[gd_scene load_steps=4 format=3 uid="uid://djkey1lxtwepu"] [ext_resource type="Texture2D" uid="uid://bw1vjt61xyrs0" path="res://UI/PropIcons/BouncyBall.png" id="1_ujgbg"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_lbe82"] friction = 0.0 bounce = 10.0 [sub_resource type="SphereShape3D" id="SphereShape3D_ly1my"] radius = 0.25 [node name="BouncyBall" type="Node3D"] [node name="RigidBody3D" type="RigidBody3D" parent="."] physics_material_override = SubResource("PhysicsMaterial_lbe82") [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] shape = SubResource("SphereShape3D_ly1my") [node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"] pixel_size = 0.001 billboard = 1 texture = ExtResource("1_ujgbg")