fix shadow bias on freeroam room lights (thanks noelle)

This commit is contained in:
Persephone Bubblegum-Holiday 2025-08-12 21:45:29 -07:00
parent ebf244a6d9
commit dd95736165
2 changed files with 18 additions and 0 deletions

View file

@ -52,90 +52,105 @@ environment = SubResource("Environment_0tsrs")
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4, 3.5, 2)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D2" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -4, 3.5, 2)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D3" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.5, 2)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D4" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 6.86654, 3.5, 1.90623)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D5" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -7, 3.5, 2)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D6" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4, 3.5, 11)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D7" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -4, 3.5, 11)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D8" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.5, 11)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D9" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 6.86654, 3.5, 10.9062)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D10" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -7, 3.5, 11)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D11" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4, 3.5, 6.5)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D12" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -4, 3.5, 6.5)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D13" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.5, 6.5)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D14" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 6.86654, 3.5, 6.5)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="OmniLight3D15" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -7, 3.5, 6.5)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 80.0
[node name="Player" parent="." instance=ExtResource("3_mu2fq")]

View file

@ -294,18 +294,21 @@ environment = SubResource("Environment_firkc")
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 4, 3.5, 2)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 85.0
[node name="OmniLight3D2" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -4, 3.5, 2)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 85.0
[node name="OmniLight3D3" type="SpotLight3D" parent="Room Lights"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.5, 2)
light_color = Color(1, 0.960784, 0.85098, 1)
shadow_enabled = true
shadow_bias = 0.1
spot_angle = 85.0
[node name="StaticBody3D" type="StaticBody3D" parent="."]