PneumaticPlaything/Scripts/InGameMenu.gd
2025-08-13 00:21:27 -07:00

243 lines
8.5 KiB
GDScript

extends Control
var in_flows = []
var out_flows = []
var prev_frame_held = []
var animatables_handles = []
var transport_enabled = false
var playing = false
var index = 0
var loaded_frames = []
var show_is_loaded = false
var show_name
var stage
func _ready() -> void:
stage = FreeRoamMaps.MapIndex[get_node("../").current_map]["stage"]
set_theme(load(Globalvariables.theme_index[Globalvariables.theme]))
var cosmetics_offset = 0
var cosmetics_count = 0
for cosmetic_subtable in stage["cosmetics"]:
for cosmetic in cosmetic_subtable:
var cosmetic_adjustment = load("res://Scenes/GUI/Controls/CosmeticAdjustment.tscn").instantiate()
cosmetic_adjustment.vis_name = cosmetic
cosmetic_adjustment.options = cosmetic_subtable[cosmetic]
cosmetic_adjustment.scene_handle = "../../../../../../../"
cosmetic_adjustment.drop_index = stage["cosmetic_defaults"][cosmetics_count]
cosmetic_adjustment.position.y = cosmetics_offset
cosmetic_adjustment.anchor_right = 1.0
cosmetics_offset += 44
cosmetics_count += 1
$CosmeticsScreen/DialogPanel/InvisibleMask/CosmeticsHandle.add_child(cosmetic_adjustment)
$CosmeticsScreen/DialogPanel/VScrollBar.max_value = cosmetics_count - 1
var movement_count = 0
var flows_offset = 0
var flow_count = 0
for bit_number in stage["bit_mapping"]:
var bot = stage["bit_mapping"][bit_number]["bot"]
var movement = stage["bit_mapping"][bit_number]["movement"]
var in_flow = stage["bit_mapping"][bit_number]["flow_in"]
var out_flow = stage["bit_mapping"][bit_number]["flow_out"]
animatables_handles.push_back(get_node("../../" + bot))
in_flows.push_back(in_flow)
out_flows.push_back(out_flow)
prev_frame_held.push_back(false)
if (in_flow is not String):
var flow_control = load("res://Scenes/GUI/Controls/FlowControl.tscn").instantiate()
flow_control.position.y = flows_offset
flow_control.name = str(bit_number) + bot + movement + get_node("../").current_map
flow_control.vis_name = bot + " " + movement
flow_control.in_value = in_flow
flow_control.out_value = out_flow
flow_control.anchor_right = 1.0
flow_control.internal_id = movement_count
$FlowControlsScreen/DialogPanel/InvisibleMask/FlowHandle.add_child(flow_control)
flow_control.in_value_updated.connect(self._update_in_flow)
flow_control.out_value_updated.connect(self._update_out_flow)
flows_offset += 44
flow_count += 1
movement_count += 1
$FlowControlsScreen/DialogPanel/VScrollBar.max_value = flow_count - 1
func _update_in_flow(new_value: float, internalid: int) -> void:
in_flows[internalid] = new_value
func _update_out_flow(new_value: float, internalid: int) -> void:
out_flows[internalid] = new_value
func _on_exit_button_pressed() -> void:
$ExitDesktopOverwriteConfirmationDialog.show()
func _on_exit_menu_button_pressed() -> void:
$ExitMenuOverwriteConfirmationDialog.show()
func _on_flow_controls_button_pressed() -> void:
$BG.visible = false
$FlowControlsScreen.visible = true
func _on_cosmetics_button_pressed() -> void:
$BG.visible = false
$CosmeticsScreen.visible = true
func _on_load_show_button_pressed() -> void:
$BG.visible = false
$LoadShowScreen.visible = true
func _on_return_button_pressed() -> void:
get_node("../").interact = true
get_node("../").capture_mouse()
visible = false
func _on_input_eater_pressed() -> void:
$BG.visible = true
$CosmeticsScreen.visible = false
$FlowControlsScreen.visible = false
$LoadShowScreen.visible = false
func _on_cosmetics_v_scroll_bar_value_changed(value: float) -> void:
$CosmeticsScreen/DialogPanel/InvisibleMask/CosmeticsHandle.position.y = value * -44
func _on_flow_v_scroll_bar_value_changed(value: float) -> void:
$FlowControlsScreen/DialogPanel/InvisibleMask/FlowHandle.position.y = value * -44
func _on_cancel_button_pressed() -> void:
$BG.visible = true
$LoadShowScreen.visible = false
$LoadShowScreen/DialogPanel/InFilePath.text = ""
func _on_open_button_pressed() -> void:
if (!FileAccess.file_exists($LoadShowScreen/DialogPanel/InFilePath.text.strip_edges())):
$FileDoesntExistDialog.show()
return
$LoadShowScreen/DialogPanel/PleaseWaitText.visible = true
var file = FileAccess.open($LoadShowScreen/DialogPanel/InFilePath.text.strip_edges(), FileAccess.READ)
var content = file.get_as_text()
var header = content.split(";")[0].split(",")
if (header[1] != "2"):
$IncorrectShowtapeDialog.dialog_text = "This showtape is not the correct version!"
