts": false,
"Chuck/Chuck/Skeleton3D/Rockstar Jeans": true,
}
},
}
var CyberHelen = {
"Helen Eyelids":
{
"Blue":
{
"Helen/Helen/Skeleton3D/Blue Eyelids": true,
"Helen/Helen/Skeleton3D/Pink Eyelids": false,
},
"Pink":
{
"Helen/Helen/Skeleton3D/Blue Eyelids": false,
"Helen/Helen/Skeleton3D/Pink Eyelids": true,
},
},
"Helen Dress":
{
"PTT":
{
"Helen/Helen/Skeleton3D/PTT Shirt": true,
"Helen/Helen/Skeleton3D/Half Body Skirt": false,
"Helen/Helen/Skeleton3D/Skirt": false,
"Helen/Helen/Skeleton3D/Black Shirt": false,
"Helen/Helen/Skeleton3D/Collar": false,
},
"Road Stage":
{
"Helen/Helen/Skeleton3D/PTT Shirt": false,
"Helen/Helen/Skeleton3D/Half Body Skirt": true,
"Helen/Helen/Skeleton3D/Skirt": false,
"Helen/Helen/Skeleton3D/Black Shirt": true,
"Helen/Helen/Skeleton3D/Collar": true,
},
"Modern":
{
"Helen/Helen/Skeleton3D/PTT Shirt": false,
"Helen/Helen/Skeleton3D/Half Body Skirt": false,
"Helen/Helen/Skeleton3D/Skirt": true,
"Helen/Helen/Skeleton3D/Black Shirt": true,
"Helen/Helen/Skeleton3D/Collar": true,
},
},
"Helen Hair":
{
"PTT":
{
"Helen/Helen/Skeleton3D/Modern Hair": false,
"Helen/Helen/Skeleton3D/Modern Hair Yellow": false,
"Helen/Helen/Skeleton3D/Road Stage Hair": false,
"Helen/Helen/Skeleton3D/PTT Hair": true,
},
"Road Stage":
{
"Helen/Helen/Skeleton3D/Modern Hair": false,
"Helen/Helen/Skeleton3D/Modern Hair Yellow": false,
"Helen/Helen/Skeleton3D/Road Stage Hair": true,
"Helen/Helen/Skeleton3D/PTT Hair": false,
},
"Modern":
{
"Helen/Helen/Skeleton3D/Modern Hair": true,
"Helen/Helen/Skeleton3D/Modern Hair Yellow": false,
"Helen/Helen/Skeleton3D/Road Stage Hair": false,
"Helen/Helen/Skeleton3D/PTT Hair": false,
},
"Modern Yellow":
{
"Helen/Helen/Skeleton3D/Modern Hair": false,
"Helen/Helen/Skeleton3D/Modern Hair Yellow": true,
"Helen/Helen/Skeleton3D/Road Stage Hair": false,
"Helen/Helen/Skeleton3D/PTT Hair": false,
},
},
"Helen Mask":
{
"PTT":
{
"Helen/Helen/Skeleton3D/PTT Mask": true,
"Helen/Helen/Skeleton3D/PTT Jaw": true,
"Helen/Helen/Skeleton3D/PTT Beak": true,
"Helen/Helen/Skeleton3D/PTT Mask Crest": true,
"Helen/Helen/Skeleton3D/PTT Red Mouth Parts": true,
"Helen/Helen/Skeleton3D/PTT Eyeshadow": true,
"Helen/Helen/Skeleton3D/Modern Head": false,
"Helen/Helen/Skeleton3D/Modern Mask": false,
"Helen/Helen/Skeleton3D/Road Stage Jaw": false,
"Helen/Helen/Skeleton3D/Road Stage Beak": false,
"Helen/Helen/Skeleton3D/Modern Jaw": false,
"Helen/Helen/Skeleton3D/Modern Beak": false,
},
"Road Stage":
{
"Helen/Helen/Skeleton3D/PTT Mask": false,
"Helen/Helen/Skeleton3D/PTT Jaw": false,
"Helen/Helen/Skeleton3D/PTT Beak": false,
"Helen/Helen/Skeleton3D/PTT Mask Crest": false,
"Helen/Helen/Skeleton3D/PTT Red Mouth Parts": false,
"Helen/Helen/Skeleton3D/PTT Eyeshadow": false,
"Helen/Helen/Skeleton3D/Modern Head": true,
"Helen/Helen/Skeleton3D/Modern Mask": true,
"Helen/Helen/Skeleton3D/Road Stage Jaw": true,
"Helen/Helen/Skeleton3D/Road Stage Beak": true,
"Helen/Helen/Skeleton3D/Modern Jaw": false,
"Helen/Helen/Skeleton3D/Modern Beak": false,
},
"Modern":
{
"Helen/Helen/Skeleton3D/PTT Mask": false,
"Helen/Helen/Skeleton3D/PTT Jaw": false,
"Helen/Helen/Skeleton3D/PTT Beak": false,
"Helen/Helen/Skeleton3D/PTT Mask Crest": false,
"Helen/Helen/Skeleton3D/PTT Red Mouth Parts": false,
"Helen/Helen/Skeleton3D/PTT Eyeshadow": false,
"Helen/Helen/Skeleton3D/Modern Head": true,
"Helen/Helen/Skeleton3D/Modern Mask": true,
"Helen/Helen/Skeleton3D/Road Stage Jaw": false,
"Helen/Helen/Skeleton3D/Road Stage Beak": false,
"Helen/Helen/Skeleton3D/Modern Jaw": true,
"Helen/Helen/Skeleton3D/Modern Beak": true,
},
},
"Helen Legs":
{
"None":
{
"Helen/Helen/Skeleton3D/Stand": true,
"Helen/Helen/Skeleton3D/Legs": false,
"Helen/Helen/Skeleton3D/Shoes": false,
},
"Modern Standing":
{
"Helen/Helen/Skeleton3D/Stand": false,
"Helen/Helen/Skeleton3D/Legs": true,
"Helen/Helen/Skeleton3D/Shoes": true,
}
},
}
var CyberMunch = {
"Munch Hat":
{
"None":
{
"Munch/Munch/Skeleton3D/Road Stage Hat": false,
"Munch/Munch/Skeleton3D/Modern Hat": false,
},
"Road Stage":
{
"Munch/Munch/Skeleton3D/Road Stage Hat": true,
"Munch/Munch/Skeleton3D/Modern Hat": false,
},
"Modern":
{
"Munch/Munch/Skeleton3D/Road Stage Hat": false,
"Munch/Munch/Skeleton3D/Modern Hat": true,
},
},
"Munch Mask":
{
"PTT":
{
"Munch/Munch/Skeleton3D/PTT Nostrils": true,
"Munch/Munch/Skeleton3D/Modern Nostrils": false,
},
"Modern":
{
"Munch/Munch/Skeleton3D/PTT Nostrils": false,
"Munch/Munch/Skeleton3D/Modern Nostrils": true,
},
},
"Munch Body":
{
"PTT":
{
"Munch/Munch/Skeleton3D/PTT Torso": true,
"Munch/Munch/Skeleton3D/PTT Arms": true,
"Munch/Munch/Skeleton3D/PTT Left Hand": true,
"Munch/Munch/Skeleton3D/PTT Right Hand": true,
"Munch/Munch/Skeleton3D/Modern Torso": false,
"Munch/Munch/Skeleton3D/Modern Arms": false,
"Munch/Munch/Skeleton3D/Modern Left Hand": false,
"Munch/Munch/Skeleton3D/Modern Right Hand": false,
},
"Modern":
{
"Munch/Munch/Skeleton3D/PTT Torso": false,
"Munch/Munch/Skeleton3D/PTT Arms": false,
"Munch/Munch/Skeleton3D/PTT Left Hand": false,
"Munch/Munch/Skeleton3D/PTT Right Hand": false,
"Munch/Munch/Skeleton3D/Modern Torso": true,
"Munch/Munch/Skeleton3D/Modern Arms": true,
"Munch/Munch/Skeleton3D/Modern Left Hand": true,
"Munch/Munch/Skeleton3D/Modern Right Hand": true,
},
},
"Munch Legs":
{
"None":
{
"Munch/Munch/Skeleton3D/Legs": false,
"Munch/Munch/Skeleton3D/Shoes": false,
},
"Modern":
{
"Munch/Munch/Skeleton3D/Legs": true,
"Munch/Munch/Skeleton3D/Shoes": true,
},
},
}
var CyberJasper = {
"Jasper Hat":
{
"PTT":
{
"Jasper/Jasper/Skeleton3D/Straw Hat Small": true,
"Jasper/Jasper/Skeleton3D/Straw Hat Large": false,
"Jasper/Jasper/Skeleton3D/Cowboy Hat": false,
},
"Rocker":
{
"Jasper/Jasper/Skeleton3D/Straw Hat Small": false,
"Jasper/Jasper/Skeleton3D/Straw Hat Large": true,
"Jasper/Jasper/Skeleton3D/Cowboy Hat": false,
},
"Modern":
{
"Jasper/Jasper/Skeleton3D/Straw Hat Small": false,
"Jasper/Jasper/Skeleton3D/Straw Hat Large": false,
"Jasper/Jasper/Skeleton3D/Cowboy Hat": true,
},
"None":
{
"Jasper/Jasper/Skeleton3D/Straw Hat Small": false,
"Jasper/Jasper/Skeleton3D/Straw Hat Large": false,
"Jasper/Jasper/Skeleton3D/Cowboy Hat": false,
},
},
"Jasper Shirt":
{
"PTT":
{
"Jasper/Jasper/Skeleton3D/Red Shirt": true,
"Jasper/Jasper/Skeleton3D/Rocker Shirt": false,
"Jasper/Jasper/Skeleton3D/Cow Print Shirt": false,
},
"Rocker":
{
"Jasper/Jasper/Skeleton3D/Red Shirt": false,
"Jasper/Jasper/Skeleton3D/Rocker Shirt": true,
"Jasper/Jasper/Skeleton3D/Cow Print Shirt": false,
},
"Modern":
{
"Jasper/Jasper/Skeleton3D/Red Shirt": false,
"Jasper/Jasper/Skeleton3D/Rocker Shirt": false,
"Jasper/Jasper/Skeleton3D/Cow Print Shirt": true,
},
},
"Jasper Guitar":
{
"Banjo":
{
"Jasper/Jasper/Skeleton3D/Banjo": true,
"Jasper/Jasper/Skeleton3D/Cheese Guitar": false,
},
"Cheese Guitar":
{
"Jasper/Jasper/Skeleton3D/Banjo": false,
"Jasper/Jasper/Skeleton3D/Cheese Guitar": true,
},
},
"Jasper Bandana":
{
"Blue":
{
"Jasper/Jasper/Skeleton3D/Blue Bandana": true,
"Jasper/Jasper/Skeleton3D/Red Bandana": false,
},
"Red":
{
"Jasper/Jasper/Skeleton3D/Blue Bandana": false,
"Jasper/Jasper/Skeleton3D/Red Bandana": true,
},
},
"Jasper Overalls":
{
"Normal":
{
"Jasper/Jasper/Skeleton3D/Overalls": true,
},
"None":
{
"Jasper/Jasper/Skeleton3D/Overalls": false,
},
},
"Jasper Legs":
{
"None":
{
"Jasper/Jasper/Skeleton3D/Pants": false,
"Jasper/Jasper/Skeleton3D/Shoes": false,
},
"Normal":
{
"Jasper/Jasper/Skeleton3D/Pants": true,
"Jasper/Jasper/Skeleton3D/Shoes": true,
},
},
}
var CyberPasqually = {
"Pasqually Body":
{
"PTT":
{
"Pasqually/Pasqually/Skeleton3D/PTT Torso": true,
"Pasqually/Pasqually/Skeleton3D/PTT Arms": true,
"Pasqually/Pasqually/Skeleton3D/PTT Left Hand": true,
"Pasqually/Pasqually/Skeleton3D/PTT Right Hand": true,
