change how curtains work
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6 changed files with 94 additions and 13 deletions
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@ -231,8 +231,7 @@ func _input(event: InputEvent) -> void:
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if event.is_action_pressed("freeroam_open_curtains"):
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for curtain in FreeRoamMaps.MapIndex[get_node("../").current_map]["curtains"]:
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for curtain_movement in FreeRoamMaps.MapIndex[get_node("../").current_map]["curtains"][curtain]:
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get_node("../../" + curtain + "/AnimationPlayer").speed_scale = 0.2
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get_node("../../" + curtain + "/AnimationPlayer").play(curtain_movement)
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get_node("../../" + curtain)._movement_in(curtain_movement + " Up", 0.2)
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if (transport_enabled):
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if event.is_action_pressed("freeroam_transport_play_pause"):
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if (playing): _on_pause_button_pressed()
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