PneumaticPlaything/Scripts/HelenHouseFlyout.gd

30 lines
971 B
GDScript

extends Control
signal movement_in(movement, rate)
signal movement_out(movement, rate)
func _ready() -> void:
#var animatronic = get_node("../SubViewport/HelenHouse/Helen")
#movement_in.connect(animatronic._movement_in)
#movement_out.connect(animatronic._movement_out)
movement_in.connect(self._movement_in)
movement_out.connect(self._movement_out)
func _input(event: InputEvent) -> void:
if (event.is_action_pressed("cycle_camera_angle")):
cam_index += 1
get_node("../SubViewport/HelenHouse/Camera " + str((cam_index % 2)+1)).current = true
func _movement_in(movement, _rate):
get_node("Movements/IndicatorLights/" + movement).turn_on();
func _movement_out(movement, _rate):
get_node("Movements/IndicatorLights/" + movement).turn_off();
func _on_angle_1_button_pressed() -> void:
get_node("../SubViewport/HelenHouse/Camera 1").current = true
func _on_angle_2_button_pressed() -> void:
get_node("../SubViewport/HelenHouse/Camera 2").current = true