"Pasqually/Pasqually/Skeleton3D/Modern Torso": false,
"Pasqually/Pasqually/Skeleton3D/Modern Arms": false,
"Pasqually/Pasqually/Skeleton3D/Modern Left Hand": false,
"Pasqually/Pasqually/Skeleton3D/Modern Right Hand": false,
},
"Modern":
{
"Pasqually/Pasqually/Skeleton3D/PTT Torso": false,
"Pasqually/Pasqually/Skeleton3D/PTT Arms": false,
"Pasqually/Pasqually/Skeleton3D/PTT Left Hand": false,
"Pasqually/Pasqually/Skeleton3D/PTT Right Hand": false,
"Pasqually/Pasqually/Skeleton3D/Modern Torso": true,
"Pasqually/Pasqually/Skeleton3D/Modern Arms": true,
"Pasqually/Pasqually/Skeleton3D/Modern Left Hand": true,
"Pasqually/Pasqually/Skeleton3D/Modern Right Hand": true,
},
},
"Pasqually Legs":
{
"None":
{
"Pasqually/Pasqually/Skeleton3D/Legs": false,
"Pasqually/Pasqually/Skeleton3D/Shoes": false,
},
"Normal":
{
"Pasqually/Pasqually/Skeleton3D/Legs": true,
"Pasqually/Pasqually/Skeleton3D/Shoes": true,
},
},
"Pasqually Held Item":
{
"Accordion":
{
"Pasqually/Pasqually/Skeleton3D/Spoons": false,
"Pasqually/Pasqually/Skeleton3D/Drumsticks": false,
"Pasqually/Pasqually/Skeleton3D/Accordion": true,
},
"None":
{
"Pasqually/Pasqually/Skeleton3D/Spoons": false,
"Pasqually/Pasqually/Skeleton3D/Drumsticks": false,
"Pasqually/Pasqually/Skeleton3D/Accordion": false,
},
"Spoons":
{
"Pasqually/Pasqually/Skeleton3D/Spoons": true,
"Pasqually/Pasqually/Skeleton3D/Drumsticks": false,
"Pasqually/Pasqually/Skeleton3D/Accordion": false,
},
"Drumsticks":
{
"Pasqually/Pasqually/Skeleton3D/Spoons": false,
"Pasqually/Pasqually/Skeleton3D/Drumsticks": true,
"Pasqually/Pasqually/Skeleton3D/Accordion": false,
},
},
}
var HelenHouseHelen = {
"Helen Hair":
{
"Black and White":
{
"Helen/Helen/Skeleton3D/BWHair": true,
"Helen/Helen/Skeleton3D/YellowHair": false,
},
"Yellow":
{
"Helen/Helen/Skeleton3D/BWHair": false,
"Helen/Helen/Skeleton3D/YellowHair": true,
},
},
"Helen Dress":
{
"Tux":
{
"Helen/Helen/Skeleton3D/Collar": true,
"Helen/Helen/Skeleton3D/Torso": true,
"Helen/Helen/Skeleton3D/Skirt": true,
"Helen/Helen/Skeleton3D/CheerDress": false,
},
"Cheerleader":
{
"Helen/Helen/Skeleton3D/Collar": false,
"Helen/Helen/Skeleton3D/Torso": false,
"Helen/Helen/Skeleton3D/Skirt": false,
"Helen/Helen/Skeleton3D/CheerDress": true,
}
}
}

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Scripts/Configs/Stages.gd Normal file
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extends Node
var HelenHouse = {
"bits": 20,
"scene": "res://Scenes/Stages/HelenHouse.tscn",
"scene_ref_base": "SubViewport/HelenHouse/",
"camera_count": 2,
"ust_type": "Rockafire Explosion/3-Stage",
"bit_mapping":
{
23: { "bot": "Helen", "movement": "Mouth", "flow_in": 3.0, "flow_out": 2.0 },
24: { "bot": "Helen", "movement": "Left Ear", "flow_in": 3.5, "flow_out": 1.5 },
25: { "bot": "Helen", "movement": "Right Ear", "flow_in": 3.5, "flow_out": 1.5 },
26: { "bot": "Helen", "movement": "Left Eyelid", "flow_in": 1.5, "flow_out": 2.0 },
27: { "bot": "Helen", "movement": "Right Eyelid", "flow_in": 1.5, "flow_out": 2.0 },
28: { "bot": "Helen", "movement": "Eyes Left", "flow_in": 3.5, "flow_out": 1.5 },
29: { "bot": "Helen", "movement": "Eyes Right", "flow_in": 3.5, "flow_out": 1.5 },
30: { "bot": "Helen", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
31: { "bot": "Helen", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
32: { "bot": "Helen", "movement": "Head Up", "flow_in": 1.0, "flow_out": 1.0 },
33: { "bot": "Helen", "movement": "Left Arm Up", "flow_in": 0.8, "flow_out": 0.6 },
34: { "bot": "Helen", "movement": "Left Arm Twist", "flow_in": 0.8, "flow_out": 0.8 },
35: { "bot": "Helen", "movement": "Left Elbow", "flow_in": 1.0, "flow_out": 1.0 },
36: { "bot": "Helen", "movement": "Right Arm Up", "flow_in": 0.8, "flow_out": 0.6 },
37: { "bot": "Helen", "movement": "Right Arm Twist", "flow_in": 0.8, "flow_out": 0.8 },
38: { "bot": "Helen", "movement": "Right Elbow", "flow_in": 1.0, "flow_out": 1.0 },
39: { "bot": "Helen", "movement": "Body Left", "flow_in": 0.7, "flow_out": 0.7 },
40: { "bot": "Helen", "movement": "Body Right", "flow_in": 0.7, "flow_out": 0.7 },
41: { "bot": "Helen", "movement": "Body Lean", "flow_in": 1.0, "flow_out": 0.8 },
125: { "bot": "Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
},
"cosmetics": [ Cosmetics.HelenHouseHelen ],
"cosmetic_defaults": [ 0, 0 ]
}
var ChuckEsCorner = {
"bits": 16,
"scene": "res://Scenes/Stages/ChuckEsCorner.tscn",
"scene_ref_base": "SubViewport/ChuckEsCorner/",
"camera_count": 3,
"ust_type": "Cyberamics",
"bit_mapping":
{
1: { "bot": "Chuck", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
2: { "bot": "Chuck", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
3: { "bot": "Chuck", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
4: { "bot": "Chuck", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
5: { "bot": "Chuck", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
6: { "bot": "Chuck", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
7: { "bot": "Chuck", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
8: { "bot": "Chuck", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
41: { "bot": "Warblettes", "movement": "Mouth", "flow_in": 4.0, "flow_out": 3.0 },
44: { "bot": "Warblettes", "movement": "Body Rock", "flow_in": 1.0, "flow_out": 1.0 },
50: { "bot": "Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
55: { "bot": "Floods", "movement": "Blue", "flow_in": "None", "flow_out": "None" },
78: { "bot": "Spots", "movement": "Warblettes", "flow_in": "None", "flow_out": "None" },
79: { "bot": "Color Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
82: { "bot": "Floods", "movement": "Red", "flow_in": "None", "flow_out": "None" },
86: { "bot": "Floods", "movement": "Green", "flow_in": "None", "flow_out": "None" },
},
"cosmetics": [ Cosmetics.CyberChuck ],
"cosmetic_defaults": [ 0, 1, 0, 0, 0, 0 ]
}
var BalconyStage = {
"bits": 69,
"scene": "res://Scenes/Stages/Balcony.tscn",
"scene_ref_base": "SubViewport/Balcony/",
"camera_count": 6,
"ust_type": "Cyberamics",
"bit_mapping":
{
1: { "bot": "Chuck", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
2: { "bot": "Chuck", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
3: { "bot": "Chuck", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
4: { "bot": "Chuck", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
5: { "bot": "Chuck", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
6: { "bot": "Chuck", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
7: { "bot": "Chuck", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
8: { "bot": "Chuck", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
9: { "bot": "Helen", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
10: { "bot": "Helen", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
11: { "bot": "Helen", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
12: { "bot": "Helen", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
13: { "bot": "Helen", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
14: { "bot": "Helen", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
15: { "bot": "Helen", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
16: { "bot": "Helen", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
17: { "bot": "Munch", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
18: { "bot": "Munch", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
19: { "bot": "Munch", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
20: { "bot": "Munch", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
21: { "bot": "Munch", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
22: { "bot": "Munch", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
23: { "bot": "Munch", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
