39 lines
1.3 KiB
GDScript
39 lines
1.3 KiB
GDScript
extends Control
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signal movement_in(movement, rate)
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signal movement_out(movement, rate)
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@export var animatronic : String
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@export var base_scene_path : String
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@export var flow_path : String = "../../../../../FlyoutPanel/FlowControls/InvisibleMask/FlowHandle/"
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@export var movement_name : String
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var in_flow : float = 1.0
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var out_flow : float = 1.0
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func _ready() -> void:
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$Panel/Button.text = animatronic + " " + movement_name
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if (animatronic != "None"):
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var animatronic_node = get_node(base_scene_path + animatronic)
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movement_in.connect(animatronic_node._movement_in)
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movement_out.connect(animatronic_node._movement_out)
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if (flow_path != "None"):
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var flow_control = get_node(flow_path + animatronic + " " + movement_name)
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flow_control.in_value_updated.connect(self._update_in_flow)
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flow_control.out_value_updated.connect(self._update_out_flow)
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in_flow = flow_control.in_value
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out_flow = flow_control.out_value
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func _update_in_flow(new_value: float) -> void:
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in_flow = new_value
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func _update_out_flow(new_value: float) -> void:
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out_flow = new_value
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func _on_button_button_down() -> void:
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movement_in.emit(movement_name, in_flow)
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$Panel/IndicatorPanel/Green.visible = true
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func _on_button_button_up() -> void:
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movement_out.emit(movement_name, out_flow)
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$Panel/IndicatorPanel/Green.visible = false
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