PneumaticPlaything/Scripts/FlowSlider.gd

13 lines
304 B
GDScript

extends Control
@export var value : float = 1.0
signal value_updated(new_value: float)
func _ready() -> void:
$Panel/Slider.value = self.value
func _on_slider_value_changed(value: float) -> void:
self.value = $Panel/Slider.value
$Panel/ValueLabel.text = str(self.value)
value_updated.emit(value)