24: { "bot": "Munch", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
25: { "bot": "Jasper", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
26: { "bot": "Jasper", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
27: { "bot": "Jasper", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
28: { "bot": "Jasper", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
29: { "bot": "Jasper", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
30: { "bot": "Jasper", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
31: { "bot": "Jasper", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
32: { "bot": "Jasper", "movement": "Strum", "flow_in": 2.0, "flow_out": 1.0 },
33: { "bot": "Pasqually", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
34: { "bot": "Pasqually", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
35: { "bot": "Pasqually", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
36: { "bot": "Pasqually", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
37: { "bot": "Pasqually", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
38: { "bot": "Pasqually", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
39: { "bot": "Pasqually", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
40: { "bot": "Pasqually", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
41: { "bot": "Warblettes", "movement": "Mouth", "flow_in": 4.0, "flow_out": 3.0 },
44: { "bot": "Warblettes", "movement": "Body Rock", "flow_in": 1.0, "flow_out": 1.0 },
50: { "bot": "Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
51: { "bot": "Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
52: { "bot": "Spots", "movement": "Munch", "flow_in": "None", "flow_out": "None" },
53: { "bot": "Spots", "movement": "Jasper", "flow_in": "None", "flow_out": "None" },
54: { "bot": "Spots", "movement": "Pasqually", "flow_in": "None", "flow_out": "None" },
55: { "bot": "Backdrop", "movement": "C Blue", "flow_in": "None", "flow_out": "None" },
65: { "bot": "Backdrop", "movement": "L Blue", "flow_in": "None", "flow_out": "None" },
66: { "bot": "Valence", "movement": "R Center", "flow_in": "None", "flow_out": "None" },
68: { "bot": "Backdrop", "movement": "L Red", "flow_in": "None", "flow_out": "None" },
69: { "bot": "Valence", "movement": "R", "flow_in": "None", "flow_out": "None" },
70: { "bot": "Backdrop", "movement": "L Amber", "flow_in": "None", "flow_out": "None" },
71: { "bot": "Valence", "movement": "L Center", "flow_in": "None", "flow_out": "None" },
72: { "bot": "Valence", "movement": "L", "flow_in": "None", "flow_out": "None" },
73: { "bot": "Valence", "movement": "Center", "flow_in": "None", "flow_out": "None" },
74: { "bot": "Color Spots", "movement": "Warblettes", "flow_in": "None", "flow_out": "None" },
75: { "bot": "Color Spots", "movement": "Munch", "flow_in": "None", "flow_out": "None" },
76: { "bot": "Color Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
77: { "bot": "Color Spots", "movement": "Jasper", "flow_in": "None", "flow_out": "None" },
78: { "bot": "Spots", "movement": "Warblettes", "flow_in": "None", "flow_out": "None" },
79: { "bot": "Color Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
80: { "bot": "Color Spots", "movement": "Chuck 2", "flow_in": "None", "flow_out": "None" },
81: { "bot": "Backdrop", "movement": "R Amber", "flow_in": "None", "flow_out": "None" },
82: { "bot": "Backdrop", "movement": "C Red", "flow_in": "None", "flow_out": "None" },
83: { "bot": "Backdrop", "movement": "R Blue", "flow_in": "None", "flow_out": "None" },
84: { "bot": "Color Spots", "movement": "Pasqually", "flow_in": "None", "flow_out": "None" },
85: { "bot": "Backdrop", "movement": "R Red", "flow_in": "None", "flow_out": "None" },
86: { "bot": "Backdrop", "movement": "C Amber", "flow_in": "None", "flow_out": "None" },
},
"cosmetics":
[
Cosmetics.CyberChuck,
Cosmetics.CyberHelen,
Cosmetics.CyberMunch,
Cosmetics.CyberJasper,
Cosmetics.CyberPasqually
],
"cosmetic_defaults": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
}
var CStage = {
"bits": 65,
"scene": "res://Scenes/Stages/CStage.tscn",
"scene_ref_base": "SubViewport/CStage/",
"camera_count": 5,
"ust_type": "Cyberamics",
"bit_mapping":
{
1: { "bot": "Chuck", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
2: { "bot": "Chuck", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
3: { "bot": "Chuck", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
4: { "bot": "Chuck", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
5: { "bot": "Chuck", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
6: { "bot": "Chuck", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
7: { "bot": "Chuck", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
8: { "bot": "Chuck", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
9: { "bot": "Helen", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
10: { "bot": "Helen", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
11: { "bot": "Helen", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
12: { "bot": "Helen", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
13: { "bot": "Helen", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
14: { "bot": "Helen", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
15: { "bot": "Helen", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
16: { "bot": "Helen", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
17: { "bot": "Munch", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
18: { "bot": "Munch", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
19: { "bot": "Munch", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
20: { "bot": "Munch", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
21: { "bot": "Munch", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
22: { "bot": "Munch", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
23: { "bot": "Munch", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
24: { "bot": "Munch", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
25: { "bot": "Jasper", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
26: { "bot": "Jasper", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
27: { "bot": "Jasper", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
28: { "bot": "Jasper", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
29: { "bot": "Jasper", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
30: { "bot": "Jasper", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
31: { "bot": "Jasper", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
32: { "bot": "Jasper", "movement": "Strum", "flow_in": 2.0, "flow_out": 1.0 },
33: { "bot": "Pasqually", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
34: { "bot": "Pasqually", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
35: { "bot": "Pasqually", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
36: { "bot": "Pasqually", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
37: { "bot": "Pasqually", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
38: { "bot": "Pasqually", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
39: { "bot": "Pasqually", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
40: { "bot": "Pasqually", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
50: { "bot": "Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
51: { "bot": "Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
52: { "bot": "Spots", "movement": "Munch", "flow_in": "None", "flow_out": "None" },
53: { "bot": "Spots", "movement": "Jasper", "flow_in": "None", "flow_out": "None" },
54: { "bot": "Spots", "movement": "Pasqually", "flow_in": "None", "flow_out": "None" },
55: { "bot": "Backdrop", "movement": "C Blue", "flow_in": "None", "flow_out": "None" },
