PneumaticPlaything/Scripts/MovementButton.gd

39 lines
1.3 KiB
GDScript

extends Control
signal movement_in(movement, rate)
signal movement_out(movement, rate)
@export var animatronic : String
@export var base_scene_path : String
@export var flow_path : String = "../../../../../FlyoutPanel/FlowControls/InvisibleMask/FlowHandle/"
@export var movement_name : String
var in_flow : float = 1.0
var out_flow : float = 1.0
func _ready() -> void:
$Panel/Button.text = animatronic + " " + movement_name
if (animatronic != "None"):
var animatronic_node = get_node(base_scene_path + animatronic)
movement_in.connect(animatronic_node._movement_in)
movement_out.connect(animatronic_node._movement_out)
if (flow_path != "None"):
var flow_control = get_node(flow_path + animatronic + " " + movement_name)
flow_control.in_value_updated.connect(self._update_in_flow)
flow_control.out_value_updated.connect(self._update_out_flow)
in_flow = flow_control.in_value
out_flow = flow_control.out_value
func _update_in_flow(new_value: float) -> void:
in_flow = new_value
func _update_out_flow(new_value: float) -> void:
out_flow = new_value
func _on_button_button_down() -> void:
movement_in.emit(movement_name, in_flow)
$Panel/IndicatorPanel/Green.visible = true
func _on_button_button_up() -> void:
movement_out.emit(movement_name, out_flow)
$Panel/IndicatorPanel/Green.visible = false