extends Control signal movement_in(movement, rate) signal movement_out(movement, rate) var cam_index : int = 0 func _ready() -> void: var animatronic = get_node("../SubViewport/HelenHouse/3stHelen") movement_in.connect(animatronic._movement_in) movement_out.connect(animatronic._movement_out) movement_in.connect(self._movement_in) movement_out.connect(self._movement_out) func _input(event: InputEvent) -> void: if (event.is_action_pressed("cycle_camera_angle")): cam_index += 1 get_node("../SubViewport/HelenHouse/Camera " + str((cam_index % 2)+1)).current = true func _movement_in(movement, _rate): get_node("Movements/IndicatorLights/" + movement).turn_on(); func _movement_out(movement, _rate): get_node("Movements/IndicatorLights/" + movement).turn_off(); func _on_movements_flyout_button_toggled(toggled_on: bool) -> void: $Movements.visible = toggled_on func _on_flows_flyout_button_toggled(toggled_on: bool) -> void: $FlowControls.visible = toggled_on func _on_camera_flyout_button_toggled(toggled_on: bool) -> void: $Camera.visible = toggled_on func _on_cosmetics_flyout_button_toggled(toggled_on: bool) -> void: $Cosmetics.visible = toggled_on func _on_stage_flyout_button_toggled(toggled_on: bool) -> void: $Stage.visible = toggled_on func _on_angle_1_button_pressed() -> void: get_node("../SubViewport/HelenHouse/Camera 1").current = true func _on_angle_2_button_pressed() -> void: get_node("../SubViewport/HelenHouse/Camera 2").current = true func _on_mouth_button_down() -> void: movement_in.emit("Mouth", $FlowControls/InFlows/MouthFlow.value) func _on_mouth_button_up() -> void: movement_out.emit("Mouth", $FlowControls/OutFlows/MouthFlow.value) func _on_left_ear_button_down() -> void: movement_in.emit("Left Ear", $FlowControls/InFlows/LeftEarFlow.value) func _on_left_ear_button_up() -> void: movement_out.emit("Left Ear", $FlowControls/OutFlows/LeftEarFlow.value) func _on_right_ear_button_down() -> void: movement_in.emit("Right Ear", $FlowControls/InFlows/RightEarFlow.value) func _on_right_ear_button_up() -> void: movement_out.emit("Right Ear", $FlowControls/OutFlows/RightEarFlow.value) func _on_left_eyelid_button_down() -> void: movement_in.emit("Left Eyelid", $FlowControls/InFlows/LeftEyelidFlow.value) func _on_left_eyelid_button_up() -> void: movement_out.emit("Left Eyelid", $FlowControls/OutFlows/LeftEyelidFlow.value) func _on_right_eyelid_button_down() -> void: movement_in.emit("Right Eyelid", $FlowControls/InFlows/RightEyelidFlow.value) func _on_right_eyelid_button_up() -> void: movement_out.emit("Right Eyelid", $FlowControls/OutFlows/RightEyelidFlow.value) func _on_eyes_left_button_down() -> void: movement_in.emit("Eyes Left", $FlowControls/InFlows/EyesLeftFlow.value) func _on_eyes_left_button_up() -> void: movement_out.emit("Eyes Left", $FlowControls/OutFlows/EyesLeftFlow.value) func _on_eyes_right_button_down() -> void: movement_in.emit("Eyes Right", $FlowControls/InFlows/EyesRightFlow.value) func _on_eyes_right_button_up() -> void: movement_out.emit("Eyes Right", $FlowControls/OutFlows/EyesRightFlow.value) func _on_head_left_button_down() -> void: movement_in.emit("Head Left", $FlowControls/InFlows/HeadLeftFlow.value) func _on_head_left_button_up() -> void: movement_out.emit("Head Left", $FlowControls/OutFlows/HeadLeftFlow.value) func _on_head_right_button_down() -> void: movement_in.emit("Head Right", $FlowControls/InFlows/HeadRightFlow.value) func _on_head_right_button_up() -> void: movement_out.emit("Head Right", $FlowControls/OutFlows/HeadRightFlow.value) func _on_head_up_button_down() -> void: movement_in.emit("Head Up", $FlowControls/InFlows/HeadUpFlow.value) func _on_head_up_button_up() -> void: movement_out.emit("Head Up", $FlowControls/OutFlows/HeadUpFlow.value) func _on_left_arm_up_button_down() -> void: movement_in.emit("Left Arm Up", $FlowControls/InFlows/LeftArmUpFlow.value) func _on_left_arm_up_button_up() -> void: movement_out.emit("Left Arm Up", $FlowControls/OutFlows/LeftArmUpFlow.value) func _on_left_arm_twist_button_down() -> void: movement_in.emit("Left Arm Twist", $FlowControls/InFlows/LeftArmTwistFlow.value) func _on_left_arm_twist_button_up() -> void: movement_out.emit("Left Arm Twist", $FlowControls/OutFlows/LeftArmTwistFlow.value) func _on_left_elbow_button_down() -> void: movement_in.emit("Left Elbow", $FlowControls/InFlows/LeftElbowFlow.value) func _on_left_elbow_button_up() -> void: movement_out.emit("Left Elbow", $FlowControls/OutFlows/LeftElbowFlow.value) func _on_right_arm_up_button_down() -> void: movement_in.emit("Right Arm Up", $FlowControls/InFlows/RightArmUpFlow.value) func _on_right_arm_up_button_up() -> void: movement_out.emit("Right Arm Up", $FlowControls/OutFlows/RightArmUpFlow.value) func _on_right_arm_twist_button_down() -> void: movement_in.emit("Right Arm Twist", $FlowControls/InFlows/RightArmTwistFlow.value) func _on_right_arm_twist_button_up() -> void: movement_out.emit("Right Arm Twist", $FlowControls/OutFlows/RightArmTwistFlow.value) func _on_right_elbow_button_down() -> void: movement_in.emit("Right Elbow", $FlowControls/InFlows/RightElbowFlow.value) func _on_right_elbow_button_up() -> void: movement_out.emit("Right Elbow", $FlowControls/OutFlows/RightElbowFlow.value) func _on_body_left_button_down() -> void: movement_in.emit("Body Left", $FlowControls/InFlows/BodyLeftFlow.value) func _on_body_left_button_up() -> void: movement_out.emit("Body Left", $FlowControls/OutFlows/BodyLeftFlow.value) func _on_body_right_button_down() -> void: movement_in.emit("Body Right", $FlowControls/InFlows/BodyRightFlow.value) func _on_body_right_button_up() -> void: movement_out.emit("Body Right", $FlowControls/OutFlows/BodyRightFlow.value) func _on_body_lean_button_down() -> void: movement_in.emit("Body Lean", $FlowControls/InFlows/BodyLeanFlow.value) func _on_body_lean_button_up() -> void: movement_out.emit("Body Lean", $FlowControls/OutFlows/BodyLeanFlow.value)