65: { "bot": "Backdrop", "movement": "L Blue", "flow_in": "None", "flow_out": "None" },
66: { "bot": "Valence", "movement": "R Center", "flow_in": "None", "flow_out": "None" },
68: { "bot": "Backdrop", "movement": "L Red", "flow_in": "None", "flow_out": "None" },
69: { "bot": "Valence", "movement": "R", "flow_in": "None", "flow_out": "None" },
70: { "bot": "Backdrop", "movement": "L Amber", "flow_in": "None", "flow_out": "None" },
71: { "bot": "Valence", "movement": "L Center", "flow_in": "None", "flow_out": "None" },
72: { "bot": "Valence", "movement": "L", "flow_in": "None", "flow_out": "None" },
73: { "bot": "Valence", "movement": "Center", "flow_in": "None", "flow_out": "None" },
75: { "bot": "Color Spots", "movement": "Munch", "flow_in": "None", "flow_out": "None" },
76: { "bot": "Color Spots", "movement": "Helen", "flow_in": "None", "flow_out": "None" },
77: { "bot": "Color Spots", "movement": "Jasper", "flow_in": "None", "flow_out": "None" },
79: { "bot": "Color Spots", "movement": "Chuck", "flow_in": "None", "flow_out": "None" },
80: { "bot": "Color Spots", "movement": "Chuck 2", "flow_in": "None", "flow_out": "None" },
81: { "bot": "Backdrop", "movement": "R Amber", "flow_in": "None", "flow_out": "None" },
82: { "bot": "Backdrop", "movement": "C Red", "flow_in": "None", "flow_out": "None" },
83: { "bot": "Backdrop", "movement": "R Blue", "flow_in": "None", "flow_out": "None" },
84: { "bot": "Color Spots", "movement": "Pasqually", "flow_in": "None", "flow_out": "None" },
85: { "bot": "Backdrop", "movement": "R Red", "flow_in": "None", "flow_out": "None" },
86: { "bot": "Backdrop", "movement": "C Amber", "flow_in": "None", "flow_out": "None" },
},
"cosmetics":
[
Cosmetics.CyberChuck,
Cosmetics.CyberHelen,
Cosmetics.CyberMunch,
Cosmetics.CyberJasper,
Cosmetics.CyberPasqually
],
"cosmetic_defaults": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
}
var ProtoRoadStage = {
"bits": 41,
"scene": "res://Scenes/Stages/ProtoRoadStage.tscn",
"scene_ref_base": "SubViewport/ProtoRoadStage/",
"camera_count": 6,
"ust_type": "Cyberamics",
"bit_mapping":
{
1: { "bot": "Chuck", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
2: { "bot": "Chuck", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
3: { "bot": "Chuck", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
4: { "bot": "Chuck", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
5: { "bot": "Chuck", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
6: { "bot": "Chuck", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
7: { "bot": "Chuck", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
8: { "bot": "Chuck", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
9: { "bot": "Helen", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
10: { "bot": "Helen", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
11: { "bot": "Helen", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
12: { "bot": "Helen", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
13: { "bot": "Helen", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
14: { "bot": "Helen", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
15: { "bot": "Helen", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
16: { "bot": "Helen", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
17: { "bot": "Munch", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
18: { "bot": "Munch", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
19: { "bot": "Munch", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
20: { "bot": "Munch", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
21: { "bot": "Munch", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
22: { "bot": "Munch", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
23: { "bot": "Munch", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
24: { "bot": "Munch", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
25: { "bot": "Jasper", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
26: { "bot": "Jasper", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
27: { "bot": "Jasper", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
28: { "bot": "Jasper", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
29: { "bot": "Jasper", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
30: { "bot": "Jasper", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
31: { "bot": "Jasper", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
32: { "bot": "Jasper", "movement": "Strum", "flow_in": 2.0, "flow_out": 1.0 },
33: { "bot": "Pasqually", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
34: { "bot": "Pasqually", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
35: { "bot": "Pasqually", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
36: { "bot": "Pasqually", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
37: { "bot": "Pasqually", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
38: { "bot": "Pasqually", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
39: { "bot": "Pasqually", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
40: { "bot": "Pasqually", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
80: { "bot": "Special", "movement": "Neon Sign", "flow_in": "None", "flow_out": "None" },
},
"cosmetics":
[
Cosmetics.CyberChuck,
Cosmetics.CyberHelen,
Cosmetics.CyberMunch,
Cosmetics.CyberJasper,
Cosmetics.CyberPasqually
],
"cosmetic_defaults": [ 1, 2, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 3, 2, 0, 1, 0, 0, 0, 0, 2 ]
}
var Cyber3Stage = {
"bits": 40,
"scene": "res://Scenes/Stages/Cyber3Stage.tscn",
"scene_ref_base": "SubViewport/Cyber3Stage/",
"camera_count": 4,
"ust_type": "Cyberamics",
"bit_mapping":
{
1: { "bot": "Chuck", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
2: { "bot": "Chuck", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
3: { "bot": "Chuck", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
4: { "bot": "Chuck", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
5: { "bot": "Chuck", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
6: { "bot": "Chuck", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
7: { "bot": "Chuck", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
8: { "bot": "Chuck", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
9: { "bot": "Helen", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
10: { "bot": "Helen", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
11: { "bot": "Helen", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
12: { "bot": "Helen", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
13: { "bot": "Helen", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
14: { "bot": "Helen", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
15: { "bot": "Helen", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
16: { "bot": "Helen", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
17: { "bot": "Munch", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
18: { "bot": "Munch", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
19: { "bot": "Munch", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
20: { "bot": "Munch", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
21: { "bot": "Munch", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
22: { "bot": "Munch", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
23: { "bot": "Munch", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
24: { "bot": "Munch", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
25: { "bot": "Jasper", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
26: { "bot": "Jasper", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
27: { "bot": "Jasper", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
