extends Control func _ready(): OS.request_permissions() randomize() $VersionLabel.text = "Pneumatic Plaything v%s" % ProjectSettings.get_setting("application/config/version") $Backgrounds.get_child(randi() % $Backgrounds.get_child_count()).visible = true var moddir = DirAccess.open("user://Mods") if moddir == null: print("Mod folder was not found. Creating.") var temp = DirAccess.open("user://") temp.make_dir("Mods") moddir = DirAccess.open("user://Mods") moddir.list_dir_begin() for file: String in moddir.get_files(): if (!file.ends_with(".pck")): return ProjectSettings.load_resource_pack("user://Mods/%s" % file, false) var dir = DirAccess.open("res://LoadedModContent/ModManifest") if dir == null: print("No mods were found.") return dir.list_dir_begin() var tempLoadedList = [] for file: String in dir.get_files(): var modManifest = load(dir.get_current_dir() + "/" + file.trim_suffix(".remap")).new() if (Stages.loaded_mods.get(modManifest.ModInfo["mod_name"]) != null): if (tempLoadedList.find(modManifest.ModInfo["mod_name"]) == -1): $ModsScreen/DialogPanel/ModList.add_item(modManifest.ModInfo["mod_name"], null, true) return Stages.loaded_mods[modManifest.ModInfo["mod_name"]] = modManifest.ModInfo for stage in modManifest.ModInfo["implements_stages"]: Stages.stages_info[stage] = modManifest.ModInfo["implements_stages"][stage] $ModsScreen/DialogPanel/ModList.add_item(modManifest.ModInfo["mod_name"], null, true) tempLoadedList.append(modManifest.ModInfo["mod_name"]) print("Loaded Mod \"%s\"" % modManifest.ModInfo["mod_name"]) func _on_button_pressed() -> void: get_tree().change_scene_to_file("res://Scenes/GUI/EditorScreen.tscn") func _on_exit_button_pressed() -> void: get_tree().quit() func _on_credits_button_pressed() -> void: $CreditsScreen.visible = true func _on_controls_button_pressed() -> void: $ControlsScreen.visible = true func _on_free_roam_button_pressed() -> void: $FreeRoamChooseScreen.visible = true func _on_mods_button_pressed() -> void: $ModsScreen.visible = true func _on_input_eater_pressed() -> void: $CreditsScreen.visible = false $ControlsScreen.visible = false $FreeRoamChooseScreen.visible = false $ModsScreen.visible = false func _input(event: InputEvent) -> void: if event.is_action_pressed("fullscreen"): if (!DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN): DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) func _on_mod_list_item_selected(index: int) -> void: var itext = $ModsScreen/DialogPanel/ModList.get_item_text(index) $ModsScreen/DialogPanel/ModNameText.text = Stages.loaded_mods[itext]["mod_name"] $ModsScreen/DialogPanel/ModAuthorText.text = "by %s" % Stages.loaded_mods[itext]["mod_creator"] $ModsScreen/DialogPanel/ModVersionText.text = "Mod version %s" % Stages.loaded_mods[itext]["mod_version"] $ModsScreen/DialogPanel/ModDescriptionText.text = Stages.loaded_mods[itext]["mod_description"] func _on_open_folder_button_pressed() -> void: OS.shell_open(ProjectSettings.globalize_path("user://Mods")) $PleaseRestart.show()