$IncorrectShowtapeDialog.show()
$LoadShowScreen/DialogPanel/PleaseWaitText.visible = false
return
if (header[3] != stage["ust_type"]):
$IncorrectShowtapeDialog.dialog_text = "This showtape is not compatible with the currently selected stage.\nShowtape stage type: %s\n Current stage type: %s" % [ header[3], stage["ust_type"] ]
$IncorrectShowtapeDialog.show()
$LoadShowScreen/DialogPanel/PleaseWaitText.visible = false
return
show_name = header[2]
loaded_frames = []
load_data(content.split(";")[1])
$AudioStreamPlayer.stream = load_audio_from_buffer(Marshalls.base64_to_raw(content.split(";")[2]))
set_transport_enabled(true)
show_is_loaded = true
$TransportControls/ShowLabel.text = "Playing: " + show_name
$LoadShowScreen/DialogPanel/InFilePath.text = ""
$LoadShowScreen/DialogPanel/PleaseWaitText.visible = false
$LoadShowScreen.visible = false
$BG.visible = true
func _on_in_browse_button_pressed() -> void:
$OpenShowtapeFileDialog.show()
func _on_exit_desktop_overwrite_confirmation_dialog_confirmed() -> void:
get_tree().quit()
func _on_exit_menu_overwrite_confirmation_dialog_confirmed() -> void:
get_tree().change_scene_to_file("res://Scenes/GUI/MainMenu.tscn")
func _on_open_showtape_file_dialog_file_selected(path: String) -> void:
$LoadShowScreen/DialogPanel/InFilePath.text = path
func load_audio_from_buffer(data: PackedByteArray) -> AudioStream:
var sound
match (data[0]):
73:
sound = AudioStreamMP3.load_from_buffer(data)
82:
sound = AudioStreamWAV.load_from_buffer(data)
79:
sound = AudioStreamOggVorbis.load_from_buffer(data)
return sound
func load_data(data) -> void:
for frame_string in data.split(","):
if (frame_string == ""): continue
var check_frame_split = frame_string.split()
check_frame_split.reverse()
var unpacked_frame = []
for i in stage["bit_mapping"]:
if ((check_frame_split[(i - 1) / 4].hex_to_int() & int(pow(2, ((i - 1) % 4)))) == int(pow(2, ((i - 1) % 4)))):
unpacked_frame.push_back(true)
else: unpacked_frame.push_back(false)
loaded_frames.push_back(unpacked_frame)
func set_transport_enabled(enabled) -> void:
$TransportControls/PauseButton.disabled = !enabled
$TransportControls/PlayButton.disabled = !enabled
$TransportControls/StopButton.disabled = !enabled
transport_enabled = true
func update_time_label() -> void:
var frames = index % 60
var seconds = floori(index/60.0) % 60
var minutes = floori(index/3600.0) % 60
var hours = floori(index/216000.0)
$TransportControls/TimeLabel.text = "%d:%02d:%02d:%02d" % [hours, minutes, seconds, frames]
func _on_stop_button_pressed() -> void:
playing = false
$AudioStreamPlayer.stop()
$AudioStreamPlayer.seek(0)
index = 0
update_time_label()
func _on_pause_button_pressed() -> void:
$AudioStreamPlayer.stop()
playing = false
func _on_play_button_pressed() -> void:
$AudioStreamPlayer.play(float(index)/60.0)
playing = true
func _physics_process(_delta: float) -> void:
if (playing):
if (index >= loaded_frames.size()):
_on_stop_button_pressed()
return
var j = 0
for i in stage["bit_mapping"]:
if (loaded_frames[index][j]):
if (!prev_frame_held[j]):
animatables_handles[j]._movement_in(stage["bit_mapping"][i]["movement"], in_flows[j])
prev_frame_held[j] = true
else:
if (prev_frame_held[j]):
animatables_handles[j]._movement_out(stage["bit_mapping"][i]["movement"], in_flows[j])
prev_frame_held[j] = false
j+=1
index += 1
if (index % 60 == 0): index = int($AudioStreamPlayer.get_playback_position() * 60)
if (index <= 0): _on_stop_button_pressed()
update_time_label()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("freeroam_open_curtains"):
for curtain in FreeRoamMaps.MapIndex[get_node("../").current_map]["curtains"]:
for curtain_movement in FreeRoamMaps.MapIndex[get_node("../").current_map]["curtains"][curtain]:
get_node("../../" + curtain)._movement_in(curtain_movement + " Up", 0.2)
if (transport_enabled):
if event.is_action_pressed("freeroam_transport_play_pause"):
if (playing): _on_pause_button_pressed()
else: _on_play_button_pressed()
elif event.is_action_pressed("freeroam_transport_stop"):
_on_stop_button_pressed()