28: { "bot": "Jasper", "movement": "Head Up", "flow_in": 2.0, "flow_out": 1.0 },
29: { "bot": "Jasper", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
30: { "bot": "Jasper", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
31: { "bot": "Jasper", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
32: { "bot": "Jasper", "movement": "Strum", "flow_in": 2.0, "flow_out": 1.0 },
33: { "bot": "Pasqually", "movement": "Mouth", "flow_in": 7.5, "flow_out": 6.0 },
34: { "bot": "Pasqually", "movement": "Head Left", "flow_in": 1.5, "flow_out": 1.5 },
35: { "bot": "Pasqually", "movement": "Head Right", "flow_in": 1.5, "flow_out": 1.5 },
36: { "bot": "Pasqually", "movement": "Eyes Left", "flow_in": 4.0, "flow_out": 3.0 },
37: { "bot": "Pasqually", "movement": "Eyes Right", "flow_in": 4.0, "flow_out": 3.0 },
38: { "bot": "Pasqually", "movement": "Eyelids", "flow_in": 7.5, "flow_out": 5.0 },
39: { "bot": "Pasqually", "movement": "Right Arm", "flow_in": 2.0, "flow_out": 1.0 },
40: { "bot": "Pasqually", "movement": "Left Arm", "flow_in": 2.0, "flow_out": 1.0 },
},
"cosmetics":
[
Cosmetics.CyberChuck,
Cosmetics.CyberHelen,
Cosmetics.CyberMunch,
Cosmetics.CyberJasper,
Cosmetics.CyberPasqually
],
"cosmetic_defaults": [ 4, 4, 1, 1, 1, 2, 1, 2, 2, 2, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 3 ]
}

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extends Control
@export var vis_name: String
@export var scene_handle: String
@export var options: Dictionary
@export var drop_index: int = 0
func _ready() -> void:
$Panel/Label.text = vis_name
for option in options:
$Panel/OptionButton.add_item(option)
$Panel/OptionButton.select(drop_index)
for adjusted in options[$Panel/OptionButton.get_item_text(drop_index)]:
get_node(scene_handle+adjusted).visible = options[$Panel/OptionButton.get_item_text(drop_index)][adjusted]
func _on_option_button_item_selected(index: int) -> void:
for adjusted in options[$Panel/OptionButton.get_item_text(index)]:
get_node(scene_handle+adjusted).visible = options[$Panel/OptionButton.get_item_text(index)][adjusted]

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extends Node3D
var animation_player : AnimationPlayer
var animation_tree : AnimationTree
var blend_tree : AnimationNodeBlendTree
var movement_states : Dictionary
func _ready():
animation_player = $AnimationPlayer
animation_tree = AnimationTree.new()
animation_tree.anim_player = animation_player.get_path()
add_child(animation_tree)
animation_tree.tree_root = AnimationNodeBlendTree.new()
animation_tree.active = true
blend_tree = animation_tree.tree_root as AnimationNodeBlendTree
animation_player.speed_scale = 0
var animations = animation_player.get_animation_list()
for animation in animations:
movement_states[animation] = [false, 0.0, 0.0, 0.0]
var prev_name = "Anim_" + animations[0]
var old_time_name = "Time_" + animations[0]
var old_seek_name = "Seek_" + animations[0]
var prev_anim_node := AnimationNodeAnimation.new()
prev_anim_node.animation = animations[0]
blend_tree.add_node(prev_name, prev_anim_node)
var old_time_node := AnimationNodeTimeScale.new()
blend_tree.add_node(old_time_name,old_time_node)
var _old_seek_node := AnimationNodeTimeSeek.new()
blend_tree.add_node(old_seek_name,_old_seek_node)
blend_tree.connect_node(old_time_name,0,prev_name)
blend_tree.connect_node(old_seek_name,0,old_time_name)
prev_name = old_seek_name
for i in range(1, animations.size()):
var anim_name = "Anim_" + animations[i]
var add_name = "Add_" + animations[i]
var time_name = "Time_" + animations[i]
var seek_name = "Seek_" + animations[i]
var new_anim_node := AnimationNodeAnimation.new()
new_anim_node.animation = animations[i]
blend_tree.add_node(anim_name, new_anim_node)
var time_node := AnimationNodeTimeScale.new()
blend_tree.add_node(time_name,time_node)
var seek_node := AnimationNodeTimeSeek.new()
blend_tree.add_node(seek_name,seek_node)
var add_node := AnimationNodeAdd2.new()
blend_tree.add_node(add_name, add_node)
blend_tree.connect_node(time_name, 0, anim_name)
blend_tree.connect_node(seek_name, 0, time_name)
blend_tree.connect_node(add_name, 0, prev_name)
blend_tree.connect_node(add_name, 1, seek_name)
prev_name = add_name
blend_tree.connect_node("output", 0, prev_name)
for i in range(0, animations.size()):
animation_tree.set("parameters/Add_" + str(animations[i]) + "/add_amount", 1.0)
animation_tree.set("parameters/Seek_" + str(animations[i]) + "/seek_request", 0)
animation_tree.set("parameters/Time_" + str(animations[i]) + "/scale", 0)
func _physics_process(delta: float) -> void:
for key in movement_states:
var anim_path = "parameters/Seek_" + key + "/seek_request"
var state = movement_states[key]
if (state[0]):
state[1] = clamp(float(state[1]) + (delta * state[2]), 0, 1)
else:
state[1] = clamp(float(state[1]) - (delta * state[3]), 0, 1)
animation_tree.set(anim_path, state[1])
func _movement_in(movement, rate):
var adjusted_rate = rate
if (movement == "Head Left"):
if (movement_states["Head Right"][0]): adjusted_rate = rate*0.5
movement_states["Head Right"][0] = false
movement_states["Head Right"][3] = rate
movement_states["Body Left"][0] = true
movement_states["Body Left"][2] = rate*0.4
movement_states["Body Right"][0] = false
movement_states["Body Right"][3] = rate*0.4
elif (movement == "Head Right"):
if (movement_states["Head Left"][0]): adjusted_rate = rate*0.5
movement_states["Head Left"][0] = false
movement_states["Head Left"][3] = rate
movement_states["Body Right"][0] = true
movement_states["Body Right"][2] = rate*0.4
movement_states["Body Left"][0] = false
movement_states["Body Left"][3] = rate*0.4
movement_states[movement][0] = true
movement_states[movement][2] = adjusted_rate
func _movement_out(movement, rate):
if (movement == "Head Left"):
movement_states["Body Right"][0] = false
movement_states["Body Right"][3] = 0
elif (movement == "Head Right"):
movement_states["Body Left"][0] = false
movement_states["Body Left"][3] = 0
else:
movement_states[movement][0] = false
movement_states[movement][3] = rate

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498
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extends Control
var playing : bool = false
var recording : bool = false
var index : int = 0
var playback_rate : int = 1
var transport_enabled : bool = false
var erase_validated : bool = false
var cam_index : int = 0
var fullscreen : bool = false
var showtape_loaded : bool = false
var show_name : String
var current_stage : String
var stages_info = {
"Helen House": Stages.HelenHouse,
"Chuck E's Corner": Stages.ChuckEsCorner,
"Balcony Stage": Stages.BalconyStage,
"C-Stage": Stages.CStage,
"Prototype Road Stage": Stages.ProtoRoadStage,
"Cyber 3-Stage": Stages.Cyber3Stage
}
signal step(amount: int)
signal start_recording()
signal end_recording()
signal return_to_zero()
signal erase_all()
func reload_stage() -> void:
$SequencerPanel/TimelinePanel/VScrollBar.value = 0
$FlyoutPanel/Movements/VScrollBar.value = 0
$FlyoutPanel/FlowControls/VScrollBar.value = 0
$CameraPreview.visible = false
for row in $SequencerPanel/TimelinePanel/InvisibleMask/MovementRowsContainer.get_children():
row.queue_free()
for flow in $FlyoutPanel/FlowControls/InvisibleMask/FlowHandle.get_children():
flow.queue_free()
for movement in $FlyoutPanel/Movements/InvisibleMask/MovementHandle.get_children():
movement.queue_free()
for camera in $FlyoutPanel/Camera.get_children():
camera.queue_free()
for cosmetic_adjustment in $FlyoutPanel/Cosmetics/InvisibleMask/CosmeticsHandle.get_children():
cosmetic_adjustment.queue_free()
if ($SubViewport.get_child_count() > 0):
$SubViewport.get_child(0).queue_free()
cam_index = 0
var stage = load(stages_info[current_stage]["scene"]).instantiate()
$SubViewport.add_child(stage)
