extends Control func _on_exit_button_pressed() -> void: get_tree().quit() func _on_exit_menu_button_pressed() -> void: get_tree().change_scene_to_file("res://Scenes/GUI/MainMenu.tscn") func _on_flow_controls_button_pressed() -> void: pass # Replace with function body. func _on_cosmetics_button_pressed() -> void: pass # Replace with function body. func _on_load_show_button_pressed() -> void: pass # Replace with function body. func _on_return_button_pressed() -> void: get_node("../").interact = true get_node("../").capture_mouse() visible = false