var cam_offset = 4
for i in range(1, stages_info[current_stage]["camera_count"]+1):
var camera_button = load("res://Scenes/GUI/Controls/CameraButton.tscn").instantiate()
camera_button.camera = "Angle " + str(i)
camera_button.base_scene_path = "../../../" + stages_info[current_stage]["scene_ref_base"]
camera_button.position.y = cam_offset
cam_offset += 36
$FlyoutPanel/Camera.add_child(camera_button)
$FlyoutPanel/Camera.size.y = cam_offset
var cosmetics_offset = 0
var cosmetics_count = 0
for cosmetic_subtable in stages_info[current_stage]["cosmetics"]:
for cosmetic in cosmetic_subtable:
var cosmetic_adjustment = load("res://Scenes/GUI/Controls/CosmeticAdjustment.tscn").instantiate()
cosmetic_adjustment.vis_name = cosmetic
cosmetic_adjustment.options = cosmetic_subtable[cosmetic]
cosmetic_adjustment.scene_handle = "../../../../../" + stages_info[current_stage]["scene_ref_base"]
cosmetic_adjustment.drop_index = stages_info[current_stage]["cosmetic_defaults"][cosmetics_count]
cosmetic_adjustment.position.y = cosmetics_offset
cosmetics_offset += 44
cosmetics_count += 1
$FlyoutPanel/Cosmetics/InvisibleMask/CosmeticsHandle.add_child(cosmetic_adjustment)
$FlyoutPanel/Cosmetics/VScrollBar.max_value = cosmetics_count - 1
var rows_offset = 0
var flows_offset = 0
var flow_count = 0
for bit_number in stages_info[current_stage]["bit_mapping"]:
var bot = stages_info[current_stage]["bit_mapping"][bit_number]["bot"]
var movement = stages_info[current_stage]["bit_mapping"][bit_number]["movement"]
var in_flow = stages_info[current_stage]["bit_mapping"][bit_number]["flow_in"]
var out_flow = stages_info[current_stage]["bit_mapping"][bit_number]["flow_out"]
if (in_flow is not String):
var flow_control = load("res://Scenes/GUI/Controls/FlowControl.tscn").instantiate()
flow_control.position.y = flows_offset
flow_control.name = str(bit_number) + bot + movement + current_stage
flow_control.vis_name = bot + " " + movement
flow_control.in_value = in_flow
flow_control.out_value = out_flow
$FlyoutPanel/FlowControls/InvisibleMask/FlowHandle.add_child(flow_control)
flows_offset += 44
flow_count += 1
var row = load("res://Scenes/GUI/Controls/MovementRow.tscn").instantiate()
row.name = str(bit_number) + " Bit"
row.position.y = rows_offset
row.base_scene_path = "../../../../../" + stages_info[current_stage]["scene_ref_base"]
row.animatronic = bot
row.current_stage = current_stage
if (in_flow is String): row.flow_path = "None"
row.movement_bit = bit_number
row.movement_name = movement
$SequencerPanel/TimelinePanel/InvisibleMask/MovementRowsContainer.add_child(row, true)
var movement_button = load("res://Scenes/GUI/Controls/MovementButton.tscn").instantiate()
movement_button.position.y = rows_offset
movement_button.base_scene_path = "../../../../../" + stages_info[current_stage]["scene_ref_base"]
movement_button.animatronic = bot
movement_button.movement_bit = bit_number
movement_button.current_stage = current_stage
if (in_flow is String): movement_button.flow_path = "None"
movement_button.movement_name = movement
$FlyoutPanel/Movements/InvisibleMask/MovementHandle.add_child(movement_button)
rows_offset += 44
$SequencerPanel/TimelinePanel/VScrollBar.max_value = stages_info[current_stage]["bits"] - 1
$FlyoutPanel/Movements/VScrollBar.max_value = stages_info[current_stage]["bits"] - 1
$FlyoutPanel/FlowControls/VScrollBar.max_value = flow_count - 1
$CameraPreview.visible = true
func _on_stage_change_overwrite_confirmation_dialog_confirmed() -> void:
erase_all.emit()
current_stage = $MenuBar/StageSelector.get_item_text($MenuBar/StageSelector.selected)
reload_stage()
func update_time_label() -> void:
var frames = index % 60
var seconds = floori(index/60.0) % 60
var minutes = floori(index/3600.0) % 60
var hours = floori(index/216000.0)
$SequencerPanel/TransportControls/TimeLabel.text = "%d:%02d:%02d:%02d" % [hours, minutes, seconds, frames]
func set_transport_enabled(enabled: bool):
$SequencerPanel/TransportControls/Centered/StepBackwardsButton.disabled = !enabled
$SequencerPanel/TransportControls/Centered/FastBackwardsButton.disabled = !enabled
$SequencerPanel/TransportControls/Centered/PlayBackwardsButton.disabled = !enabled
$SequencerPanel/TransportControls/Centered/PauseButton.disabled = !enabled
$SequencerPanel/TransportControls/Centered/StopButton.disabled = !enabled
$SequencerPanel/TransportControls/Centered/PlayButton.disabled = !enabled
$SequencerPanel/TransportControls/Centered/FastForwardButton.disabled = !enabled
$SequencerPanel/TransportControls/Centered/StepForwardButton.disabled = !enabled
$SequencerPanel/TransportControls/RecordButton.disabled = !enabled
transport_enabled = enabled
func _ready() -> void:
get_tree().get_root().size_changed.connect(_on_size_changed)
erase_all.connect(_erase_all)
$MenuBar/MenuButton.get_popup().id_pressed.connect(_showtape_menu_button_pressed)
OS.request_permissions()
current_stage = $MenuBar/StageSelector.get_item_text($MenuBar/StageSelector.selected)
reload_stage()
func _on_stage_selector_item_selected(_index: int) -> void:
if (showtape_loaded): $StageChangeOverwriteConfirmationDialog.show()
else:
current_stage = $MenuBar/StageSelector.get_item_text($MenuBar/StageSelector.selected)
reload_stage()
func _showtape_menu_button_pressed(id: int) -> void:
match (id):
0: #new
if (showtape_loaded): $NewOverwriteConfirmationDialog.show()
else: $ShowtapeNewScreen.visible = true
1: #load
if (showtape_loaded): $LoadOverwriteConfirmationDialog.show()
else: $ShowtapeLoadScreen.visible = true
2: #save
if (showtape_loaded): $ShowtapeSaveScreen.visible = true
else: $NoShowtapeLoadedDialog.show()
func _on_showtape_new_audio_browse_button_pressed() -> void:
$OpenAudioFileDialog.show()
func _on_open_audio_file_dialog_file_selected(path: String) -> void:
$ShowtapeNewScreen/DialogPanel/AudioFilePath.text = path
func _on_showtape_new_cancel_button_pressed() -> void:
$ShowtapeNewScreen/DialogPanel/AudioFilePath.text = ""
$ShowtapeNewScreen/DialogPanel/ShowNameTextBox.text = ""
$ShowtapeNewScreen.visible = false
func _on_showtape_new_create_button_pressed() -> void:
if (!FileAccess.file_exists($ShowtapeNewScreen/DialogPanel/AudioFilePath.text.strip_edges())):
$FileDoesntExistDialog.show()
return
if ($ShowtapeNewScreen/DialogPanel/ShowNameTextBox.text.strip_edges() == ""):
$EmptyStringDialog.show()
return
show_name = $ShowtapeNewScreen/DialogPanel/ShowNameTextBox.text.strip_edges()
$AudioStreamPlayer.stream = load_audio($ShowtapeNewScreen/DialogPanel/AudioFilePath.text.strip_edges())
set_transport_enabled(true)
showtape_loaded = true
$MenuBar/EditingLabel.text = "Editing: " + show_name
$ShowtapeNewScreen/DialogPanel/AudioFilePath.text = ""
$ShowtapeNewScreen/DialogPanel/ShowNameTextBox.text = ""
$ShowtapeNewScreen.visible = false
func _on_new_overwrite_confirmation_dialog_confirmed() -> void:
erase_all.emit()
$ShowtapeNewScreen.visible = true
func _on_open_showtape_file_dialog_file_selected(path: String) -> void:
$ShowtapeLoadScreen/DialogPanel/InFilePath.text = path
func _on_showtape_load_in_browse_button_pressed() -> void:
$OpenShowtapeFileDialog.show()
func _on_showtape_load_cancel_button_pressed() -> void:
$ShowtapeLoadScreen/DialogPanel/InFilePath.text = ""
$ShowtapeLoadScreen.visible = false
func _on_showtape_load_open_button_pressed() -> void:
if (!FileAccess.file_exists($ShowtapeLoadScreen/DialogPanel/InFilePath.text.strip_edges())):
$FileDoesntExistDialog.show()
return
var file = FileAccess.open($ShowtapeLoadScreen/DialogPanel/InFilePath.text.strip_edges(), FileAccess.READ)
var content = file.get_as_text()
var header = content.split(";")[0].split(",")
if (header[1] != "2"):
$IncorrectShowtapeDialog.dialog_text = "This showtape is not the correct version!"
$IncorrectShowtapeDialog.show()
return
if (header[3] != stages_info[current_stage]["ust_type"]):
$IncorrectShowtapeDialog.dialog_text = "This showtape is not compatible with the currently selected stage.\nShowtape stage type: %s\n Current stage type: %s" % [ header[3], stages_info[current_stage]["ust_type"] ]
$IncorrectShowtapeDialog.show()
return
show_name = header[2]
plot_data(content.split(";")[1])
$AudioStreamPlayer.stream = load_audio_from_buffer(Marshalls.base64_to_raw(content.split(";")[2]))
set_transport_enabled(true)
showtape_loaded = true
$MenuBar/EditingLabel.text = "Editing: " + show_name
$ShowtapeLoadScreen/DialogPanel/InFilePath.text = ""
$ShowtapeLoadScreen.visible = false
func _on_load_overwrite_confirmation_dialog_confirmed() -> void:
erase_all.emit()
$ShowtapeLoadScreen.visible = true
func _on_showtape_save_out_browse_button_pressed() -> void:
$SaveShowtapeFileDialog.show()
func _on_showtape_save_create_button_pressed() -> void:
if ($ShowtapeSaveScreen/DialogPanel/OutFilePath.text == ""):
$NoFileSpecified.show()
return
var header = "UST,2,"+show_name.replace(",", "_").replace(";", "_")+","+stages_info[current_stage]["ust_type"]+";"
var data_out_string = save_data()
var file = FileAccess.open($ShowtapeSaveScreen/DialogPanel/OutFilePath.text, FileAccess.WRITE)
file.store_string(header+data_out_string+";"+Marshalls.raw_to_base64($AudioStreamPlayer.stream.data))
file.close()
$ShowtapeSaveScreen/DialogPanel/OutFilePath.text = ""
$ShowtapeSaveScreen.visible = false
func _on_showtape_save_cancel_button_pressed() -> void:
$ShowtapeSaveScreen/DialogPanel/OutFilePath.text = ""
$ShowtapeSaveScreen.visible = false
func _on_save_showtape_file_dialog_file_selected(path: String) -> void:
$ShowtapeSaveScreen/DialogPanel/OutFilePath.text = path
func _input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_editor_screen"):
$CameraPreview.visible = !$CameraPreview.visible;
$CameraFullScreen.visible = !$CameraFullScreen.visible;
if event.is_action_pressed("fullscreen"):
if (!fullscreen):
fullscreen = true
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
else:
fullscreen = false
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
if (event.is_action_pressed("cycle_camera_angle")):
cam_index += 1
get_node(stages_info[current_stage]["scene_ref_base"] + "Angle " + str((cam_index % stages_info[current_stage]["camera_count"])+1)).current = true
if (transport_enabled):
if event.is_action_pressed("sequencer_play_pause"):
if (playing): _on_pause_button_pressed()
else: _on_play_button_pressed()
elif event.is_action_pressed("sequencer_play_reverse"):
_on_play_backwards_button_pressed()
elif event.is_action_pressed("sequencer_fast_reverse"):
_on_fast_backwards_button_pressed()
elif event.is_action_pressed("sequencer_fast_forward"):
_on_fast_forward_button_pressed()
elif event.is_action_pressed("sequencer_step_backward"):
_on_step_backwards_button_pressed()
elif event.is_action_pressed("sequencer_step_forward"):
_on_step_forward_button_pressed()
elif event.is_action_pressed("sequencer_home"):
_on_stop_button_pressed()
func _physics_process(_delta: float) -> void:
if (playing):
step.emit(playback_rate)
index += playback_rate
if (index <= 0): _on_stop_button_pressed()
update_time_label()
func load_audio(path: String) -> AudioStream:
var sound
match (path.split(".")[-1]):
"mp3":
sound = AudioStreamMP3.load_from_file(path)
"wav":
sound = AudioStreamWAV.load_from_file(path)
"ogg":
sound = AudioStreamOggVorbis.load_from_file(path)
return sound
func load_audio_from_buffer(data: PackedByteArray) -> AudioStream:
var sound
match (data[0]):
73:
sound = AudioStreamMP3.load_from_buffer(data)
82:
sound = AudioStreamWAV.load_from_buffer(data)
79:
sound = AudioStreamOggVorbis.load_from_buffer(data)
return sound
func _on_size_changed() -> void:
$SubViewport.size = $ColorRect.size
func _on_controls_button_pressed() -> void:
$ControlsScreen.visible = true
func _on_credits_button_pressed() -> void:
$CreditsScreen.visible = true
func _on_input_eater_pressed() -> void:
$ControlsScreen.visible = false
$CreditsScreen.visible = false
$ShowtapeNewScreen.visible = false
$ShowtapeLoadScreen.visible = false
$ShowtapeSaveScreen.visible = false
func _on_v_scroll_bar_value_changed(value: float) -> void:
$SequencerPanel/TimelinePanel/InvisibleMask/MovementRowsContainer.position.y = value * -44
func _on_flow_v_scroll_bar_value_changed(value: float) -> void:
$FlyoutPanel/FlowControls/InvisibleMask/FlowHandle.position.y = value * -44
func _on_movement_v_scroll_bar_value_changed(value: float) -> void:
$FlyoutPanel/Movements/InvisibleMask/MovementHandle.position.y = value * -44
func _on_cosmetics_v_scroll_bar_value_changed(value: float) -> void:
$FlyoutPanel/Cosmetics/InvisibleMask/CosmeticsHandle.position.y = value * -44
func _erase_all() -> void:
playing = false
$AudioStreamPlayer.stop()
$AudioStreamPlayer.seek(0)
$SequencerPanel/TransportControls/RecordButton.button_pressed = false
index = 0
update_time_label()
show_name = ""
$AudioStreamPlayer.stream = null
set_transport_enabled(false)
showtape_loaded = false
$MenuBar/EditingLabel.text = "No showtape loaded."
func _on_movements_flyout_button_toggled(toggled_on: bool) -> void:
$FlyoutPanel/Movements.visible = toggled_on
func _on_flows_flyout_button_toggled(toggled_on: bool) -> void:
$FlyoutPanel/FlowControls.visible = toggled_on
func _on_camera_flyout_button_toggled(toggled_on: bool) -> void:
$FlyoutPanel/Camera.visible = toggled_on
func _on_cosmetics_flyout_button_toggled(toggled_on: bool) -> void:
$FlyoutPanel/Cosmetics.visible = toggled_on
func _on_play_button_pressed() -> void:
playback_rate = 1
$AudioStreamPlayer.pitch_scale = 1
$AudioStreamPlayer.play(float(index)/60.0)
playing = true
func _on_pause_button_pressed() -> void:
$AudioStreamPlayer.stop()
playing = false
func _on_play_backwards_button_pressed() -> void:
playback_rate = -1
$AudioStreamPlayer.stop() # cant play backwards :(
playing = true
$SequencerPanel/TransportControls/RecordButton.button_pressed = false
func _on_fast_backwards_button_pressed() -> void:
playback_rate = -2
$AudioStreamPlayer.stop() # cant play backwards :(
playing = true
$SequencerPanel/TransportControls/RecordButton.button_pressed = false
func _on_step_backwards_button_pressed() -> void:
playing = false
$AudioStreamPlayer.stop()
$SequencerPanel/TransportControls/RecordButton.button_pressed = false
if (index != 0):
step.emit(-1)
index -= 1
update_time_label()
func _on_fast_forward_button_pressed() -> void:
playback_rate = 2
$AudioStreamPlayer.pitch_scale = 2
$AudioStreamPlayer.play(float(index)/60.0)
playing = true
$SequencerPanel/TransportControls/RecordButton.button_pressed = false
func _on_step_forward_button_pressed() -> void:
playing = false
$AudioStreamPlayer.stop()
$SequencerPanel/TransportControls/RecordButton.button_pressed = false
step.emit(1)
index += 1
update_time_label()
func _on_record_button_toggled(toggled_on: bool) -> void:
if (playing):
# starting recording while playing causes issues
_on_stop_button_pressed()
recording = toggled_on
if (toggled_on): start_recording.emit()
else: end_recording.emit()
func _on_stop_button_pressed() -> void:
playing = false
$AudioStreamPlayer.stop()
$AudioStreamPlayer.seek(0)
$SequencerPanel/TransportControls/RecordButton.button_pressed = false
index = 0
return_to_zero.emit()
update_time_label()
func save_data() -> String:
var write_out : String = ""
var temp_data = {}
var longest_channel = 0
for movement_row in $SequencerPanel/TimelinePanel/InvisibleMask/MovementRowsContainer.get_children():
temp_data[movement_row.movement_bit] = movement_row.movements
if (movement_row.movements.size() > longest_channel): longest_channel = movement_row.movements.size()
for i in range(longest_channel+1):
var total_frame_index = 1
var fstring = ""
for j in range(64):
var f_quartet = 0
for k in range(4):
if (index_get_safe(i, index_s_get_safe(total_frame_index, temp_data))):
f_quartet += int(pow(2, k))
total_frame_index += 1
fstring = ("%01X" % f_quartet) + fstring
write_out += fstring + ","
return write_out
func plot_data(data: String):
start_recording.emit()
var evil_glass = []
for movement_row in $SequencerPanel/TimelinePanel/InvisibleMask/MovementRowsContainer.get_children():
evil_glass.append(movement_row.movement_bit)
for frame_string in data.split(","):
if (frame_string == ""): continue
var check_frame_split = frame_string.split()
check_frame_split.reverse()
for i in stages_info[current_stage]["bit_mapping"]:
var er = false
if ((check_frame_split[(i - 1) / 4].hex_to_int() & int(pow(2, ((i - 1) % 4)))) == int(pow(2, ((i - 1) % 4)))):
er = true
$SequencerPanel/TimelinePanel/InvisibleMask/MovementRowsContainer.get_child(evil_glass.find(i)).forced_etchable = true
$SequencerPanel/TimelinePanel/InvisibleMask/MovementRowsContainer.get_child(evil_glass.find(i)).etching = er
step.emit(1)
for movement_row in $SequencerPanel/TimelinePanel/InvisibleMask/MovementRowsContainer.get_children():
movement_row.forced_etchable = false
movement_row.etching = false
end_recording.emit()
return_to_zero.emit()
func index_get_safe(cindex: int, data: Array[bool]) -> bool:
if (cindex > data.size()-1): return false
if (cindex < 0): return false
var out = data.get(cindex)
if (out == null): return false
return out
func index_s_get_safe(cindex: int, data: Dictionary) -> Array[bool]:
if (cindex > data.size()-1): return [ false ]
if (cindex < 0): return [ false ]
var out = data.get(cindex)
if (out == null): return [ false ]
return out

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21
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extends Control
@export var in_value : float = 1.0
@export var out_value : float = 1.0
@export var vis_name : String = ""
signal in_value_updated(new_value: float)
signal out_value_updated(new_value: float)
func _ready() -> void:
$Panel/Label.text = self.vis_name
$Panel/InStepper.value = self.in_value
$Panel/OutStepper.value = self.out_value
func _on_in_stepper_value_changed(value: float) -> void:
self.in_value = value
in_value_updated.emit(value)
func _on_out_stepper_value_changed(value: float) -> void:
self.out_value = value
out_value_updated.emit(value)

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extends Node3D
func _movement_in(movement, _rate):
get_node(movement).visible = true
func _movement_out(movement, _rate):
get_node(movement).visible = false

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41
Scripts/MovementButton.gd Normal file
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extends Control
signal movement_in(movement, rate)
signal movement_out(movement, rate)
@export var animatronic : String
@export var movement_bit : int
@export var current_stage : String
@export var base_scene_path : String
@export var flow_path : String = "../../../../../FlyoutPanel/FlowControls/InvisibleMask/FlowHandle/"
@export var movement_name : String
var in_flow : float = 1.0
var out_flow : float = 1.0
func _ready() -> void:
$Panel/Button.text = animatronic + " " + movement_name
if (animatronic != "None"):
var animatronic_node = get_node(base_scene_path + animatronic)
movement_in.connect(animatronic_node._movement_in)
movement_out.connect(animatronic_node._movement_out)
if (flow_path != "None"):
var flow_control = get_node(flow_path + str(movement_bit) + animatronic + movement_name + current_stage)
flow_control.in_value_updated.connect(self._update_in_flow)
flow_control.out_value_updated.connect(self._update_out_flow)
in_flow = flow_control.in_value
out_flow = flow_control.out_value
func _update_in_flow(new_value: float) -> void:
in_flow = new_value
func _update_out_flow(new_value: float) -> void:
out_flow = new_value
func _on_button_button_down() -> void:
movement_in.emit(movement_name, in_flow)
$Panel/IndicatorPanel/Green.visible = true
func _on_button_button_up() -> void:
movement_out.emit(movement_name, out_flow)
$Panel/IndicatorPanel/Green.visible = false

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extends Control
@export var x_offset : int = 0
func _ready() -> void:
self.size.x += x_offset

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176
Scripts/MovementRow.gd Normal file
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extends Panel
@export var movement_bit : int = 0
@export var movement_name : String = "Name"
@export var flow_path : String = "../../../../../FlyoutPanel/FlowControls/InvisibleMask/FlowHandle/"
@export var base_scene_path : String
@export var current_stage : String
@export var animatronic : String
@export var movements : Array[bool]
@export var etching: bool = false
@export var forced_etchable: bool = false
var in_flow : float = 1.0
var out_flow : float = 1.0
var key_binding : InputEventKey = InputEventKey.new()
var current_index : int = 0
var binding : bool = false
var held_on_previous_frame : bool = false
var playback_held_on_previous_frame : bool = false
var recording : bool = false
var playing : bool = true
var current_block_indicator
signal movement_in(movement, rate)
signal movement_out(movement, rate)
func set_at_current() -> void:
if (current_index > self.movements.size()-1): self.movements.append(true)
else: self.movements.set(current_index, true)
if (check_at_index(current_index-1)): current_block_indicator.get_node("ColorRect").size.x += 2
else:
current_block_indicator = load("res://Scenes/GUI/Controls/MovementFrameIndicatorOn.tscn").instantiate()
current_block_indicator.position.x = current_index * 2
$MovementsBG/InvisibleMask/MovementsHandle.add_child(current_block_indicator)
func unset_at_current() -> void:
if (current_index > self.movements.size()-1): self.movements.append(false)
else: self.movements.set(current_index, false)
if (!check_at_index(current_index-1)): current_block_indicator.get_node("ColorRect").size.x += 2
else:
current_block_indicator = load("res://Scenes/GUI/Controls/MovementFrameIndicatorOff.tscn").instantiate()
current_block_indicator.position.x = current_index * 2
$MovementsBG/InvisibleMask/MovementsHandle.add_child(current_block_indicator)
func check_at_current() -> bool:
if (current_index > self.movements.size()-1): return false
var out = self.movements.get(current_index)
if (out == null): return false
return out
func check_at_index(cindex: int) -> bool:
if (cindex > self.movements.size()-1): return false
if (cindex < 0): return false
var out = self.movements.get(cindex)
if (out == null): return false
return out
func check_if_erasing() -> bool:
if (forced_etchable): return true
return (!$LockButton.button_pressed) && key_binding.keycode != 0
func _step(amount: int):
if (recording && check_if_erasing()):
if (etching): set_at_current()
else: unset_at_current()
if (playing):
if (check_at_current()):
if (!playback_held_on_previous_frame):
movement_in.emit(movement_name, in_flow)
playback_held_on_previous_frame = true;
else:
if (playback_held_on_previous_frame):
movement_out.emit(movement_name, out_flow)
playback_held_on_previous_frame = false;
current_index += amount
$MovementsBG/InvisibleMask/MovementsHandle.position.x += -2*amount
func _return_to_zero():
current_index = 0
$MovementsBG/InvisibleMask/MovementsHandle.position.x = 120
movement_out.emit(movement_name, out_flow)
func _erase_all() -> void:
_return_to_zero()
_on_clear_button_pressed()
func _start_recording():
recording = true
func _end_recording():
recording = false
func _start_playback():
playing = true
func _end_playback():
playing = false
func update_text() -> void:
if (animatronic == "None"): $Button.text = "%d - Unused (%s)" % [movement_bit, key_binding.as_text() if key_binding.keycode != 0 else "Unbound"]
else: $Button.text = "%d - %s %s (%s)" % [movement_bit, animatronic, movement_name, key_binding.as_text() if key_binding.keycode != 0 else "Unbound"]
func _update_in_flow(new_value: float) -> void:
in_flow = new_value
func _update_out_flow(new_value: float) -> void:
out_flow = new_value
func _ready() -> void:
if (flow_path != "None"):
var flow_control = get_node(flow_path + str(movement_bit) + animatronic + movement_name + current_stage)
flow_control.in_value_updated.connect(self._update_in_flow)
flow_control.out_value_updated.connect(self._update_out_flow)
in_flow = flow_control.in_value
out_flow = flow_control.out_value
if (animatronic != "None"):
var animatronic_node = get_node(base_scene_path + animatronic)
movement_in.connect(animatronic_node._movement_in)
movement_out.connect(animatronic_node._movement_out)
movement_in.connect(self._movement_in)
movement_out.connect(self._movement_out)
var editor = get_node("../../../../../")
editor.step.connect(_step)
editor.start_recording.connect(_start_recording)
editor.end_recording.connect(_end_recording)
editor.return_to_zero.connect(_return_to_zero)
editor.erase_all.connect(_erase_all)
current_block_indicator = load("res://Scenes/GUI/Controls/MovementFrameIndicatorOff.tscn").instantiate()
update_text()
func _process(_delta: float) -> void:
if (binding || key_binding.keycode == 0): return
if (Input.is_key_pressed(key_binding.keycode)):
if (!held_on_previous_frame):
movement_in.emit(movement_name, in_flow)
held_on_previous_frame = true;
else:
if (held_on_previous_frame):
movement_out.emit(movement_name, out_flow)
held_on_previous_frame = false;
func _movement_in(_movement, _rate):
$ActiveBG.visible = true
if (recording): etching = true
func _movement_out(_movement, _rate):
$ActiveBG.visible = false
etching = false
func _on_button_pressed() -> void:
if (binding):
update_text()
binding = false
return
if (key_binding.keycode == 0):
$Button.text = "Press a key to bind."
binding = true
else:
key_binding.keycode = KEY_NONE
update_text()
func _input(event: InputEvent) -> void:
if (event is InputEventKey && binding):
if (event.keycode != KEY_ESCAPE):
key_binding = event
binding = false
update_text()
return
func _on_clear_button_pressed() -> void:
if ($LockButton.button_pressed): return
movements = []
for indicator in $MovementsBG/InvisibleMask/MovementsHandle.get_children():
indicator.queue_free()
current_block_indicator = load("res://Scenes/GUI/Controls/MovementFrameIndicatorOff.tscn").instantiate()

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